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Gl.cs

//
//  THIS FILE IS AUTOMATICALLY GENERATED
//  DO NOT EDIT BY HAND!!
//
//  See the Tao.OpenGl/gen directory in
//  the source distribution for more details.
// 
//  This file is part of Tao.
//
//  Permission is hereby granted, free of charge, to any person obtaining a copy
//  of this software and associated documentation files (the "Software"), to deal
//  in the Software without restriction, including without limitation the rights
//  to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
//  copies of the Software, and to permit persons to whom the Software is
//  furnished to do so, subject to the following conditions:
//
//  The above copyright notice and this permission notice shall be included in all
//  copies or substantial portions of the Software.
//
//  THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
//  IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
//  FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
//  AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
//  LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
//  OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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//  

using System;
using System.Runtime.InteropServices;
using System.Security;
using System.Text;

namespace Tao.OpenGl {

[CLSCompliantAttribute(true)]
public sealed class Gl {

    //
    // Constants
    //
    public const int GL_MATRIX4_ARB = 0x000088c4;
    public const int GL_COMPRESSED_RGBA_S3TC_DXT3_EXT = 0x000083f2;
    public const int GL_ONE_MINUS_SRC_ALPHA = 0x00000303;
    public const int GL_STENCIL_BACK_FUNC = 0x00008800;
    public const int GL_AND_REVERSE = 0x00001502;
    public const int GL_UNSIGNED_SHORT_8_8_APPLE = 0x000085ba;
    public const int GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI = 0x000080ba;
    public const int GL_MAT_AMBIENT_AND_DIFFUSE_BIT_PGI = 0x00200000;
    public const int GL_DRAW_BUFFER3_ARB = 0x00008828;
    public const int GL_REG_9_ATI = 0x0000892a;
    public const int GL_SGIX_sprite = 0x00000001;
    public const int GL_DEPTH_BOUNDS_EXT = 0x00008891;
    public const int GL_POINT_SIZE_GRANULARITY = 0x00000b13;
    public const int GL_CONVOLUTION_WIDTH = 0x00008018;
    public const int GL_RGB_FLOAT32_ATI = 0x00008815;
    public const int GL_COLOR_INDEXES = 0x00001603;
    public const int GL_CON_26_ATI = 0x0000895b;
    public const int GL_TRIANGLE_LIST_SUN = 0x000081d7;
    public const int GL_COLOR_ARRAY_STRIDE = 0x00008083;
    public const int GL_TEXTURE_CLIPMAP_CENTER_SGIX = 0x00008171;
    public const int GL_OUTPUT_TEXTURE_COORD21_EXT = 0x000087b2;
    public const int GL_MAX_VIEWPORT_DIMS = 0x00000d3a;
    public const int GL_GENERATE_MIPMAP_SGIS = 0x00008191;
    public const int GL_PIXEL_MAP_I_TO_G_SIZE = 0x00000cb3;
    public const int GL_LUMINANCE8_ALPHA8_EXT = 0x00008045;
    public const int GL_BINORMAL_ARRAY_STRIDE_EXT = 0x00008441;
    public const int GL_OP_RECIP_SQRT_EXT = 0x00008795;
    public const int GL_SAMPLER_2D_RECT_ARB = 0x00008b63;
    public const int GL_MATRIX29_ARB = 0x000088dd;
    public const int GL_CULL_VERTEX_IBM = 0x0001928a;
    public const int GL_MAX = 0x00008008;
    public const int GL_OBJECT_LINE_SGIS = 0x000081f7;
    public const int GL_SIGNED_LUMINANCE8_ALPHA8_NV = 0x00008704;
    public const int GL_CLAMP_READ_COLOR_ARB = 0x0000891c;
    public const int GL_PIXEL_SUBSAMPLE_4444_SGIX = 0x000085a2;
    public const int GL_COMPRESSED_LUMINANCE_ARB = 0x000084ea;
    public const int GL_TEXTURE_BINDING_CUBE_MAP_EXT = 0x00008514;
    public const int GL_STRICT_LIGHTING_HINT_PGI = 0x0001a217;
    public const int GL_FOG_COORDINATE_ARRAY_STRIDE_EXT = 0x00008455;
    public const int GL_INDEX_TEST_REF_EXT = 0x000081b7;
    public const int GL_COMBINER2_NV = 0x00008552;
    public const int GL_SMOOTH_LINE_WIDTH_RANGE = 0x00000b22;
    public const int GL_MAX_TEXTURE_COORDS_ARB = 0x00008871;
    public const int GL_DECAL = 0x00002101;
    public const int GL_UNPACK_ALIGNMENT = 0x00000cf5;
    public const int GL_MAX_PROGRAM_MATRICES_ARB = 0x0000862f;
    public const int GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB = 0x000086a2;
    public const int GL_FLOAT_RGBA32_NV = 0x0000888b;
    public const int GL_FOG_COORDINATE_ARRAY_LIST_IBM = 0x000192a4;
    public const int GL_CON_4_ATI = 0x00008945;
    public const int GL_VERTEX_ARRAY_PARALLEL_POINTERS_INTEL = 0x000083f5;
    public const int GL_COMBINE_ARB = 0x00008570;
    public const int GL_BOOL_VEC2_ARB = 0x00008b57;
    public const int GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_EXT = 0x0000851a;
    public const int GL_BUMP_TEX_UNITS_ATI = 0x00008778;
    public const int GL_BINORMAL_ARRAY_POINTER_EXT = 0x00008443;
    public const int GL_TEXTURE21_ARB = 0x000084d5;
    public const int GL_OPERAND2_ALPHA = 0x0000859a;
    public const int GL_COLOR_ATTACHMENT7_EXT = 0x00008ce7;
    public const int GL_OPERAND0_ALPHA_EXT = 0x00008598;
    public const int GL_OUTPUT_TEXTURE_COORD1_EXT = 0x0000879e;
    public const int GL_MODELVIEW29_ARB = 0x0000873d;
    public const int GL_VERTEX_ATTRIB_ARRAY5_NV = 0x00008655;
    public const int GL_FUNC_ADD_EXT = 0x00008006;
    public const int GL_SCALE_BY_FOUR_NV = 0x0000853f;
    public const int GL_FOG_SCALE_SGIX = 0x000081fc;
    public const int GL_CONSTANT_BORDER_HP = 0x00008151;
    public const int GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB = 0x000088a2;
    public const int GL_COLOR_WRITEMASK = 0x00000c23;
    public const int GL_VERTEX_STREAM3_ATI = 0x0000876f;
    public const int GL_SPRITE_AXIAL_SGIX = 0x0000814c;
    public const int GL_TEXTURE_LIGHT_EXT = 0x00008350;
    public const int GL_NORMAL_ARRAY_TYPE = 0x0000807e;
    public const int GL_PROXY_TEXTURE_4D_SGIS = 0x00008135;
    public const int GL_SPRITE_OBJECT_ALIGNED_SGIX = 0x0000814d;
    public const int GL_NOR = 0x00001508;
    public const int GL_TEXTURE17 = 0x000084d1;
    public const int GL_TEXTURE16 = 0x000084d0;
    public const int GL_TEXTURE15 = 0x000084cf;
    public const int GL_TEXTURE14 = 0x000084ce;
    public const int GL_TEXTURE13 = 0x000084cd;
    public const int GL_TEXTURE12 = 0x000084cc;
    public const int GL_SMOOTH_LINE_WIDTH_GRANULARITY = 0x00000b23;
    public const int GL_TEXTURE10 = 0x000084ca;
    public const int GL_PACK_SKIP_PIXELS = 0x00000d04;
    public const int GL_TEXTURE19 = 0x000084d3;
    public const int GL_TEXTURE18 = 0x000084d2;
    public const int GL_PROGRAM_STRING_NV = 0x00008628;
    public const int GL_IMAGE_TRANSLATE_Y_HP = 0x00008158;
    public const int GL_POINT_SIZE = 0x00000b11;
    public const int GL_TEXTURE2_ARB = 0x000084c2;
    public const int GL_SGIS_texture4D = 0x00000001;
    public const int GL_TEXTURE_COLOR_WRITEMASK_SGIS = 0x000081ef;
    public const int GL_EVAL_TRIANGULAR_2D_NV = 0x000086c1;
    public const int GL_TEXTURE_WRAP_S = 0x00002802;
    public const int GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCAL_CONSTANTS_EXT = 0x000087cc;
    public const int GL_UNPACK_SWAP_BYTES = 0x00000cf0;
    public const int GL_TEXTURE_COMPARE_FAIL_VALUE_ARB = 0x000080bf;
    public const int GL_DRAW_BUFFER13 = 0x00008832;
    public const int GL_MAX_PROGRAM_LOOP_DEPTH_NV = 0x000088f7;
    public const int GL_VERTEX_ARRAY_SIZE = 0x0000807a;
    public const int GL_REG_6_ATI = 0x00008927;
    public const int GL_ACTIVE_TEXTURE_ARB = 0x000084e0;
    public const int GL_DRAW_BUFFER14_ATI = 0x00008833;
    public const int GL_SPARE0_PLUS_SECONDARY_COLOR_NV = 0x00008532;
    public const int GL_CURRENT_QUERY = 0x00008865;
    public const int GL_TEXTURE_BLUE_SIZE = 0x0000805e;
    public const int GL_RESAMPLE_REPLICATE_OML = 0x00008986;
    public const int GL_SATURATE_BIT_ATI = 0x00000040;
    public const int GL_COMPRESSED_INTENSITY_ARB = 0x000084ec;
    public const int GL_DRAW_BUFFER = 0x00000c01;
    public const int GL_1PASS_SGIS = 0x000080a1;
    public const int GL_REPLACEMENT_CODE_SUN = 0x000081d8;
    public const int GL_POST_TEXTURE_FILTER_SCALE_SGIX = 0x0000817a;
    public const int GL_QUAD_LUMINANCE4_SGIS = 0x00008120;
    public const int GL_INTERPOLATE_ARB = 0x00008575;
    public const int GL_NORMAL_ARRAY = 0x00008075;
    public const int GL_COMBINER4_NV = 0x00008554;
    public const int GL_POST_COLOR_MATRIX_GREEN_BIAS = 0x000080b9;
    public const int GL_COMBINER_SCALE_NV = 0x00008548;
    public const int GL_EVAL_VERTEX_ATTRIB6_NV = 0x000086cc;
    public const int GL_LUMINANCE4 = 0x0000803f;
    public const int GL_UNSIGNED_INT_2_10_10_10_REV = 0x00008368;
    public const int GL_VARIABLE_F_NV = 0x00008528;
    public const int GL_COLOR_SUM = 0x00008458;
    public const int GL_DRAW_BUFFER10 = 0x0000882f;
    public const int GL_ACCUM_RED_BITS = 0x00000d58;
    public const int GL_DRAW_BUFFER12 = 0x00008831;
    public const int GL_LUMINANCE8 = 0x00008040;
    public const int GL_DRAW_BUFFER14 = 0x00008833;
    public const int GL_TEXTURE22_ARB = 0x000084d6;
    public const int GL_LINE_WIDTH_GRANULARITY = 0x00000b23;
    public const int GL_HISTOGRAM_ALPHA_SIZE_EXT = 0x0000802b;
    public const int GL_FRAGMENT_LIGHT7_SGIX = 0x00008413;
    public const int GL_MAX_SHININESS_NV = 0x00008504;
    public const int GL_ACCUM = 0x00000100;
    public const int GL_CONSTANT_COLOR1_NV = 0x0000852b;
    public const int GL_FOG_COORDINATE_ARRAY_EXT = 0x00008457;
    public const int GL_ALPHA_BITS = 0x00000d55;
    public const int GL_TEXTURE_COMPRESSION_HINT = 0x000084ef;
    public const int GL_REG_21_ATI = 0x00008936;
    public const int GL_BUFFER_MAP_POINTER = 0x000088bd;
    public const int GL_INVALID_VALUE = 0x00000501;
    public const int GL_INTENSITY_FLOAT32_ATI = 0x00008817;
    public const int GL_BLUE_MIN_CLAMP_INGR = 0x00008562;
    public const int GL_ONE = 0x00000001;
    public const int GL_TRANSPOSE_TEXTURE_MATRIX_ARB = 0x000084e5;
    public const int GL_DISTANCE_ATTENUATION_EXT = 0x00008129;
    public const int GL_UNSIGNED_INT_24_8_NV = 0x000084fa;
    public const int GL_VERSION_1_4 = 0x00000001;
    public const int GL_VERSION_1_5 = 0x00000001;
    public const int GL_VERSION_1_2 = 0x00000001;
    public const int GL_VERSION_1_3 = 0x00000001;
    public const int GL_VERSION_1_1 = 0x00000001;
    public const int GL_FRAGMENT_COLOR_MATERIAL_FACE_SGIX = 0x00008402;
    public const int GL_COMBINE_RGB_ARB = 0x00008571;
    public const int GL_EXT_shared_texture_palette = 0x00000001;
    public const int GL_POINT_SIZE_MAX = 0x00008127;
    public const int GL_MAP1_GRID_DOMAIN = 0x00000dd0;
    public const int GL_OUTPUT_TEXTURE_COORD0_EXT = 0x0000879d;
    public const int GL_PERSPECTIVE_CORRECTION_HINT = 0x00000c50;
    public const int GL_TEXTURE_COMPARE_FUNC = 0x0000884d;
    public const int GL_SECONDARY_COLOR_ARRAY_POINTER = 0x0000845d;
    public const int GL_VERTEX_STREAM1_ATI = 0x0000876d;
    public const int GL_MAX_DRAW_BUFFERS_ATI = 0x00008824;
    public const int GL_QUERY_RESULT_AVAILABLE = 0x00008867;
    public const int GL_TEXTURE_DEFORMATION_BIT_SGIX = 0x00000001;
    public const int GL_MATRIX17_ARB = 0x000088d1;
    public const int GL_SCISSOR_TEST = 0x00000c11;
    public const int GL_MATRIX25_ARB = 0x000088d9;
    public const int GL_PROGRAM_ERROR_POSITION_NV = 0x0000864b;
    public const int GL_DEPENDENT_RGB_TEXTURE_3D_NV = 0x00008859;
    public const int GL_PACK_IMAGE_HEIGHT = 0x0000806c;
    public const int GL_PROXY_TEXTURE_1D = 0x00008063;
    public const int GL_SGIS_texture_border_clamp = 0x00000001;
    public const int GL_BIAS_BY_NEGATIVE_ONE_HALF_NV = 0x00008541;
    public const int GL_FOG_SCALE_VALUE_SGIX = 0x000081fd;
    public const int GL_SAMPLE_MASK_SGIS = 0x000080a0;
    public const int GL_VERTEX_ATTRIB_ARRAY4_NV = 0x00008654;
    public const int GL_CONVOLUTION_HEIGHT_EXT = 0x00008019;
    public const int GL_IUI_V2F_EXT = 0x000081ad;
    public const int GL_POLYGON_TOKEN = 0x00000703;
    public const int GL_CONSTANT_BORDER = 0x00008151;
    public const int GL_TRUE = 0x00000001;
    public const int GL_VERTEX_ARRAY_RANGE_APPLE = 0x0000851d;
    public const int GL_COLOR_ARRAY_PARALLEL_POINTERS_INTEL = 0x000083f7;
    public const int GL_CURRENT_RASTER_POSITION_VALID = 0x00000b08;
    public const int GL_COORD_REPLACE_NV = 0x00008862;
    public const int GL_2PASS_1_SGIS = 0x000080a3;
    public const int GL_TEXTURE_PRE_SPECULAR_HP = 0x00008169;
    public const int GL_RGB16_EXT = 0x00008054;
    public const int GL_DRAW_BUFFER7_ATI = 0x0000882c;
    public const int GL_SPRITE_EYE_ALIGNED_SGIX = 0x0000814e;
    public const int GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB = 0x00008809;
    public const int GL_4PASS_2_EXT = 0x000080a6;
    public const int GL_RENDERER = 0x00001f01;
    public const int GL_FORCE_BLUE_TO_ONE_NV = 0x00008860;
    public const int GL_VIEWPORT = 0x00000ba2;
    public const int GL_VARIANT_DATATYPE_EXT = 0x000087e5;
    public const int GL_COLOR4_BIT_PGI = 0x00020000;
    public const int GL_FOG_COLOR = 0x00000b66;
    public const int GL_POINT_SIZE_MIN_ARB = 0x00008126;
    public const int GL_RGB8_EXT = 0x00008051;
    public const int GL_POLYGON_OFFSET_FACTOR = 0x00008038;
    public const int GL_LUMINANCE6_ALPHA2_EXT = 0x00008044;
    public const int GL_POST_CONVOLUTION_BLUE_BIAS_EXT = 0x00008022;
    public const int GL_EVAL_VERTEX_ATTRIB12_NV = 0x000086d2;
    public const int GL_MAP2_VERTEX_ATTRIB8_4_NV = 0x00008678;
    public const int GL_UNSIGNED_INT_S8_S8_8_8_NV = 0x000086da;
    public const int GL_OPERAND0_ALPHA = 0x00008598;
    public const int GL_REDUCE = 0x00008016;
    public const int GL_ONE_MINUS_CONSTANT_ALPHA_EXT = 0x00008004;
    public const int GL_DONT_CARE = 0x00001100;
    public const int GL_BLEND_SRC = 0x00000be1;
    public const int GL_TEXTURE_FILTER_CONTROL = 0x00008500;
    public const int GL_VERTEX_STATE_PROGRAM_NV = 0x00008621;
    public const int GL_INTERLACE_OML = 0x00008980;
    public const int GL_TEXTURE4_ARB = 0x000084c4;
    public const int GL_LOCAL_CONSTANT_EXT = 0x000087c3;
    public const int GL_NORMAL_ARRAY_PARALLEL_POINTERS_INTEL = 0x000083f6;
    public const int GL_MAX_RENDERBUFFER_SIZE_EXT = 0x000084e8;
    public const int GL_COLOR_BUFFER_BIT = 0x00004000;
    public const int GL_TEXTURE_HI_SIZE_NV = 0x0000871b;
    public const int GL_2_BYTES = 0x00001407;
    public const int GL_UNPACK_RESAMPLE_SGIX = 0x0000842d;
    public const int GL_R1UI_T2F_C4F_N3F_V3F_SUN = 0x000085cb;
    public const int GL_VERTEX_PROGRAM_ARB = 0x00008620;
    public const int GL_VERTEX_ARRAY_POINTER_EXT = 0x0000808e;
    public const int GL_MAP1_VERTEX_ATTRIB5_4_NV = 0x00008665;
    public const int GL_VARIABLE_B_NV = 0x00008524;
    public const int GL_UNPACK_IMAGE_DEPTH_SGIS = 0x00008133;
    public const int GL_SGIX_impact_pixel_texture = 0x00000001;
    public const int GL_IDENTITY_NV = 0x0000862a;
    public const int GL_PIXEL_SUBSAMPLE_2424_SGIX = 0x000085a3;
    public const int GL_EXPAND_NORMAL_NV = 0x00008538;
    public const int GL_EXT_texture = 0x00000001;
    public const int GL_MATRIX31_ARB = 0x000088df;
    public const int GL_VERTEX_ATTRIB_ARRAY6_NV = 0x00008656;
    public const int GL_LIGHT_ENV_MODE_SGIX = 0x00008407;
    public const int GL_MULTISAMPLE_BIT = 0x20000000;
    public const int GL_NORMAL_ARRAY_POINTER_EXT = 0x0000808f;
    public const int GL_MAX_VARYING_FLOATS = 0x00008b4b;
    public const int GL_DUAL_LUMINANCE4_SGIS = 0x00008114;
    public const int GL_STENCIL_WRITEMASK = 0x00000b98;
    public const int GL_PIXEL_MAP_I_TO_I_SIZE = 0x00000cb0;
    public const int GL_4PASS_0_SGIS = 0x000080a4;
    public const int GL_VERTEX_ARRAY_BUFFER_BINDING_ARB = 0x00008896;
    public const int GL_STENCIL_REF = 0x00000b97;
    public const int GL_INTENSITY8 = 0x0000804b;
    public const int GL_PACK_ALIGNMENT = 0x00000d05;
    public const int GL_INTENSITY4 = 0x0000804a;
    public const int GL_SHADER_CONSISTENT_NV = 0x000086dd;
    public const int GL_VERTEX_BLEND_ARB = 0x000086a7;
    public const int GL_TEXTURE_WIDTH = 0x00001000;
    public const int GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB = 0x00008645;
    public const int GL_OP_ADD_EXT = 0x00008787;
    public const int GL_MODELVIEW0_EXT = 0x00001700;
    public const int GL_4PASS_3_SGIS = 0x000080a7;
    public const int GL_NATIVE_GRAPHICS_HANDLE_PGI = 0x0001a202;
    public const int GL_FENCE_APPLE = 0x00008a0b;
    public const int GL_TRANSPOSE_COLOR_MATRIX_ARB = 0x000084e6;
    public const int GL_INSTRUMENT_BUFFER_POINTER_SGIX = 0x00008180;
    public const int GL_FLOAT_RGBA_NV = 0x00008883;
    public const int GL_FLOAT_RGBA16_NV = 0x0000888a;
    public const int GL_COLOR_INDEX1_EXT = 0x000080e2;
    public const int GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB = 0x00008808;
    public const int GL_STENCIL_FAIL = 0x00000b94;
    public const int GL_REPLACEMENT_CODE_ARRAY_POINTER_SUN = 0x000085c3;
    public const int GL_CURRENT_INDEX = 0x00000b01;
    public const int GL_PRESERVE_ATI = 0x00008762;
    public const int GL_REFLECTION_MAP_NV = 0x00008512;
    public const int GL_SOURCE1_RGB_EXT = 0x00008581;
    public const int GL_EXP2 = 0x00000801;
    public const int GL_TRIANGLE_MESH_SUN = 0x00008615;
    public const int GL_TEXTURE_ENV_MODE = 0x00002200;
    public const int GL_FRAGMENT_LIGHTING_SGIX = 0x00008400;
    public const int GL_UNSIGNED_SHORT_5_5_5_1_EXT = 0x00008034;
    public const int GL_SOURCE0_ALPHA_EXT = 0x00008588;
    public const int GL_SAMPLE_ALPHA_TO_ONE_ARB = 0x0000809f;
    public const int GL_BLEND = 0x00000be2;
    public const int GL_PREVIOUS = 0x00008578;
    public const int GL_MAP2_COLOR_4 = 0x00000db0;
    public const int GL_FALSE = 0x00000000;
    public const int GL_TEXTURE20_ARB = 0x000084d4;
    public const int GL_ARRAY_OBJECT_BUFFER_ATI = 0x00008766;
    public const int GL_CURRENT_RASTER_INDEX = 0x00000b05;
    public const int GL_TRANSPOSE_PROJECTION_MATRIX_ARB = 0x000084e4;
    public const int GL_EVAL_VERTEX_ATTRIB10_NV = 0x000086d0;
    public const int GL_FENCE_STATUS_NV = 0x000084f3;
    public const int GL_EXPAND_NEGATE_NV = 0x00008539;
    public const int GL_REG_14_ATI = 0x0000892f;
    public const int GL_RESCALE_NORMAL = 0x0000803a;
    public const int GL_INDEX_MATERIAL_FACE_EXT = 0x000081ba;
    public const int GL_WRITE_PIXEL_DATA_RANGE_LENGTH_NV = 0x0000887a;
    public const int GL_4PASS_3_EXT = 0x000080a7;
    public const int GL_FRAMEBUFFER_COMPLETE_EXT = 0x00008cd5;
    public const int GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB = 0x00008623;
    public const int GL_MODELVIEW0_STACK_DEPTH_EXT = 0x00000ba3;
    public const int GL_SAMPLE_COVERAGE_ARB = 0x000080a0;
    public const int GL_INTENSITY12_EXT = 0x0000804c;
    public const int GL_EYE_PLANE_ABSOLUTE_NV = 0x0000855c;
    public const int GL_DELETE_STATUS = 0x00008b80;
    public const int GL_ALPHA_FLOAT32_ATI = 0x00008816;
    public const int GL_TEXTURE7_ARB = 0x000084c7;
    public const int GL_NEVER = 0x00000200;
    public const int GL_INCR_WRAP = 0x00008507;
    public const int GL_STATIC_ATI = 0x00008760;
    public const int GL_VERTEX_ARRAY_COUNT_EXT = 0x0000807d;
    public const int GL_AND_INVERTED = 0x00001504;
    public const int GL_TEXTURE_RECTANGLE_ARB = 0x000084f5;
    public const int GL_RGB10_EXT = 0x00008052;
    public const int GL_COLOR_ARRAY_BUFFER_BINDING = 0x00008898;
    public const int GL_SOURCE0_ALPHA_ARB = 0x00008588;
    public const int GL_OP_FRAC_EXT = 0x00008789;
    public const int GL_FOG_HINT = 0x00000c54;
    public const int GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB = 0x00008515;
    public const int GL_TEXTURE_GREEN_SIZE = 0x0000805d;
    public const int GL_FLOAT_VEC3_ARB = 0x00008b51;
    public const int GL_PROGRAM_ATTRIBS_ARB = 0x000088ac;
    public const int GL_TEXTURE_BINDING_1D = 0x00008068;
    public const int GL_EMBOSS_MAP_NV = 0x0000855f;
    public const int GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENTS_EXT = 0x00008cd6;
    public const int GL_STACK_UNDERFLOW = 0x00000504;
    public const int GL_FOG_START = 0x00000b63;
    public const int GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_NV = 0x00008852;
    public const int GL_TEXTURE_DS_SIZE_NV = 0x0000871d;
    public const int GL_FOG_COORD_SRC = 0x00008450;
    public const int GL_POINT_SIZE_MAX_SGIS = 0x00008127;
    public const int GL_RENDERBUFFER_HEIGHT_EXT = 0x00008d43;
    public const int GL_OBJECT_ACTIVE_ATTRIBUTES_ARB = 0x00008b89;
    public const int GL_MAX_TEXTURE_UNITS = 0x000084e2;
    public const int GL_DOT3_RGB_EXT = 0x00008740;
    public const int GL_PROXY_TEXTURE_1D_EXT = 0x00008063;
    public const int GL_POST_COLOR_MATRIX_RED_BIAS_SGI = 0x000080b8;
    public const int GL_LINE_WIDTH = 0x00000b21;
    public const int GL_BGR_EXT = 0x000080e0;
    public const int GL_RGBA12_EXT = 0x0000805a;
    public const int GL_IMAGE_ROTATE_ANGLE_HP = 0x00008159;
    public const int GL_EDGEFLAG_BIT_PGI = 0x00040000;
    public const int GL_CON_1_ATI = 0x00008942;
    public const int GL_PROXY_TEXTURE_RECTANGLE_ARB = 0x000084f7;
    public const int GL_OBJECT_PLANE = 0x00002501;
    public const int GL_IUI_N3F_V2F_EXT = 0x000081af;
    public const int GL_ACCUM_BLUE_BITS = 0x00000d5a;
    public const int GL_FOG_DENSITY = 0x00000b62;
    public const int GL_PIXEL_COUNT_AVAILABLE_NV = 0x00008867;
    public const int GL_MIRROR_CLAMP_TO_EDGE_ATI = 0x00008743;
    public const int GL_OPERAND0_RGB_ARB = 0x00008590;
    public const int GL_OUTPUT_TEXTURE_COORD22_EXT = 0x000087b3;
    public const int GL_MAX_CONVOLUTION_HEIGHT_EXT = 0x0000801b;
    public const int GL_VARIANT_ARRAY_EXT = 0x000087e8;
    public const int GL_INDEX_ARRAY_POINTER = 0x00008091;
    public const int GL_INT_VEC4_ARB = 0x00008b55;
    public const int GL_SIGNED_HILO16_NV = 0x000086fa;
    public const int GL_LUMINANCE_ALPHA32F_ARB = 0x00008819;
    public const int GL_RED_MAX_CLAMP_INGR = 0x00008564;
    public const int GL_T2F_C3F_V3F = 0x00002a2a;
    public const int GL_VERTEX_ATTRIB_ARRAY0_NV = 0x00008650;
    public const int GL_CCW = 0x00000901;
    public const int GL_VERTEX_ARRAY_LIST_STRIDE_IBM = 0x000192a8;
    public const int GL_MATRIX26_ARB = 0x000088da;
    public const int GL_COLOR_MATERIAL_PARAMETER = 0x00000b56;
    public const int GL_DYNAMIC_ATI = 0x00008761;
    public const int GL_TEXTURE31_ARB = 0x000084df;
    public const int GL_TEXTURE_STACK_DEPTH = 0x00000ba5;
    public const int GL_INDEX_MATERIAL_PARAMETER_EXT = 0x000081b9;
    public const int GL_REGISTER_COMBINERS_NV = 0x00008522;
    public const int GL_CON_31_ATI = 0x00008960;
    public const int GL_PACK_CMYK_HINT_EXT = 0x0000800e;
    public const int GL_SIGNED_ALPHA8_NV = 0x00008706;
    public const int GL_MODELVIEW14_ARB = 0x0000872e;
    public const int GL_NEGATIVE_X_EXT = 0x000087d9;
    public const int GL_DOT_PRODUCT_PASS_THROUGH_NV = 0x0000885b;
    public const int GL_LO_SCALE_NV = 0x0000870f;
    public const int GL_RGB5_EXT = 0x00008050;
    public const int GL_MAX_4D_TEXTURE_SIZE_SGIS = 0x00008138;
    public const int GL_FLOAT_RGB16_NV = 0x00008888;
    public const int GL_COLOR_SUM_CLAMP_NV = 0x0000854f;
    public const int GL_OUTPUT_TEXTURE_COORD8_EXT = 0x000087a5;
    public const int GL_TEXTURE_COORD_ARRAY_STRIDE_EXT = 0x0000808a;
    public const int GL_MAX_CLIPMAP_DEPTH_SGIX = 0x00008177;
    public const int GL_MULTISAMPLE_BIT_EXT = 0x20000000;
    public const int GL_EXT_blend_logic_op = 0x00000001;
    public const int GL_TYPE_RGBA_FLOAT_ATI = 0x00008820;
    public const int GL_SOURCE2_ALPHA = 0x0000858a;
    public const int GL_VERTEX_ARRAY_RANGE_POINTER_APPLE = 0x00008521;
    public const int GL_DEPTH_COMPONENT16 = 0x000081a5;
    public const int GL_POLYGON_SMOOTH_HINT = 0x00000c53;
    public const int GL_MATRIX11_ARB = 0x000088cb;
    public const int GL_TEXTURE27_ARB = 0x000084db;
    public const int GL_3_BYTES = 0x00001408;
    public const int GL_FOG_COORD_ARRAY_BUFFER_BINDING = 0x0000889d;
    public const int GL_MATRIX1_ARB = 0x000088c1;
    public const int GL_BGRA_EXT = 0x000080e1;
    public const int GL_LIGHT_MODEL_AMBIENT = 0x00000b53;
    public const int GL_INVARIANT_VALUE_EXT = 0x000087ea;
    public const int GL_HISTOGRAM_FORMAT_EXT = 0x00008027;
    public const int GL_VERTEX_ARRAY_BUFFER_BINDING = 0x00008896;
    public const int GL_ORDER = 0x00000a01;
    public const int GL_BOOL_ARB = 0x00008b56;
    public const int GL_SAMPLER_2D = 0x00008b5e;
    public const int GL_MATRIX8_ARB = 0x000088c8;
    public const int GL_SGIX_calligraphic_fragment = 0x00000001;
    public const int GL_REPLACE_OLDEST_SUN = 0x00000003;
    public const int GL_MAP_COLOR = 0x00000d10;
    public const int GL_STENCIL_INDEX16_EXT = 0x00008d49;
    public const int GL_COLOR_ARRAY_TYPE_EXT = 0x00008082;
    public const int GL_HISTOGRAM_BLUE_SIZE_EXT = 0x0000802a;
    public const int GL_CULL_VERTEX_EXT = 0x000081aa;
    public const int GL_CURRENT_SECONDARY_COLOR = 0x00008459;
    public const int GL_SGI_color_table = 0x00000001;
    public const int GL_TEXCOORD4_BIT_PGI = unchecked((int) 0x80000000);
    public const int GL_FOG_COORDINATE_SOURCE_EXT = 0x00008450;
    public const int GL_DRAW_BUFFER1_ARB = 0x00008826;
    public const int GL_VERTEX_SHADER_VARIANTS_EXT = 0x000087d0;
    public const int GL_PROXY_TEXTURE_CUBE_MAP = 0x0000851b;
    public const int GL_VERTEX_ATTRIB_ARRAY_TYPE = 0x00008625;
    public const int GL_TEXTURE_PRIORITY = 0x00008066;
    public const int GL_REFERENCE_PLANE_SGIX = 0x0000817d;
    public const int GL_NORMAL_ARRAY_COUNT_EXT = 0x00008080;
    public const int GL_COMPRESSED_LUMINANCE_ALPHA_ARB = 0x000084eb;
    public const int GL_4PASS_1_SGIS = 0x000080a5;
    public const int GL_SAMPLE_ALPHA_TO_ONE_SGIS = 0x0000809f;
    public const int GL_NORMAL_MAP_ARB = 0x00008511;
    public const int GL_MODELVIEW8_ARB = 0x00008728;
    public const int GL_EXT_copy_texture = 0x00000001;
    public const int GL_MINMAX = 0x0000802e;
    public const int GL_NORMAL_ARRAY_TYPE_EXT = 0x0000807e;
    public const int GL_NUM_INSTRUCTIONS_PER_PASS_ATI = 0x00008971;
    public const int GL_BITMAP_TOKEN = 0x00000704;
    public const int GL_PIXEL_FRAGMENT_RGB_SOURCE_SGIS = 0x00008354;
    public const int GL_CURRENT_RASTER_NORMAL_SGIX = 0x00008406;
    public const int GL_ASYNC_DRAW_PIXELS_SGIX = 0x0000835d;
    public const int GL_POLYGON_OFFSET_FILL = 0x00008037;
    public const int GL_PRIMARY_COLOR_NV = 0x0000852c;
    public const int GL_POST_CONVOLUTION_GREEN_SCALE = 0x0000801d;
    public const int GL_SUBTRACT_ARB = 0x000084e7;
    public const int GL_STENCIL_BACK_FAIL_ATI = 0x00008801;
    public const int GL_PREVIOUS_EXT = 0x00008578;
    public const int GL_COMPRESSED_RGB_FXT1_3DFX = 0x000086b0;
    public const int GL_REG_3_ATI = 0x00008924;
    public const int GL_PRIMITIVE_RESTART_NV = 0x00008558;
    public const int GL_BLEND_SRC_RGB = 0x000080c9;
    public const int GL_TEXTURE_FILTER_CONTROL_EXT = 0x00008500;
    public const int GL_MAX_TEXTURE_IMAGE_UNITS_ARB = 0x00008872;
    public const int GL_MIRRORED_REPEAT_IBM = 0x00008370;
    public const int GL_LINEAR_CLIPMAP_NEAREST_SGIX = 0x0000844f;
    public const int GL_OFFSET_TEXTURE_MATRIX_NV = 0x000086e1;
    public const int GL_DEPTH_COMPONENT24_SGIX = 0x000081a6;
    public const int GL_INSTRUMENT_MEASUREMENTS_SGIX = 0x00008181;
    public const int GL_VERTEX_WEIGHT_ARRAY_POINTER_EXT = 0x00008510;
    public const int GL_ZERO = 0x00000000;
    public const int GL_C4UB_V3F = 0x00002a23;
    public const int GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT = 0x00008cd7;
    public const int GL_UNPACK_SKIP_PIXELS = 0x00000cf4;
    public const int GL_PIXEL_PACK_BUFFER_BINDING_ARB = 0x000088ed;
    public const int GL_BYTE = 0x00001400;
    public const int GL_CW = 0x00000900;
    public const int GL_OFFSET_TEXTURE_2D_NV = 0x000086e8;
    public const int GL_MODELVIEW = 0x00001700;
    public const int GL_MODELVIEW1_STACK_DEPTH_EXT = 0x00008502;
    public const int GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB = 0x0000880c;
    public const int GL_POLYGON_MODE = 0x00000b40;
    public const int GL_REG_23_ATI = 0x00008938;
    public const int GL_LUMINANCE12_ALPHA4_EXT = 0x00008046;
    public const int GL_OPERAND0_ALPHA_ARB = 0x00008598;
    public const int GL_SOURCE1_RGB_ARB = 0x00008581;
    public const int GL_PACK_LSB_FIRST = 0x00000d01;
    public const int GL_MOV_ATI = 0x00008961;
    public const int GL_DS_BIAS_NV = 0x00008716;
    public const int GL_INTERLACE_READ_OML = 0x00008981;
    public const int GL_UNSIGNED_INT_8_8_8_8_EXT = 0x00008035;
    public const int GL_OUTPUT_TEXTURE_COORD14_EXT = 0x000087ab;
    public const int GL_HISTOGRAM_SINK_EXT = 0x0000802d;
    public const int GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB = 0x00008519;
    public const int GL_VERTEX_ARRAY_STRIDE_EXT = 0x0000807c;
    public const int GL_DEPTH_COMPONENT32_SGIX = 0x000081a7;
    public const int GL_MATRIX6_ARB = 0x000088c6;
    public const int GL_COLOR_MATRIX_STACK_DEPTH_SGI = 0x000080b2;
    public const int GL_VERTEX_ARRAY_EXT = 0x00008074;
    public const int GL_CON_30_ATI = 0x0000895f;
    public const int GL_REG_31_ATI = 0x00008940;
    public const int GL_TEXTURE28_ARB = 0x000084dc;
    public const int GL_INDEX_ARRAY_LIST_STRIDE_IBM = 0x000192ab;
    public const int GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT = 0x00008cdb;
    public const int GL_MAT_AMBIENT_BIT_PGI = 0x00100000;
    public const int GL_REDUCE_EXT = 0x00008016;
    public const int GL_GLOBAL_ALPHA_FACTOR_SUN = 0x000081da;
    public const int GL_VIBRANCE_BIAS_NV = 0x00008719;
    public const int GL_SAMPLE_ALPHA_TO_ONE = 0x0000809f;
    public const int GL_DRAW_BUFFER11_ATI = 0x00008830;
    public const int GL_VERTEX_ARRAY_BINDING_APPLE = 0x000085b5;
    public const int GL_REPLACE_MIDDLE_SUN = 0x00000002;
    public const int GL_OFFSET_HILO_PROJECTIVE_TEXTURE_RECTANGLE_NV = 0x00008857;
    public const int GL_INVARIANT_EXT = 0x000087c2;
    public const int GL_SGIX_polynomial_ffd = 0x00000001;
    public const int GL_VARIANT_EXT = 0x000087c1;
    public const int GL_STENCIL_INDEX1_EXT = 0x00008d46;
    public const int GL_TEXTURE_WRAP_Q_SGIS = 0x00008137;
    public const int GL_FOG_COORDINATE_ARRAY = 0x00008457;
    public const int GL_PN_TRIANGLES_NORMAL_MODE_LINEAR_ATI = 0x000087f7;
    public const int GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT = 0x00008cd0;
    public const int GL_INDEX_ARRAY_STRIDE_EXT = 0x00008086;
    public const int GL_SGIS_multisample = 0x00000001;
    public const int GL_EQUIV = 0x00001509;
    public const int GL_CON_28_ATI = 0x0000895d;
    public const int GL_OPERAND2_RGB_EXT = 0x00008592;
    public const int GL_NORMAL_MAP = 0x00008511;
    public const int GL_TEXTURE0_ARB = 0x000084c0;
    public const int GL_TEXTURE_CUBE_MAP_POSITIVE_Z_EXT = 0x00008519;
    public const int GL_REG_26_ATI = 0x0000893b;
    public const int GL_SGIX_vertex_preclip = 0x00000001;
    public const int GL_OP_MIN_EXT = 0x0000878b;
    public const int GL_PROGRAM_FORMAT_ARB = 0x00008876;
    public const int GL_TEXTURE_CUBE_MAP_POSITIVE_X = 0x00008515;
    public const int GL_TEXTURE_CUBE_MAP_POSITIVE_Y = 0x00008517;
    public const int GL_TEXTURE_CUBE_MAP_POSITIVE_Z = 0x00008519;
    public const int GL_MAP2_VERTEX_ATTRIB9_4_NV = 0x00008679;
    public const int GL_EIGHTH_BIT_ATI = 0x00000020;
    public const int GL_FLOAT_MAT3_ARB = 0x00008b5b;
    public const int GL_REG_4_ATI = 0x00008925;
    public const int GL_SPOT_DIRECTION = 0x00001204;
    public const int GL_VECTOR_EXT = 0x000087bf;
    public const int GL_TEXTURE11 = 0x000084cb;
    public const int GL_ALLOW_DRAW_FRG_HINT_PGI = 0x0001a210;
    public const int GL_PIXEL_TEX_GEN_Q_ROUND_SGIX = 0x00008185;
    public const int GL_ALPHA_MIN_CLAMP_INGR = 0x00008563;
    public const int GL_KEEP = 0x00001e00;
    public const int GL_TRANSFORM_BIT = 0x00001000;
    public const int GL_OUTPUT_TEXTURE_COORD30_EXT = 0x000087bb;
    public const int GL_BLEND_EQUATION = 0x00008009;
    public const int GL_PACK_SKIP_VOLUMES_SGIS = 0x00008130;
    public const int GL_OFFSET_PROJECTIVE_TEXTURE_2D_NV = 0x00008850;
    public const int GL_LUMINANCE16 = 0x00008042;
    public const int GL_LUMINANCE12 = 0x00008041;
    public const int GL_RGBA_FLOAT_MODE_ARB = 0x00008820;
    public const int GL_COLOR_TABLE_GREEN_SIZE_SGI = 0x000080db;
    public const int GL_CON_20_ATI = 0x00008955;
    public const int GL_FOG_COORDINATE_SOURCE = 0x00008450;
    public const int GL_MATRIX15_ARB = 0x000088cf;
    public const int GL_MAX_MAP_TESSELLATION_NV = 0x000086d6;
    public const int GL_LUMINANCE = 0x00001909;
    public const int GL_OCCLUSION_TEST_HP = 0x00008165;
    public const int GL_TEXTURE_INTERNAL_FORMAT = 0x00001003;
    public const int GL_EDGE_FLAG_ARRAY_LIST_IBM = 0x000192a3;
    public const int GL_EYE_LINE_SGIS = 0x000081f6;
    public const int GL_HISTOGRAM_RED_SIZE_EXT = 0x00008028;
    public const int GL_INVALID_FRAMEBUFFER_OPERATION_EXT = 0x00000506;
    public const int GL_STENCIL_TEST_TWO_SIDE_EXT = 0x00008910;
    public const int GL_DRAW_BUFFER13_ARB = 0x00008832;
    public const int GL_MAP_ATTRIB_V_ORDER_NV = 0x000086c4;
    public const int GL_DUAL_INTENSITY4_SGIS = 0x00008118;
    public const int GL_DOMAIN = 0x00000a02;
    public const int GL_EMBOSS_CONSTANT_NV = 0x0000855e;
    public const int GL_UNPACK_SKIP_ROWS = 0x00000cf3;
    public const int GL_MODULATE_SIGNED_ADD_ATI = 0x00008745;
    public const int GL_STATIC_DRAW_ARB = 0x000088e4;
    public const int GL_CONVOLUTION_FILTER_BIAS_EXT = 0x00008015;
    public const int GL_ENABLE_BIT = 0x00002000;
    public const int GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB = 0x0000889f;
    public const int GL_HISTOGRAM_WIDTH_EXT = 0x00008026;
    public const int GL_INTERLACE_READ_INGR = 0x00008568;
    public const int GL_BLEND_DST_ALPHA = 0x000080ca;
    public const int GL_SIGNED_RGB_UNSIGNED_ALPHA_NV = 0x0000870c;
    public const int GL_LINE_TOKEN = 0x00000702;
    public const int GL_FLOAT_RG32_NV = 0x00008887;
    public const int GL_NEAREST_MIPMAP_LINEAR = 0x00002702;
    public const int GL_AUX2 = 0x0000040b;
    public const int GL_AUX3 = 0x0000040c;
    public const int GL_AUX0 = 0x00000409;
    public const int GL_AUX1 = 0x0000040a;
    public const int GL_DRAW_BUFFER7_ARB = 0x0000882c;
    public const int GL_COLOR_TABLE = 0x000080d0;
    public const int GL_OUTPUT_TEXTURE_COORD25_EXT = 0x000087b6;
    public const int GL_NEGATIVE_W_EXT = 0x000087dc;
    public const int GL_TEXTURE_4D_SGIS = 0x00008134;
    public const int GL_REPEAT = 0x00002901;
    public const int GL_FRAGMENT_NORMAL_EXT = 0x0000834a;
    public const int GL_ALPHA4 = 0x0000803b;
    public const int GL_DSDT_MAG_VIB_NV = 0x000086f7;
    public const int GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING = 0x0000889d;
    public const int GL_ALPHA8 = 0x0000803c;
    public const int GL_SGIS_texture_select = 0x00000001;
    public const int GL_VERTEX_ATTRIB_ARRAY_NORMALIZED = 0x0000886a;
    public const int GL_PROJECTION_MATRIX = 0x00000ba7;
    public const int GL_UNSIGNED_SHORT_4_4_4_4_REV_EXT = 0x00008365;
    public const int GL_INTENSITY8_EXT = 0x0000804b;
    public const int GL_UNSIGNED_SHORT_5_5_5_1 = 0x00008034;
    public const int GL_FLOAT_VEC4 = 0x00008b52;
    public const int GL_TEXTURE25_ARB = 0x000084d9;
    public const int GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT = 0x00008cdc;
    public const int GL_CONVOLUTION_BORDER_COLOR = 0x00008154;
    public const int GL_CND_ATI = 0x0000896a;
    public const int GL_DEPENDENT_RGB_TEXTURE_CUBE_MAP_NV = 0x0000885a;
    public const int GL_EDGE_FLAG_ARRAY_STRIDE = 0x0000808c;
    public const int GL_LUMINANCE6_ALPHA2 = 0x00008044;
    public const int GL_TEXTURE_DEPTH_EXT = 0x00008071;
    public const int GL_REG_0_ATI = 0x00008921;
    public const int GL_DEPTH_STENCIL_TO_BGRA_NV = 0x0000886f;
    public const int GL_DUAL_ALPHA12_SGIS = 0x00008112;
    public const int GL_HI_SCALE_NV = 0x0000870e;
    public const int GL_MAX_MODELVIEW_STACK_DEPTH = 0x00000d36;
    public const int GL_IGNORE_BORDER_HP = 0x00008150;
    public const int GL_VERTEX_ATTRIB_ARRAY7_NV = 0x00008657;
    public const int GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI = 0x00008973;
    public const int GL_C4UB_V2F = 0x00002a22;
    public const int GL_INTERPOLATE = 0x00008575;
    public const int GL_BUFFER_SIZE = 0x00008764;
    public const int GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT = 0x000084ff;
    public const int GL_MAX_OPTIMIZED_VERTEX_SHADER_INSTRUCTIONS_EXT = 0x000087ca;
    public const int GL_COMPRESSED_RGBA_S3TC_DXT1_EXT = 0x000083f1;
    public const int GL_SGIX_blend_alpha_minmax = 0x00000001;
    public const int GL_DEFORMATIONS_MASK_SGIX = 0x00008196;
    public const int GL_AUX_BUFFERS = 0x00000c00;
    public const int GL_MAP1_VERTEX_ATTRIB3_4_NV = 0x00008663;
    public const int GL_FRAMEZOOM_SGIX = 0x0000818b;
    public const int GL_PROXY_COLOR_TABLE = 0x000080d3;
    public const int GL_TEXTURE_MATERIAL_PARAMETER_EXT = 0x00008352;
    public const int GL_LUMINANCE32F_ARB = 0x00008818;
    public const int GL_MATRIX_MODE = 0x00000ba0;
    public const int GL_FRONT_LEFT = 0x00000400;
    public const int GL_SGIX_scalebias_hint = 0x00000001;
    public const int GL_RECLAIM_MEMORY_HINT_PGI = 0x0001a1fe;
    public const int GL_PASS_THROUGH_TOKEN = 0x00000700;
    public const int GL_RGB_SCALE_ARB = 0x00008573;
    public const int GL_SGIX_clipmap = 0x00000001;
    public const int GL_CURRENT_TANGENT_EXT = 0x0000843b;
    public const int GL_MAX_CLIP_PLANES = 0x00000d32;
    public const int GL_ADD = 0x00000104;
    public const int GL_TEXTURE_MAX_LOD = 0x0000813b;
    public const int GL_VARIANT_ARRAY_STRIDE_EXT = 0x000087e6;
    public const int GL_REG_18_ATI = 0x00008933;
    public const int GL_RGBA32F_ARB = 0x00008814;
    public const int GL_GREATER = 0x00000204;
    public const int GL_EDGE_FLAG_ARRAY_POINTER_EXT = 0x00008093;
    public const int GL_VARIABLE_C_NV = 0x00008525;
    public const int GL_OPERAND2_ALPHA_ARB = 0x0000859a;
    public const int GL_PROJECTION_STACK_DEPTH = 0x00000ba4;
    public const int GL_OUTPUT_COLOR0_EXT = 0x0000879b;
    public const int GL_SGIX_instruments = 0x00000001;
    public const int GL_SAMPLER_CUBE_ARB = 0x00008b60;
    public const int GL_SECONDARY_COLOR_ARRAY_SIZE = 0x0000845a;
    public const int GL_PREFER_DOUBLEBUFFER_HINT_PGI = 0x0001a1f8;
    public const int GL_MATRIX_INDEX_ARRAY_TYPE_ARB = 0x00008847;
    public const int GL_EXT_blend_minmax = 0x00000001;
    public const int GL_COORD_REPLACE_ARB = 0x00008862;
    public const int GL_FLOAT_R32_NV = 0x00008885;
    public const int GL_MATRIX27_ARB = 0x000088db;
    public const int GL_INDEX_ARRAY_LIST_IBM = 0x000192a1;
    public const int GL_SAMPLER_1D_SHADOW_ARB = 0x00008b61;
    public const int GL_MAX_3D_TEXTURE_SIZE_EXT = 0x00008073;
    public const int GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB = 0x000088b2;
    public const int GL_TRACK_MATRIX_NV = 0x00008648;
    public const int GL_MIRROR_CLAMP_ATI = 0x00008742;
    public const int GL_MAX_VERTEX_ATTRIBS_ARB = 0x00008869;
    public const int GL_TEXTURE_MAX_LEVEL = 0x0000813d;
    public const int GL_VERTEX_PROGRAM_NV = 0x00008620;
    public const int GL_NEGATIVE_Y_EXT = 0x000087da;
    public const int GL_SPRITE_SGIX = 0x00008148;
    public const int GL_BLEND_EQUATION_ALPHA = 0x0000883d;
    public const int GL_RGB4_S3TC = 0x000083a1;
    public const int GL_DOT_PRODUCT_TEXTURE_1D_NV = 0x0000885c;
    public const int GL_TEXTURE_LEQUAL_R_SGIX = 0x0000819c;
    public const int GL_SAMPLER_3D_ARB = 0x00008b5f;
    public const int GL_RGBA16F_ARB = 0x0000881a;
    public const int GL_VERTEX_STREAM7_ATI = 0x00008773;
    public const int GL_TRIANGLE_STRIP = 0x00000005;
    public const int GL_PIXEL_TEX_GEN_MODE_SGIX = 0x0000832b;
    public const int GL_PIXEL_TRANSFORM_2D_MATRIX_EXT = 0x00008338;
    public const int GL_DU8DV8_ATI = 0x0000877a;
    public const int GL_EXT_polygon_offset = 0x00000001;
    public const int GL_TEXCOORD2_BIT_PGI = 0x20000000;
    public const int GL_COLOR_ATTACHMENT1_EXT = 0x00008ce1;
    public const int GL_MAX_PROGRAM_INSTRUCTIONS_ARB = 0x000088a1;
    public const int GL_EDGE_FLAG_ARRAY_POINTER = 0x00008093;
    public const int GL_C4F_N3F_V3F = 0x00002a26;
    public const int GL_TEXTURE14_ARB = 0x000084ce;
    public const int GL_SGI_texture_color_table = 0x00000001;
    public const int GL_MAP2_VERTEX_3 = 0x00000db7;
    public const int GL_CON_10_ATI = 0x0000894b;
    public const int GL_MAX_PROGRAM_PARAMETERS_ARB = 0x000088a9;
    public const int GL_MAP2_VERTEX_4 = 0x00000db8;
    public const int GL_DEPENDENT_AR_TEXTURE_2D_NV = 0x000086e9;
    public const int GL_DST_COLOR = 0x00000306;
    public const int GL_TEXTURE24_ARB = 0x000084d8;
    public const int GL_MINMAX_SINK = 0x00008030;
    public const int GL_NATIVE_GRAPHICS_END_HINT_PGI = 0x0001a204;
    public const int GL_MAP2_VERTEX_ATTRIB14_4_NV = 0x0000867e;
    public const int GL_MAX_LIGHTS = 0x00000d31;
    public const int GL_UNPACK_CLIENT_STORAGE_APPLE = 0x000085b2;
    public const int GL_PROXY_TEXTURE_CUBE_MAP_EXT = 0x0000851b;
    public const int GL_OP_LOG_BASE_2_EXT = 0x00008792;
    public const int GL_DEPTH_COMPONENT16_ARB = 0x000081a5;
    public const int GL_STENCIL_BACK_WRITEMASK = 0x00008ca5;
    public const int GL_TEXTURE_CUBE_MAP_NEGATIVE_X_EXT = 0x00008516;
    public const int GL_FLOAT_R16_NV = 0x00008884;
    public const int GL_ALLOW_DRAW_WIN_HINT_PGI = 0x0001a20f;
    public const int GL_CON_21_ATI = 0x00008956;
    public const int GL_OPERAND1_RGB_EXT = 0x00008591;
    public const int GL_ONE_MINUS_DST_COLOR = 0x00000307;
    public const int GL_POST_COLOR_MATRIX_ALPHA_SCALE = 0x000080b7;
    public const int GL_PROXY_TEXTURE_COLOR_TABLE_SGI = 0x000080bd;
    public const int GL_COMBINER_MUX_SUM_NV = 0x00008547;
    public const int GL_PROGRAM_NATIVE_ATTRIBS_ARB = 0x000088ae;
    public const int GL_TEXTURE_DEPTH = 0x00008071;
    public const int GL_OPERAND2_ALPHA_EXT = 0x0000859a;
    public const int GL_CON_14_ATI = 0x0000894f;
    public const int GL_VERTEX_ATTRIB_ARRAY14_NV = 0x0000865e;
    public const int GL_ACCUM_GREEN_BITS = 0x00000d59;
    public const int GL_DEPTH_COMPONENT24_ARB = 0x000081a6;
    public const int GL_LEQUAL = 0x00000203;
    public const int GL_VERSION = 0x00001f02;
    public const int GL_REG_24_ATI = 0x00008939;
    public const int GL_CLIENT_ALL_ATTRIB_BITS = unchecked((int) 0xffffffff);
    public const int GL_MIN_EXT = 0x00008007;
    public const int GL_LIST_BIT = 0x00020000;
    public const int GL_COMBINER_AB_DOT_PRODUCT_NV = 0x00008545;
    public const int GL_PACK_SWAP_BYTES = 0x00000d00;
    public const int GL_PIXEL_TEX_GEN_Q_CEILING_SGIX = 0x00008184;
    public const int GL_INDEX_TEST_FUNC_EXT = 0x000081b6;
    public const int GL_MAX_RATIONAL_EVAL_ORDER_NV = 0x000086d7;
    public const int GL_STACK_OVERFLOW = 0x00000503;
    public const int GL_DOT_PRODUCT_REFLECT_CUBE_MAP_NV = 0x000086f2;
    public const int GL_TEXTURE18_ARB = 0x000084d2;
    public const int GL_TANGENT_ARRAY_EXT = 0x00008439;
    public const int GL_MAX_ASYNC_READ_PIXELS_SGIX = 0x00008361;
    public const int GL_VERTEX_ARRAY_STRIDE = 0x0000807c;
    public const int GL_SECONDARY_COLOR_ARRAY_LIST_IBM = 0x000192a5;
    public const int GL_TEXTURE_INDEX_SIZE_EXT = 0x000080ed;
    public const int GL_LUMINANCE_ALPHA = 0x0000190a;
    public const int GL_MAP1_TANGENT_EXT = 0x00008444;
    public const int GL_ACCUM_CLEAR_VALUE = 0x00000b80;
    public const int GL_DRAW_PIXEL_TOKEN = 0x00000705;
    public const int GL_AMBIENT_AND_DIFFUSE = 0x00001602;
    public const int GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB = 0x0000862e;
    public const int GL_MAX_CUBE_MAP_TEXTURE_SIZE_EXT = 0x0000851c;
    public const int GL_PROGRAM_TEX_INSTRUCTIONS_ARB = 0x00008806;
    public const int GL_STENCIL_BACK_PASS_DEPTH_FAIL_ATI = 0x00008802;
    public const int GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX = 0x0000817b;
    public const int GL_FULL_RANGE_EXT = 0x000087e1;
    public const int GL_1PASS_EXT = 0x000080a1;
    public const int GL_BUFFER_MAPPED = 0x000088bc;
    public const int GL_COMPRESSED_TEXTURE_FORMATS = 0x000086a3;
    public const int GL_MAP2_VERTEX_ATTRIB7_4_NV = 0x00008677;
    public const int GL_DEPTH_PASS_INSTRUMENT_COUNTERS_SGIX = 0x00008311;
    public const int GL_NUM_COMPRESSED_TEXTURE_FORMATS = 0x000086a2;
    public const int GL_BLEND_EQUATION_RGB = 0x00008009;
    public const int GL_CURRENT_ATTRIB_NV = 0x00008626;
    public const int GL_PIXEL_MAP_S_TO_S_SIZE = 0x00000cb1;
    public const int GL_FRAMEZOOM_FACTOR_SGIX = 0x0000818c;
    public const int GL_INVERSE_NV = 0x0000862b;
    public const int GL_NO_ERROR = 0x00000000;
    public const int GL_FLAT = 0x00001d00;
    public const int GL_AVERAGE_EXT = 0x00008335;
    public const int GL_COMPRESSED_RGB_S3TC_DXT1_EXT = 0x000083f0;
    public const int GL_OBJECT_INFO_LOG_LENGTH_ARB = 0x00008b84;
    public const int GL_COEFF = 0x00000a00;
    public const int GL_SGIX_texture_scale_bias = 0x00000001;
    public const int GL_POINT_SPRITE_COORD_ORIGIN = 0x00008ca0;
    public const int GL_ACTIVE_UNIFORMS = 0x00008b86;
    public const int GL_SAMPLES = 0x000080a9;
    public const int GL_STENCIL_BACK_VALUE_MASK = 0x00008ca4;
    public const int GL_MAX_CUBE_MAP_TEXTURE_SIZE = 0x0000851c;
    public const int GL_QUAD_MESH_SUN = 0x00008614;
    public const int GL_CURRENT_MATRIX_INDEX_ARB = 0x00008845;
    public const int GL_DRAW_BUFFER8_ARB = 0x0000882d;
    public const int GL_VERTEX_ATTRIB_ARRAY10_NV = 0x0000865a;
    public const int GL_ACTIVE_TEXTURE = 0x000084e0;
    public const int GL_INT = 0x00001404;
    public const int GL_FLOAT_VEC3 = 0x00008b51;
    public const int GL_EXT_blend_subtract = 0x00000001;
    public const int GL_DEPTH_COMPONENT = 0x00001902;
    public const int GL_ZOOM_X = 0x00000d16;
    public const int GL_POINT_TOKEN = 0x00000701;
    public const int GL_IMAGE_MAG_FILTER_HP = 0x0000815c;
    public const int GL_PRIMITIVE_RESTART_INDEX_NV = 0x00008559;
    public const int GL_PACK_SKIP_IMAGES = 0x0000806b;
    public const int GL_BUMP_NUM_TEX_UNITS_ATI = 0x00008777;
    public const int GL_EXT_packed_pixels = 0x00000001;
    public const int GL_DEPTH_COMPONENT32 = 0x000081a7;
    public const int GL_ABGR_EXT = 0x00008000;
    public const int GL_MAX_COLOR_MATRIX_STACK_DEPTH = 0x000080b3;
    public const int GL_NEAREST_MIPMAP_NEAREST = 0x00002700;
    public const int GL_SOURCE0_ALPHA = 0x00008588;
    public const int GL_YCBCR_MESA = 0x00008757;
    public const int GL_EXT_blend_color = 0x00000001;
    public const int GL_T2F_IUI_N3F_V2F_EXT = 0x000081b3;
    public const int GL_SAMPLE_BUFFERS_ARB = 0x000080a8;
    public const int GL_INDEX_LOGIC_OP = 0x00000bf1;
    public const int GL_IUI_V3F_EXT = 0x000081ae;
    public const int GL_DRAW_BUFFER11 = 0x00008830;
    public const int GL_SAMPLES_SGIS = 0x000080a9;
    public const int GL_LIGHT_MODEL_LOCAL_VIEWER = 0x00000b51;
    public const int GL_INTENSITY12 = 0x0000804c;
    public const int GL_PIXEL_TEX_GEN_Q_FLOOR_SGIX = 0x00008186;
    public const int GL_TEXTURE_LUMINANCE_TYPE_ARB = 0x00008c14;
    public const int GL_INTENSITY16 = 0x0000804d;
    public const int GL_BLEND_DST_RGB_EXT = 0x000080c8;
    public const int GL_DRAW_BUFFER15 = 0x00008834;
    public const int GL_DUAL_LUMINANCE_ALPHA4_SGIS = 0x0000811c;
    public const int GL_BUFFER_MAP_POINTER_ARB = 0x000088bd;
    public const int GL_LUMINANCE12_ALPHA4 = 0x00008046;
    public const int GL_MULTISAMPLE_SGIS = 0x0000809d;
    public const int GL_GEQUAL = 0x00000206;
    public const int GL_CONVOLUTION_BORDER_MODE = 0x00008013;
    public const int GL_OBJECT_POINT_SGIS = 0x000081f5;
    public const int GL_TEXTURE_LOD_BIAS = 0x00008501;
    public const int GL_COLOR_ATTACHMENT2_EXT = 0x00008ce2;
    public const int GL_VERTEX_ARRAY_RANGE_WITHOUT_FLUSH_NV = 0x00008533;
    public const int GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB = 0x00008622;
    public const int GL_MAX_NAME_STACK_DEPTH = 0x00000d37;
    public const int GL_UNSIGNED_SHORT_4_4_4_4_EXT = 0x00008033;
    public const int GL_DRAW_BUFFER1_ATI = 0x00008826;
    public const int GL_COLOR_ARRAY_EXT = 0x00008076;
    public const int GL_MODELVIEW7_ARB = 0x00008727;
    public const int GL_HISTOGRAM_SINK = 0x0000802d;
    public const int GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE_SGI = 0x000080d5;
    public const int GL_REG_12_ATI = 0x0000892d;
    public const int GL_POST_COLOR_MATRIX_RED_SCALE_SGI = 0x000080b4;
    public const int GL_CURRENT_TEXTURE_COORDS = 0x00000b03;
    public const int GL_VERTEX_SHADER_ARB = 0x00008b31;
    public const int GL_LUMINANCE8_ALPHA8 = 0x00008045;
    public const int GL_STENCIL_ATTACHMENT_EXT = 0x00008d20;
    public const int GL_INTENSITY_EXT = 0x00008049;
    public const int GL_FOG_FUNC_SGIS = 0x0000812a;
    public const int GL_PROGRAM_LENGTH_ARB = 0x00008627;
    public const int GL_TRANSPOSE_MODELVIEW_MATRIX_ARB = 0x000084e3;
    public const int GL_TEXTURE = 0x00001702;
    public const int GL_LUMINANCE12_ALPHA12_EXT = 0x00008047;
    public const int GL_ALPHA16F_ARB = 0x0000881c;
    public const int GL_WEIGHT_ARRAY_TYPE_ARB = 0x000086a9;
    public const int GL_PROJECTION = 0x00001701;
    public const int GL_SAMPLE_BUFFERS = 0x000080a8;
    public const int GL_MODELVIEW1_MATRIX_EXT = 0x00008506;
    public const int GL_TEXTURE_LO_SIZE_NV = 0x0000871c;
    public const int GL_TEXTURE_BORDER_COLOR = 0x00001004;
    public const int GL_NORMAL_ARRAY_LIST_IBM = 0x0001929f;
    public const int GL_MAX_VERTEX_SHADER_INVARIANTS_EXT = 0x000087c7;
    public const int GL_MAD_ATI = 0x00008968;
    public const int GL_OR_REVERSE = 0x0000150b;
    public const int GL_NORMAL_ARRAY_BUFFER_BINDING_ARB = 0x00008897;
    public const int GL_FRAGMENT_LIGHT2_SGIX = 0x0000840e;
    public const int GL_PROGRAM_STRING_ARB = 0x00008628;
    public const int GL_CURRENT_SECONDARY_COLOR_EXT = 0x00008459;
    public const int GL_LINEAR = 0x00002601;
    public const int GL_HALF_BIT_ATI = 0x00000008;
    public const int GL_QUAD_INTENSITY8_SGIS = 0x00008123;
    public const int GL_PROXY_TEXTURE_3D_EXT = 0x00008070;
    public const int GL_FRONT_RIGHT = 0x00000401;
    public const int GL_OFFSET_HILO_TEXTURE_RECTANGLE_NV = 0x00008855;
    public const int GL_MAX_EVAL_ORDER = 0x00000d30;
    public const int GL_STENCIL_PASS_DEPTH_PASS = 0x00000b96;
    public const int GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV = 0x0000862e;
    public const int GL_INVERT = 0x0000150a;
    public const int GL_SHARPEN_TEXTURE_FUNC_POINTS_SGIS = 0x000080b0;
    public const int GL_INTERPOLATE_EXT = 0x00008575;
    public const int GL_EVAL_VERTEX_ATTRIB11_NV = 0x000086d1;
    public const int GL_INTENSITY16_EXT = 0x0000804d;
    public const int GL_MULTISAMPLE = 0x0000809d;
    public const int GL_MAX_PROGRAM_IF_DEPTH_NV = 0x000088f6;
    public const int GL_CURRENT_VERTEX_ATTRIB = 0x00008626;
    public const int GL_TEXTURE_LUMINANCE_SIZE_EXT = 0x00008060;
    public const int GL_TEXTURE_COORD_ARRAY_LIST_IBM = 0x000192a2;
    public const int GL_BLEND_SRC_ALPHA = 0x000080cb;
    public const int GL_FIXED_ONLY_ARB = 0x0000891d;
    public const int GL_LESS = 0x00000201;
    public const int GL_MIRROR_CLAMP_EXT = 0x00008742;
    public const int GL_MULTISAMPLE_BIT_3DFX = 0x20000000;
    public const int GL_LINE_STIPPLE = 0x00000b24;
    public const int GL_VERTEX_PROGRAM_POINT_SIZE = 0x00008642;
    public const int GL_FOG_COORD_ARRAY_STRIDE = 0x00008455;
    public const int GL_CONVOLUTION_BORDER_COLOR_HP = 0x00008154;
    public const int GL_VERTEX_ARRAY_RANGE_NV = 0x0000851d;
    public const int GL_IMAGE_CUBIC_WEIGHT_HP = 0x0000815e;
    public const int GL_TEXTURE_POST_SPECULAR_HP = 0x00008168;
    public const int GL_MAP2_INDEX = 0x00000db1;
    public const int GL_TEXTURE_3D_EXT = 0x0000806f;
    public const int GL_EYE_DISTANCE_TO_LINE_SGIS = 0x000081f2;
    public const int GL_GENERATE_MIPMAP_HINT_SGIS = 0x00008192;
    public const int GL_PROXY_TEXTURE_3D = 0x00008070;
    public const int GL_ACTIVE_STENCIL_FACE_EXT = 0x00008911;
    public const int GL_SRC2_ALPHA = 0x0000858a;
    public const int GL_CURRENT_RASTER_COLOR = 0x00000b04;
    public const int GL_VERTEX_STREAM2_ATI = 0x0000876e;
    public const int GL_TEXTURE26_ARB = 0x000084da;
    public const int GL_LINE_STIPPLE_PATTERN = 0x00000b25;
    public const int GL_MAT_COLOR_INDEXES_BIT_PGI = 0x01000000;
    public const int GL_MATRIX_INDEX_ARRAY_POINTER_ARB = 0x00008849;
    public const int GL_MODELVIEW1_EXT = 0x0000850a;
    public const int GL_EVAL_VERTEX_ATTRIB13_NV = 0x000086d3;
    public const int GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB = 0x000086a0;
    public const int GL_MAX_FOG_FUNC_POINTS_SGIS = 0x0000812c;
    public const int GL_CON_25_ATI = 0x0000895a;
    public const int GL_INDEX_CLEAR_VALUE = 0x00000c20;
    public const int GL_MAX_TEXTURE_IMAGE_UNITS = 0x00008872;
    public const int GL_NORMAL_MAP_EXT = 0x00008511;
    public const int GL_CALLIGRAPHIC_FRAGMENT_SGIX = 0x00008183;
    public const int GL_REPLICATE_BORDER = 0x00008153;
    public const int GL_INDEX_WRITEMASK = 0x00000c21;
    public const int GL_TEXTURE29_ARB = 0x000084dd;
    public const int GL_TEXTURE_LUMINANCE_SIZE = 0x00008060;
    public const int GL_POINT_FADE_THRESHOLD_SIZE_ARB = 0x00008128;
    public const int GL_RENDERBUFFER_INTERNAL_FORMAT_EXT = 0x00008d44;
    public const int GL_ARRAY_BUFFER_BINDING_ARB = 0x00008894;
    public const int GL_COLOR_ARRAY_LIST_IBM = 0x000192a0;
    public const int GL_SAMPLE_MASK_INVERT_EXT = 0x000080ab;
    public const int GL_SWIZZLE_STR_ATI = 0x00008976;
    public const int GL_SCISSOR_BIT = 0x00080000;
    public const int GL_INDEX_ARRAY_POINTER_EXT = 0x00008091;
    public const int GL_BLEND_EQUATION_EXT = 0x00008009;
    public const int GL_MAP2_VERTEX_ATTRIB15_4_NV = 0x0000867f;
    public const int GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB = 0x0000880f;
    public const int GL_REG_16_ATI = 0x00008931;
    public const int GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT = 0x00008cd9;
    public const int GL_RED_MIN_CLAMP_INGR = 0x00008560;
    public const int GL_EVAL_VERTEX_ATTRIB9_NV = 0x000086cf;
    public const int GL_CON_19_ATI = 0x00008954;
    public const int GL_COLOR_ARRAY_BUFFER_BINDING_ARB = 0x00008898;
    public const int GL_UNSIGNED_BYTE_3_3_2_EXT = 0x00008032;
    public const int GL_REG_15_ATI = 0x00008930;
    public const int GL_OPERAND2_RGB_ARB = 0x00008592;
    public const int GL_IMPLEMENTATION_COLOR_READ_TYPE_OES = 0x00008b9a;
    public const int GL_READ_PIXEL_DATA_RANGE_POINTER_NV = 0x0000887d;
    public const int GL_EMBOSS_LIGHT_NV = 0x0000855d;
    public const int GL_MODELVIEW15_ARB = 0x0000872f;
    public const int GL_COLOR_TABLE_WIDTH = 0x000080d9;
    public const int GL_LINEAR_MIPMAP_LINEAR = 0x00002703;
    public const int GL_VARIANT_VALUE_EXT = 0x000087e4;
    public const int GL_SGIS_point_parameters = 0x00000001;
    public const int GL_POLYGON_STIPPLE_BIT = 0x00000010;
    public const int GL_MODELVIEW2_ARB = 0x00008722;
    public const int GL_DRAW_BUFFER0_ARB = 0x00008825;
    public const int GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_NV = 0x00008520;
    public const int GL_OFFSET_PROJECTIVE_TEXTURE_2D_SCALE_NV = 0x00008851;
    public const int GL_RGBA4_S3TC = 0x000083a3;
    public const int GL_OBJECT_SUBTYPE_ARB = 0x00008b4f;
    public const int GL_DSDT_NV = 0x000086f5;
    public const int GL_DOT_PRODUCT_TEXTURE_CUBE_MAP_NV = 0x000086f0;
    public const int GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB = 0x000088a7;
    public const int GL_HI_BIAS_NV = 0x00008714;
    public const int GL_BLUE_BIT_ATI = 0x00000004;
    public const int GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB = 0x00008b4c;
    public const int GL_MINMAX_FORMAT = 0x0000802f;
    public const int GL_CONVOLUTION_FILTER_BIAS = 0x00008015;
    public const int GL_MODELVIEW0_ARB = 0x00001700;
    public const int GL_LUMINANCE16_ALPHA16_EXT = 0x00008048;
    public const int GL_DT_SCALE_NV = 0x00008711;
    public const int GL_TANGENT_ARRAY_POINTER_EXT = 0x00008442;
    public const int GL_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT = 0x00008336;
    public const int GL_POINT_FADE_THRESHOLD_SIZE = 0x00008128;
    public const int GL_NORMALIZE = 0x00000ba1;
    public const int GL_CON_5_ATI = 0x00008946;
    public const int GL_VERTEX_PROGRAM_POINT_SIZE_NV = 0x00008642;
    public const int GL_VARIANT_ARRAY_TYPE_EXT = 0x000087e7;
    public const int GL_OFFSET_TEXTURE_2D_BIAS_NV = 0x000086e3;
    public const int GL_SWIZZLE_STRQ_DQ_ATI = 0x0000897b;
    public const int GL_LUMINANCE_ALPHA_FLOAT32_ATI = 0x00008819;
    public const int GL_NEGATIVE_Z_EXT = 0x000087db;
    public const int GL_TEXTURE_RESIDENT = 0x00008067;
    public const int GL_EXT_subtexture = 0x00000001;
    public const int GL_DUDV_ATI = 0x00008779;
    public const int GL_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_SGIX = 0x00008408;
    public const int GL_SET = 0x0000150f;
    public const int GL_BUFFER_MAPPED_ARB = 0x000088bc;
    public const int GL_PIXEL_TILE_HEIGHT_SGIX = 0x00008141;
    public const int GL_EYE_RADIAL_NV = 0x0000855b;
    public const int GL_VERTEX_WEIGHT_ARRAY_TYPE_EXT = 0x0000850e;
    public const int GL_TEXTURE_ENV_COLOR = 0x00002201;
    public const int GL_DEPTH_RANGE = 0x00000b70;
    public const int GL_MAX_GENERAL_COMBINERS_NV = 0x0000854d;
    public const int GL_IUI_N3F_V3F_EXT = 0x000081b0;
    public const int GL_CURRENT_FOG_COORDINATE = 0x00008453;
    public const int GL_MAX_CONVOLUTION_HEIGHT = 0x0000801b;
    public const int GL_OP_RECIP_EXT = 0x00008794;
    public const int GL_DEPTH_COMPONENT24 = 0x000081a6;
    public const int GL_MATRIX18_ARB = 0x000088d2;
    public const int GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI = 0x000080b3;
    public const int GL_TEXTURE6_ARB = 0x000084c6;
    public const int GL_REFERENCE_PLANE_EQUATION_SGIX = 0x0000817e;
    public const int GL_OPERAND1_ALPHA_EXT = 0x00008599;
    public const int GL_COLOR_TABLE_BLUE_SIZE_SGI = 0x000080dc;
    public const int GL_MODELVIEW5_ARB = 0x00008725;
    public const int GL_CLAMP = 0x00002900;
    public const int GL_SGIS_texture_filter4 = 0x00000001;
    public const int GL_PARALLEL_ARRAYS_INTEL = 0x000083f4;
    public const int GL_YCRCB_SGIX = 0x00008318;
    public const int GL_SAMPLE_ALPHA_TO_MASK_EXT = 0x0000809e;
    public const int GL_PACK_ROW_LENGTH = 0x00000d02;
    public const int GL_DRAW_BUFFER3_ATI = 0x00008828;
    public const int GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB = 0x000088af;
    public const int GL_READ_PIXEL_DATA_RANGE_NV = 0x00008879;
    public const int GL_FOG_COORDINATE_ARRAY_STRIDE = 0x00008455;
    public const int GL_TRANSPOSE_NV = 0x0000862c;
    public const int GL_UNPACK_RESAMPLE_OML = 0x00008985;
    public const int GL_UNSIGNED_BYTE_3_3_2 = 0x00008032;
    public const int GL_VERTEX_PRECLIP_SGIX = 0x000083ee;
    public const int GL_ALL_ATTRIB_BITS = unchecked((int) 0xffffffff);
    public const int GL_DEPTH = 0x00001801;
    public const int GL_CONST_EYE_NV = 0x000086e5;
    public const int GL_COMPRESSED_RGBA = 0x000084ee;
    public const int GL_MAX_DEFORMATION_ORDER_SGIX = 0x00008197;
    public const int GL_EXT_vertex_array = 0x00000001;
    public const int GL_MULT = 0x00000103;
    public const int GL_VERTEX_SHADER_BINDING_EXT = 0x00008781;
    public const int GL_NAND = 0x0000150e;
    public const int GL_ALPHA4_EXT = 0x0000803b;
    public const int GL_INT_VEC3_ARB = 0x00008b54;
    public const int GL_TEXTURE_MAX_CLAMP_S_SGIX = 0x00008369;
    public const int GL_RGBA = 0x00001908;
    public const int GL_MATRIX14_ARB = 0x000088ce;
    public const int GL_DRAW_BUFFER2_ATI = 0x00008827;
    public const int GL_CURRENT_VERTEX_ATTRIB_ARB = 0x00008626;
    public const int GL_DUAL_LUMINANCE16_SGIS = 0x00008117;
    public const int GL_TEXTURE_COLOR_TABLE_SGI = 0x000080bc;
    public const int GL_RGB5 = 0x00008050;
    public const int GL_RGB4 = 0x0000804f;
    public const int GL_T4F_C4F_N3F_V4F = 0x00002a2d;
    public const int GL_FRAGMENT_MATERIAL_EXT = 0x00008349;
    public const int GL_TEXTURE12_ARB = 0x000084cc;
    public const int GL_CULL_VERTEX_EYE_POSITION_EXT = 0x000081ab;
    public const int GL_TRANSFORM_HINT_APPLE = 0x000085b1;
    public const int GL_RGB8 = 0x00008051;
    public const int GL_FRAGMENT_LIGHT5_SGIX = 0x00008411;
    public const int GL_RGB5_A1_EXT = 0x00008057;
    public const int GL_POINT_SPRITE_ARB = 0x00008861;
    public const int GL_WEIGHT_ARRAY_SIZE_ARB = 0x000086ab;
    public const int GL_PIXEL_TILE_GRID_HEIGHT_SGIX = 0x00008143;
    public const int GL_COPY = 0x00001503;
    public const int GL_RGB2_EXT = 0x0000804e;
    public const int GL_COLOR_ARRAY_COUNT_EXT = 0x00008084;
    public const int GL_POINT_DISTANCE_ATTENUATION_ARB = 0x00008129;
    public const int GL_VERTEX_WEIGHTING_EXT = 0x00008509;
    public const int GL_LUMINANCE12_EXT = 0x00008041;
    public const int GL_REG_11_ATI = 0x0000892c;
    public const int GL_SHARED_TEXTURE_PALETTE_EXT = 0x000081fb;
    public const int GL_BLEND_SRC_ALPHA_EXT = 0x000080cb;
    public const int GL_ADD_SIGNED_ARB = 0x00008574;
    public const int GL_T2F_V3F = 0x00002a27;
    public const int GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCALS_EXT = 0x000087ce;
    public const int GL_OBJECT_DISTANCE_TO_LINE_SGIS = 0x000081f3;
    public const int GL_MATRIX21_ARB = 0x000088d5;
    public const int GL_PROGRAM_OBJECT_ARB = 0x00008b40;
    public const int GL_FRAGMENT_SHADER_DERIVATIVE_HINT = 0x00008b8b;
    public const int GL_STENCIL_BACK_PASS_DEPTH_PASS = 0x00008803;
    public const int GL_VARIABLE_E_NV = 0x00008527;
    public const int GL_DUAL_LUMINANCE12_SGIS = 0x00008116;
    public const int GL_EMISSION = 0x00001600;
    public const int GL_ATTRIB_ARRAY_SIZE_NV = 0x00008623;
    public const int GL_ALPHA8_EXT = 0x0000803c;
    public const int GL_POST_CONVOLUTION_ALPHA_SCALE_EXT = 0x0000801f;
    public const int GL_FLOAT_CLEAR_COLOR_VALUE_NV = 0x0000888d;
    public const int GL_LIST_MODE = 0x00000b30;
    public const int GL_LINK_STATUS = 0x00008b82;
    public const int GL_FRAMEBUFFER_EXT = 0x00008d40;
    public const int GL_SGIS_pixel_texture = 0x00000001;
    public const int GL_STREAM_COPY_ARB = 0x000088e2;
    public const int GL_PIXEL_CUBIC_WEIGHT_EXT = 0x00008333;
    public const int GL_SAMPLE_COVERAGE_INVERT_ARB = 0x000080ab;
    public const int GL_ATTRIB_STACK_DEPTH = 0x00000bb0;
    public const int GL_TEXTURE_FLOAT_COMPONENTS_NV = 0x0000888c;
    public const int GL_DEPENDENT_HILO_TEXTURE_2D_NV = 0x00008858;
    public const int GL_SMOOTH_POINT_SIZE_RANGE = 0x00000b12;
    public const int GL_ATTRIB_ARRAY_TYPE_NV = 0x00008625;
    public const int GL_SINGLE_COLOR_EXT = 0x000081f9;
    public const int GL_R1UI_T2F_V3F_SUN = 0x000085c9;
    public const int GL_IMAGE_MIN_FILTER_HP = 0x0000815d;
    public const int GL_MAX_LIST_NESTING = 0x00000b31;
    public const int GL_RGB4_EXT = 0x0000804f;
    public const int GL_FLOAT_MAT2_ARB = 0x00008b5a;
    public const int GL_INDEX_ARRAY_COUNT_EXT = 0x00008087;
    public const int GL_SOURCE1_ALPHA_ARB = 0x00008589;
    public const int GL_ACTIVE_ATTRIBUTE_MAX_LENGTH = 0x00008b8a;
    public const int GL_4PASS_0_EXT = 0x000080a4;
    public const int GL_POST_CONVOLUTION_RED_BIAS = 0x00008020;
    public const int GL_PROGRAM_INSTRUCTIONS_ARB = 0x000088a0;
    public const int GL_DECR_WRAP = 0x00008508;
    public const int GL_IMAGE_SCALE_X_HP = 0x00008155;
    public const int GL_PIXEL_UNPACK_BUFFER_EXT = 0x000088ec;
    public const int GL_SIGNED_RGB_NV = 0x000086fe;
    public const int GL_TEXTURE_BASE_LEVEL = 0x0000813c;
    public const int GL_SLICE_ACCUM_SUN = 0x000085cc;
    public const int GL_STATIC_DRAW = 0x000088e4;
    public const int GL_PROGRAM_LENGTH_NV = 0x00008627;
    public const int GL_DITHER = 0x00000bd0;
    public const int GL_CLAMP_TO_BORDER_SGIS = 0x0000812d;
    public const int GL_PN_TRIANGLES_NORMAL_MODE_QUADRATIC_ATI = 0x000087f8;
    public const int GL_DT_BIAS_NV = 0x00008717;
    public const int GL_NORMAL_ARRAY_EXT = 0x00008075;
    public const int GL_TEXTURE_BORDER_VALUES_NV = 0x0000871a;
    public const int GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT = 0x00008cd3;
    public const int GL_RGB = 0x00001907;
    public const int GL_PROXY_TEXTURE_2D = 0x00008064;
    public const int GL_ZERO_EXT = 0x000087dd;
    public const int GL_MATRIX13_ARB = 0x000088cd;
    public const int GL_EDGE_FLAG = 0x00000b43;
    public const int GL_QUAD_TEXTURE_SELECT_SGIS = 0x00008125;
    public const int GL_MAX_TRACK_MATRICES_NV = 0x0000862f;
    public const int GL_PIXEL_TEX_GEN_ALPHA_LS_SGIX = 0x00008189;
    public const int GL_TEXTURE_CLIPMAP_OFFSET_SGIX = 0x00008173;
    public const int GL_COMBINE_EXT = 0x00008570;
    public const int GL_POINT_DISTANCE_ATTENUATION = 0x00008129;
    public const int GL_FOG_MODE = 0x00000b65;
    public const int GL_PIXEL_TILE_WIDTH_SGIX = 0x00008140;
    public const int GL_MATRIX7_NV = 0x00008637;
    public const int GL_FLOAT_MAT3 = 0x00008b5b;
    public const int GL_STREAM_DRAW = 0x000088e0;
    public const int GL_CLIP_FAR_HINT_PGI = 0x0001a221;
    public const int GL_SAMPLE_COVERAGE_INVERT = 0x000080ab;
    public const int GL_FOG = 0x00000b60;
    public const int GL_CONSTANT_EXT = 0x00008576;
    public const int GL_MAX_CONVOLUTION_WIDTH_EXT = 0x0000801a;
    public const int GL_DOT3_RGBA_ARB = 0x000086af;
    public const int GL_MATRIX_EXT = 0x000087c0;
    public const int GL_CURRENT_OCCLUSION_QUERY_ID_NV = 0x00008865;
    public const int GL_GEOMETRY_DEFORMATION_SGIX = 0x00008194;
    public const int GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI = 0x000080b9;
    public const int GL_PROXY_TEXTURE_CUBE_MAP_ARB = 0x0000851b;
    public const int GL_READ_ONLY_ARB = 0x000088b8;
    public const int GL_OUTPUT_TEXTURE_COORD15_EXT = 0x000087ac;
    public const int GL_STRICT_DEPTHFUNC_HINT_PGI = 0x0001a216;
    public const int GL_VARIABLE_G_NV = 0x00008529;
    public const int GL_PN_TRIANGLES_POINT_MODE_ATI = 0x000087f2;
    public const int GL_TEXTURE_BLUE_SIZE_EXT = 0x0000805e;
    public const int GL_QUADRATIC_ATTENUATION = 0x00001209;
    public const int GL_STENCIL_BUFFER_BIT = 0x00000400;
    public const int GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB = 0x000088b3;
    public const int GL_MODELVIEW16_ARB = 0x00008730;
    public const int GL_PROXY_HISTOGRAM_EXT = 0x00008025;
    public const int GL_MIRROR_CLAMP_TO_EDGE_EXT = 0x00008743;
    public const int GL_POST_CONVOLUTION_ALPHA_SCALE = 0x0000801f;
    public const int GL_TEXTURE_MIN_FILTER = 0x00002801;
    public const int GL_INT_VEC2 = 0x00008b53;
    public const int GL_INT_VEC3 = 0x00008b54;
    public const int GL_INT_VEC4 = 0x00008b55;
    public const int GL_SGIX_async = 0x00000001;
    public const int GL_EDGE_FLAG_ARRAY = 0x00008079;
    public const int GL_DRAW_BUFFER5_ARB = 0x0000882a;
    public const int GL_COLOR_TABLE_RED_SIZE_SGI = 0x000080da;
    public const int GL_BLEND_DST = 0x00000be0;
    public const int GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI = 0x000080b5;
    public const int GL_OUTPUT_COLOR1_EXT = 0x0000879c;
    public const int GL_MODELVIEW19_ARB = 0x00008733;
    public const int GL_FRAGMENT_SHADER_ARB = 0x00008b30;
    public const int GL_OUTPUT_TEXTURE_COORD12_EXT = 0x000087a9;
    public const int GL_UNSIGNED_SHORT = 0x00001403;
    public const int GL_TEXTURE_MAX_CLAMP_T_SGIX = 0x0000836a;
    public const int GL_DOT_PRODUCT_CONST_EYE_REFLECT_CUBE_MAP_NV = 0x000086f3;
    public const int GL_CONSTANT_ARB = 0x00008576;
    public const int GL_SIGNED_HILO_NV = 0x000086f9;
    public const int GL_MAP2_VERTEX_ATTRIB1_4_NV = 0x00008671;
    public const int GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB = 0x00008516;
    public const int GL_SRC1_RGB = 0x00008581;
    public const int GL_OFFSET_HILO_TEXTURE_2D_NV = 0x00008854;
    public const int GL_CLIP_PLANE0 = 0x00003000;
    public const int GL_CLIP_PLANE1 = 0x00003001;
    public const int GL_CLIP_PLANE2 = 0x00003002;
    public const int GL_CLIP_PLANE3 = 0x00003003;
    public const int GL_CLIP_PLANE4 = 0x00003004;
    public const int GL_CLIP_PLANE5 = 0x00003005;
    public const int GL_POINT_SIZE_RANGE = 0x00000b12;
    public const int GL_NEAREST = 0x00002600;
    public const int GL_MIRRORED_REPEAT_ARB = 0x00008370;
    public const int GL_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP = 0x00008162;
    public const int GL_SGIS_fog_function = 0x00000001;
    public const int GL_FORMAT_SUBSAMPLE_244_244_OML = 0x00008983;
    public const int GL_OUTPUT_TEXTURE_COORD23_EXT = 0x000087b4;
    public const int GL_MAP2_GRID_SEGMENTS = 0x00000dd3;
    public const int GL_MAP2_VERTEX_ATTRIB0_4_NV = 0x00008670;
    public const int GL_DUAL_ALPHA8_SGIS = 0x00008111;
    public const int GL_TEXTURE_HEIGHT = 0x00001001;
    public const int GL_STENCIL_INDEX8_EXT = 0x00008d48;
    public const int GL_FOG_COORD_ARRAY_TYPE = 0x00008454;
    public const int GL_VERTEX_WEIGHT_ARRAY_EXT = 0x0000850c;
    public const int GL_MAGNITUDE_BIAS_NV = 0x00008718;
    public const int GL_UPPER_LEFT = 0x00008ca2;
    public const int GL_LINEAR_SHARPEN_SGIS = 0x000080ad;
    public const int GL_SGIX_convolution_accuracy = 0x00000001;
    public const int GL_ALPHA_FLOAT16_ATI = 0x0000881c;
    public const int GL_PREVIOUS_ARB = 0x00008578;
    public const int GL_FRAGMENT_LIGHT1_SGIX = 0x0000840d;
    public const int GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI = 0x000080bb;
    public const int GL_SOURCE0_RGB = 0x00008580;
    public const int GL_R1UI_C3F_V3F_SUN = 0x000085c6;
    public const int GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI = 0x000080d2;
    public const int GL_FORMAT_SUBSAMPLE_24_24_OML = 0x00008982;
    public const int GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB = 0x000088b4;
    public const int GL_FOG_BIT = 0x00000080;
    public const int GL_REG_27_ATI = 0x0000893c;
    public const int GL_MATRIX23_ARB = 0x000088d7;
    public const int GL_DRAW_BUFFER6_ARB = 0x0000882b;
    public const int GL_TEXTURE_BASE_LEVEL_SGIS = 0x0000813c;
    public const int GL_TEXTURE_LOD_BIAS_T_SGIX = 0x0000818f;
    public const int GL_FLOAT_RG_NV = 0x00008881;
    public const int GL_LINE_SMOOTH = 0x00000b20;
    public const int GL_MATRIX_PALETTE_ARB = 0x00008840;
    public const int GL_SAMPLE_MASK_VALUE_SGIS = 0x000080aa;
    public const int GL_SAMPLE_COVERAGE_VALUE = 0x000080aa;
    public const int GL_OUTPUT_TEXTURE_COORD5_EXT = 0x000087a2;
    public const int GL_MAP2_VERTEX_ATTRIB4_4_NV = 0x00008674;
    public const int GL_OUTPUT_TEXTURE_COORD7_EXT = 0x000087a4;
    public const int GL_SGIX_ir_instrument1 = 0x00000001;
    public const int GL_STENCIL_VALUE_MASK = 0x00000b93;
    public const int GL_VERTEX_ATTRIB_ARRAY9_NV = 0x00008659;
    public const int GL_OUTPUT_TEXTURE_COORD13_EXT = 0x000087aa;
    public const int GL_MAP1_VERTEX_ATTRIB0_4_NV = 0x00008660;
    public const int GL_TEXTURE_BIT = 0x00040000;
    public const int GL_CON_27_ATI = 0x0000895c;
    public const int GL_EVAL_BIT = 0x00010000;
    public const int GL_TRIANGLES = 0x00000004;
    public const int GL_NOTEQUAL = 0x00000205;
    public const int GL_MODELVIEW31_ARB = 0x0000873f;
    public const int GL_LIGHT_MODEL_COLOR_CONTROL = 0x000081f8;
    public const int GL_HISTOGRAM_WIDTH = 0x00008026;
    public const int GL_HISTOGRAM_ALPHA_SIZE = 0x0000802b;
    public const int GL_MVP_MATRIX_EXT = 0x000087e3;
    public const int GL_ACTIVE_ATTRIBUTES = 0x00008b89;
    public const int GL_TEXTURE_MAX_LEVEL_SGIS = 0x0000813d;
    public const int GL_DRAW_BUFFER4_ARB = 0x00008829;
    public const int GL_DUAL_ALPHA16_SGIS = 0x00008113;
    public const int GL_4PASS_2_SGIS = 0x000080a6;
    public const int GL_COMBINE4_NV = 0x00008503;
    public const int GL_QUERY_RESULT_ARB = 0x00008866;
    public const int GL_LINE_SMOOTH_HINT = 0x00000c52;
    public const int GL_COLOR_ATTACHMENT6_EXT = 0x00008ce6;
    public const int GL_INDEX_OFFSET = 0x00000d13;
    public const int GL_EXT_point_parameters = 0x00000001;
    public const int GL_AVERAGE_HP = 0x00008160;
    public const int GL_PROGRAM_ADDRESS_REGISTERS_ARB = 0x000088b0;
    public const int GL_SGIS_texture_edge_clamp = 0x00000001;
    public const int GL_FLOAT_RG16_NV = 0x00008886;
    public const int GL_SAMPLE_PATTERN_EXT = 0x000080ac;
    public const int GL_CLAMP_TO_EDGE_SGIS = 0x0000812f;
    public const int GL_MATRIX_INDEX_ARRAY_ARB = 0x00008844;
    public const int GL_REPLACE_EXT = 0x00008062;
    public const int GL_EDGE_FLAG_ARRAY_LIST_STRIDE_IBM = 0x000192ad;
    public const int GL_SOURCE3_ALPHA_NV = 0x0000858b;
    public const int GL_MAP1_GRID_SEGMENTS = 0x00000dd1;
    public const int GL_OCCLUSION_TEST_RESULT_HP = 0x00008166;
    public const int GL_RGB10_A2_EXT = 0x00008059;
    public const int GL_COMPRESSED_RGBA_FXT1_3DFX = 0x000086b1;
    public const int GL_COLOR_ATTACHMENT15_EXT = 0x00008cef;
    public const int GL_COLOR_TABLE_SGI = 0x000080d0;
    public const int GL_MAX_PROGRAM_LOOP_COUNT_NV = 0x000088f8;
    public const int GL_FRAGMENT_SHADER = 0x00008b30;
    public const int GL_UNSIGNED_NORMALIZED_ARB = 0x00008c17;
    public const int GL_SGIX_pixel_texture = 0x00000001;
    public const int GL_MAP2_TEXTURE_COORD_4 = 0x00000db6;
    public const int GL_MAP2_TEXTURE_COORD_3 = 0x00000db5;
    public const int GL_MAP2_TEXTURE_COORD_2 = 0x00000db4;
    public const int GL_MAP2_TEXTURE_COORD_1 = 0x00000db3;
    public const int GL_NORMAL_MAP_NV = 0x00008511;
    public const int GL_LUMINANCE12_ALPHA12 = 0x00008047;
    public const int GL_POINT_SIZE_MIN_EXT = 0x00008126;
    public const int GL_OUT_OF_MEMORY = 0x00000505;
    public const int GL_FUNC_REVERSE_SUBTRACT_EXT = 0x0000800b;
    public const int GL_T2F_IUI_V3F_EXT = 0x000081b2;
    public const int GL_UNPACK_SKIP_IMAGES_EXT = 0x0000806d;
    public const int GL_CONSTANT_ATTENUATION = 0x00001207;
    public const int GL_TEXTURE_MAX_LOD_SGIS = 0x0000813b;
    public const int GL_SGIX_resample = 0x00000001;
    public const int GL_HALF_FLOAT_NV = 0x0000140b;
    public const int GL_INDEX_ARRAY = 0x00008077;
    public const int GL_ALPHA32F_ARB = 0x00008816;
    public const int GL_POINT_FADE_THRESHOLD_SIZE_EXT = 0x00008128;
    public const int GL_TEXTURE_APPLICATION_MODE_EXT = 0x0000834f;
    public const int GL_INDEX_ARRAY_BUFFER_BINDING_ARB = 0x00008899;
    public const int GL_MAX_SPOT_EXPONENT_NV = 0x00008505;
    public const int GL_FOG_FUNC_POINTS_SGIS = 0x0000812b;
    public const int GL_MAX_RECTANGLE_TEXTURE_SIZE_NV = 0x000084f8;
    public const int GL_COLOR = 0x00001800;
    public const int GL_OUTPUT_VERTEX_EXT = 0x0000879a;
    public const int GL_LIST_BASE = 0x00000b32;
    public const int GL_HALF_BIAS_NORMAL_NV = 0x0000853a;
    public const int GL_OP_INDEX_EXT = 0x00008782;
    public const int GL_NUM_FRAGMENT_REGISTERS_ATI = 0x0000896e;
    public const int GL_POST_TEXTURE_FILTER_BIAS_SGIX = 0x00008179;
    public const int GL_DRAW_BUFFER14_ARB = 0x00008833;
    public const int GL_MAP2_VERTEX_ATTRIB11_4_NV = 0x0000867b;
    public const int GL_STENCIL_INDEX = 0x00001901;
    public const int GL_MAX_VERTEX_SHADER_INSTRUCTIONS_EXT = 0x000087c5;
    public const int GL_BOOL_VEC3_ARB = 0x00008b58;
    public const int GL_UNSIGNED_BYTE_2_3_3_REV = 0x00008362;
    public const int GL_T2F_IUI_N3F_V3F_EXT = 0x000081b4;
    public const int GL_NEGATIVE_ONE_EXT = 0x000087df;
    public const int GL_SGIX_icc_texture = 0x00000001;
    public const int GL_COLOR_ATTACHMENT11_EXT = 0x00008ceb;
    public const int GL_UNSIGNED_IDENTITY_NV = 0x00008536;
    public const int GL_TEXTURE_UNSIGNED_REMAP_MODE_NV = 0x0000888f;
    public const int GL_TEXTURE_LOD_BIAS_S_SGIX = 0x0000818e;
    public const int GL_BOOL_VEC4 = 0x00008b59;
    public const int GL_SAMPLE_MASK_INVERT_SGIS = 0x000080ab;
    public const int GL_BOOL_VEC2 = 0x00008b57;
    public const int GL_BOOL_VEC3 = 0x00008b58;
    public const int GL_SGIX_framezoom = 0x00000001;
    public const int GL_SGIS_texture_lod = 0x00000001;
    public const int GL_PROGRAM_RESIDENT_NV = 0x00008647;
    public const int GL_RGBA_FLOAT32_ATI = 0x00008814;
    public const int GL_MAX_VERTEX_SHADER_VARIANTS_EXT = 0x000087c6;
    public const int GL_STENCIL_CLEAR_VALUE = 0x00000b91;
    public const int GL_AMBIENT = 0x00001200;
    public const int GL_VIEWPORT_BIT = 0x00000800;
    public const int GL_MAX_TEXTURE_COORDS_NV = 0x00008871;
    public const int GL_SOURCE2_ALPHA_ARB = 0x0000858a;
    public const int GL_BLEND_COLOR_EXT = 0x00008005;
    public const int GL_TEXTURE_INTENSITY_SIZE = 0x00008061;
    public const int GL_DEPTH_COMPONENT32_ARB = 0x000081a7;
    public const int GL_REFLECTION_MAP = 0x00008512;
    public const int GL_C3F_V3F = 0x00002a24;
    public const int GL_MAT_SPECULAR_BIT_PGI = 0x04000000;
    public const int GL_DETAIL_TEXTURE_FUNC_POINTS_SGIS = 0x0000809c;
    public const int GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB = 0x0000851a;
    public const int GL_MAX_DRAW_BUFFERS_ARB = 0x00008824;
    public const int GL_STORAGE_CACHED_APPLE = 0x000085be;
    public const int GL_SGIX_texture_lod_bias = 0x00000001;
    public const int GL_PIXEL_MAP_R_TO_R = 0x00000c76;
    public const int GL_SAMPLE_COVERAGE = 0x000080a0;
    public const int GL_BLUE_SCALE = 0x00000d1a;
    public const int GL_SIGNED_RGBA8_NV = 0x000086fc;
    public const int GL_R1UI_C4F_N3F_V3F_SUN = 0x000085c8;
    public const int GL_PIXEL_UNPACK_BUFFER_BINDING_ARB = 0x000088ef;
    public const int GL_VERTEX_ARRAY = 0x00008074;
    public const int GL_COMPRESSED_RGBA_S3TC_DXT5_EXT = 0x000083f3;
    public const int GL_OUTPUT_TEXTURE_COORD11_EXT = 0x000087a8;
    public const int GL_SCALAR_EXT = 0x000087be;
    public const int GL_IMAGE_TRANSFORM_2D_HP = 0x00008161;
    public const int GL_VERTEX_PRECLIP_HINT_SGIX = 0x000083ef;
    public const int GL_MAX_FRAGMENT_LIGHTS_SGIX = 0x00008404;
    public const int GL_OP_MAX_EXT = 0x0000878a;
    public const int GL_COMPILE_STATUS = 0x00008b81;
    public const int GL_POST_CONVOLUTION_GREEN_BIAS = 0x00008021;
    public const int GL_SHADER_OBJECT_ARB = 0x00008b48;
    public const int GL_SPOT_CUTOFF = 0x00001206;
    public const int GL_MAX_TEXTURE_COORDS = 0x00008871;
    public const int GL_CONVOLUTION_WIDTH_EXT = 0x00008018;
    public const int GL_SGIX_flush_raster = 0x00000001;
    public const int GL_OUTPUT_TEXTURE_COORD3_EXT = 0x000087a0;
    public const int GL_VARIABLE_A_NV = 0x00008523;
    public const int GL_DEPTH_STENCIL_NV = 0x000084f9;
    public const int GL_COMPILE_AND_EXECUTE = 0x00001301;
    public const int GL_INTENSITY = 0x00008049;
    public const int GL_TEXTURE_DEPTH_SIZE_ARB = 0x0000884a;
    public const int GL_NUM_LOOPBACK_COMPONENTS_ATI = 0x00008974;
    public const int GL_WRAP_BORDER_SUN = 0x000081d4;
    public const int GL_MATRIX_INDEX_ARRAY_SIZE_ARB = 0x00008846;
    public const int GL_MATRIX22_ARB = 0x000088d6;
    public const int GL_VERTEX_ARRAY_TYPE_EXT = 0x0000807b;
    public const int GL_COLOR_TABLE_WIDTH_SGI = 0x000080d9;
    public const int GL_LINE_LOOP = 0x00000002;
    public const int GL_STREAM_DRAW_ARB = 0x000088e0;
    public const int GL_VERTEX_ARRAY_SIZE_EXT = 0x0000807a;
    public const int GL_RGB10_A2 = 0x00008059;
    public const int GL_CURRENT_RASTER_TEXTURE_COORDS = 0x00000b06;
    public const int GL_MAX_VERTEX_UNITS_ARB = 0x000086a4;
    public const int GL_MODELVIEW21_ARB = 0x00008735;
    public const int GL_MATERIAL_SIDE_HINT_PGI = 0x0001a22c;
    public const int GL_FULL_STIPPLE_HINT_PGI = 0x0001a219;
    public const int GL_FENCE_CONDITION_NV = 0x000084f4;
    public const int GL_DOT_PRODUCT_TEXTURE_3D_NV = 0x000086ef;
    public const int GL_SHADER_SOURCE_LENGTH = 0x00008b88;
    public const int GL_MATRIX20_ARB = 0x000088d4;
    public const int GL_LINEAR_CLIPMAP_LINEAR_SGIX = 0x00008170;
    public const int GL_SAMPLE_COVERAGE_VALUE_ARB = 0x000080aa;
    public const int GL_MAP1_VERTEX_ATTRIB6_4_NV = 0x00008666;
    public const int GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB = 0x000088b6;
    public const int GL_DOT3_RGBA_EXT = 0x00008741;
    public const int GL_UNSIGNED_SHORT_4_4_4_4_REV = 0x00008365;
    public const int GL_UNPACK_ROW_LENGTH = 0x00000cf2;
    public const int GL_EVAL_VERTEX_ATTRIB0_NV = 0x000086c6;
    public const int GL_RGBA_S3TC = 0x000083a2;
    public const int GL_SGIX_fragment_lighting = 0x00000001;
    public const int GL_ALPHA12 = 0x0000803d;
    public const int GL_ALPHA16 = 0x0000803e;
    public const int GL_CURRENT_MATRIX_ARB = 0x00008641;
    public const int GL_LOWER_LEFT = 0x00008ca1;
    public const int GL_TEXTURE30_ARB = 0x000084de;
    public const int GL_COPY_INVERTED = 0x0000150c;
    public const int GL_MAX_PROGRAM_ATTRIBS_ARB = 0x000088ad;
    public const int GL_BUMP_ROT_MATRIX_ATI = 0x00008775;
    public const int GL_CONSTANT_COLOR = 0x00008001;
    public const int GL_DETAIL_TEXTURE_LEVEL_SGIS = 0x0000809a;
    public const int GL_DUAL_ALPHA4_SGIS = 0x00008110;
    public const int GL_MAX_TEXTURE_UNITS_ARB = 0x000084e2;
    public const int GL_CURRENT_BIT = 0x00000001;
    public const int GL_COMBINER_CD_OUTPUT_NV = 0x0000854b;
    public const int GL_EVAL_VERTEX_ATTRIB15_NV = 0x000086d5;
    public const int GL_HALF_BIAS_NEGATE_NV = 0x0000853b;
    public const int GL_SPOT_EXPONENT = 0x00001205;
    public const int GL_MODULATE_ADD_ATI = 0x00008744;
    public const int GL_BLEND_DST_ALPHA_EXT = 0x000080ca;
    public const int GL_INDEX_BITS = 0x00000d51;
    public const int GL_HISTOGRAM_LUMINANCE_SIZE = 0x0000802c;
    public const int GL_UNSIGNED_BYTE_2_3_3_REV_EXT = 0x00008362;
    public const int GL_MATRIX28_ARB = 0x000088dc;
    public const int GL_ATTRIB_ARRAY_STRIDE_NV = 0x00008624;
    public const int GL_REFLECTION_MAP_EXT = 0x00008512;
    public const int GL_MAP1_VERTEX_3 = 0x00000d97;
    public const int GL_ALPHA = 0x00001906;
    public const int GL_HALF_FLOAT_ARB = 0x0000140b;
    public const int GL_POINT_FADE_THRESHOLD_SIZE_SGIS = 0x00008128;
    public const int GL_UNSIGNED_INT_8_8_8_8_REV_EXT = 0x00008367;
    public const int GL_FOG_INDEX = 0x00000b61;
    public const int GL_COMBINE_ALPHA = 0x00008572;
    public const int GL_QUAD_INTENSITY4_SGIS = 0x00008122;
    public const int GL_TEXTURE10_ARB = 0x000084ca;
    public const int GL_UNSIGNED_INT_8_8_8_8_REV = 0x00008367;
    public const int GL_PN_TRIANGLES_POINT_MODE_LINEAR_ATI = 0x000087f5;
    public const int GL_MINMAX_FORMAT_EXT = 0x0000802f;
    public const int GL_POLYGON_OFFSET_POINT = 0x00002a01;
    public const int GL_PN_TRIANGLES_ATI = 0x000087f0;
    public const int GL_MAT_DIFFUSE_BIT_PGI = 0x00400000;
    public const int GL_2PASS_0_SGIS = 0x000080a2;
    public const int GL_PIXEL_COUNTER_BITS_NV = 0x00008864;
    public const int GL_NORMAL_ARRAY_LIST_STRIDE_IBM = 0x000192a9;
    public const int GL_PIXEL_MAG_FILTER_EXT = 0x00008331;
    public const int GL_MAP2_VERTEX_ATTRIB10_4_NV = 0x0000867a;
    public const int GL_DETAIL_TEXTURE_2D_BINDING_SGIS = 0x00008096;
    public const int GL_SIGNED_LUMINANCE_NV = 0x00008701;
    public const int GL_STATIC_READ = 0x000088e5;
    public const int GL_WIDE_LINE_HINT_PGI = 0x0001a222;
    public const int GL_FEEDBACK = 0x00001c01;
    public const int GL_MAX_ELEMENTS_VERTICES_EXT = 0x000080e8;
    public const int GL_PIXEL_TEX_GEN_ALPHA_NO_REPLACE_SGIX = 0x00008188;
    public const int GL_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV = 0x00008868;
    public const int GL_ELEMENT_ARRAY_BUFFER_ARB = 0x00008893;
    public const int GL_SECONDARY_COLOR_ARRAY_STRIDE_EXT = 0x0000845c;
    public const int GL_FLOAT_RGB_NV = 0x00008882;
    public const int GL_MAP2_VERTEX_ATTRIB6_4_NV = 0x00008676;
    public const int GL_SAMPLE_MASK_EXT = 0x000080a0;
    public const int GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB = 0x0000889a;
    public const int GL_COLOR_ATTACHMENT5_EXT = 0x00008ce5;
    public const int GL_DYNAMIC_COPY_ARB = 0x000088ea;
    public const int GL_SECONDARY_COLOR_NV = 0x0000852d;
    public const int GL_VERTEX_ARRAY_STORAGE_HINT_APPLE = 0x0000851f;
    public const int GL_MAX_TEXTURE_IMAGE_UNITS_NV = 0x00008872;
    public const int GL_IMAGE_SCALE_Y_HP = 0x00008156;
    public const int GL_4X_BIT_ATI = 0x00000002;
    public const int GL_ARB_imaging = 0x00000001;
    public const int GL_SGIS_detail_texture = 0x00000001;
    public const int GL_FRAGMENT_COLOR_EXT = 0x0000834c;
    public const int GL_POST_COLOR_MATRIX_GREEN_SCALE = 0x000080b5;
    public const int GL_PACK_SKIP_ROWS = 0x00000d03;
    public const int GL_UNSIGNED_INT_8_8_S8_S8_REV_NV = 0x000086db;
    public const int GL_LIGHT2 = 0x00004002;
    public const int GL_LIGHT3 = 0x00004003;
    public const int GL_LIGHT0 = 0x00004000;
    public const int GL_LIGHT1 = 0x00004001;
    public const int GL_LIGHT6 = 0x00004006;
    public const int GL_LIGHT7 = 0x00004007;
    public const int GL_LIGHT4 = 0x00004004;
    public const int GL_LIGHT5 = 0x00004005;
    public const int GL_MIRROR_CLAMP_TO_BORDER_EXT = 0x00008912;
    public const int GL_MAP1_TEXTURE_COORD_4 = 0x00000d96;
    public const int GL_TEXTURE_CUBE_MAP_POSITIVE_Y_EXT = 0x00008517;
    public const int GL_COLOR_ARRAY_POINTER = 0x00008090;
    public const int GL_UNSIGNED_SHORT_4_4_4_4 = 0x00008033;
    public const int GL_RESAMPLE_REPLICATE_SGIX = 0x0000842e;
    public const int GL_MAP1_BINORMAL_EXT = 0x00008446;
    public const int GL_SRC_COLOR = 0x00000300;
    public const int GL_POST_COLOR_MATRIX_BLUE_SCALE = 0x000080b6;
    public const int GL_SIGNED_LUMINANCE_ALPHA_NV = 0x00008703;
    public const int GL_PRIMARY_COLOR_EXT = 0x00008577;
    public const int GL_PACK_RESAMPLE_SGIX = 0x0000842c;
    public const int GL_PIXEL_MAP_I_TO_R_SIZE = 0x00000cb2;
    public const int GL_CURRENT_PROGRAM = 0x00008b8d;
    public const int GL_FRAGMENT_COLOR_MATERIAL_SGIX = 0x00008401;
    public const int GL_POSITION = 0x00001203;
    public const int GL_POST_COLOR_MATRIX_BLUE_BIAS = 0x000080ba;
    public const int GL_LOAD = 0x00000101;
    public const int GL_FOG_END = 0x00000b64;
    public const int GL_FOG_SPECULAR_TEXTURE_WIN = 0x000080ec;
    public const int GL_TEXTURE_BORDER = 0x00001005;
    public const int GL_TEXTURE17_ARB = 0x000084d1;
    public const int GL_X_EXT = 0x000087d5;
    public const int GL_TEXTURE3 = 0x000084c3;
    public const int GL_TEXTURE2 = 0x000084c2;
    public const int GL_TEXTURE1 = 0x000084c1;
    public const int GL_TEXTURE0 = 0x000084c0;
    public const int GL_TEXTURE7 = 0x000084c7;
    public const int GL_TEXTURE6 = 0x000084c6;
    public const int GL_TEXTURE5 = 0x000084c5;
    public const int GL_TEXTURE4 = 0x000084c4;
    public const int GL_MAP1_VERTEX_ATTRIB14_4_NV = 0x0000866e;
    public const int GL_TEXTURE9 = 0x000084c9;
    public const int GL_TEXTURE8 = 0x000084c8;
    public const int GL_MAP2_BINORMAL_EXT = 0x00008447;
    public const int GL_DRAW_BUFFER12_ARB = 0x00008831;
    public const int GL_MAX_PROGRAM_ENV_PARAMETERS_ARB = 0x000088b5;
    public const int GL_OP_CLAMP_EXT = 0x0000878e;
    public const int GL_SAMPLES_PASSED_ARB = 0x00008914;
    public const int GL_DECR_WRAP_EXT = 0x00008508;
    public const int GL_MATRIX19_ARB = 0x000088d3;
    public const int GL_ATTACHED_SHADERS = 0x00008b85;
    public const int GL_R1UI_N3F_V3F_SUN = 0x000085c7;
    public const int GL_MAP1_VERTEX_ATTRIB12_4_NV = 0x0000866c;
    public const int GL_CLIENT_ACTIVE_TEXTURE_ARB = 0x000084e1;
    public const int GL_FRAMEBUFFER_BINDING_EXT = 0x00008ca6;
    public const int GL_BINORMAL_ARRAY_EXT = 0x0000843a;
    public const int GL_FOG_DISTANCE_MODE_NV = 0x0000855a;
    public const int GL_SPRITE_AXIS_SGIX = 0x0000814a;
    public const int GL_2PASS_1_EXT = 0x000080a3;
    public const int GL_RED = 0x00001903;
    public const int GL_COLOR_ATTACHMENT4_EXT = 0x00008ce4;
    public const int GL_NORMAL_ARRAY_BUFFER_BINDING = 0x00008897;
    public const int GL_MODELVIEW17_ARB = 0x00008731;
    public const int GL_MAX_VERTEX_SHADER_LOCAL_CONSTANTS_EXT = 0x000087c8;
    public const int GL_QUERY_RESULT_AVAILABLE_ARB = 0x00008867;
    public const int GL_OP_SUB_EXT = 0x00008796;
    public const int GL_RENDERBUFFER_BINDING_EXT = 0x00008ca7;
    public const int GL_WEIGHT_ARRAY_STRIDE_ARB = 0x000086aa;
    public const int GL_FUNC_ADD = 0x00008006;
    public const int GL_MODELVIEW6_ARB = 0x00008726;
    public const int GL_LEFT = 0x00000406;
    public const int GL_ATTENUATION_EXT = 0x0000834d;
    public const int GL_RGB5_A1 = 0x00008057;
    public const int GL_ALLOW_DRAW_OBJ_HINT_PGI = 0x0001a20e;
    public const int GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB = 0x00008b8b;
    public const int GL_BLEND_DST_RGB = 0x000080c8;
    public const int GL_FLOAT_R_NV = 0x00008880;
    public const int GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB = 0x00008810;
    public const int GL_OPERAND1_RGB_ARB = 0x00008591;
    public const int GL_MAX_PALETTE_MATRICES_ARB = 0x00008842;
    public const int GL_CULL_FRAGMENT_NV = 0x000086e7;
    public const int GL_COLOR_TABLE_BLUE_SIZE = 0x000080dc;
    public const int GL_INTENSITY32F_ARB = 0x00008817;
    public const int GL_CURRENT_BINORMAL_EXT = 0x0000843c;
    public const int GL_VERTEX_STREAM0_ATI = 0x0000876c;
    public const int GL_STREAM_READ_ARB = 0x000088e1;
    public const int GL_TEXTURE_BLUE_TYPE_ARB = 0x00008c12;
    public const int GL_LOCAL_CONSTANT_DATATYPE_EXT = 0x000087ed;
    public const int GL_MAGNITUDE_SCALE_NV = 0x00008712;
    public const int GL_INVERTED_SCREEN_W_REND = 0x00008491;
    public const int GL_CMYK_EXT = 0x0000800c;
    public const int GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS = 0x00008b4c;
    public const int GL_OP_MUL_EXT = 0x00008786;
    public const int GL_SAMPLE_BUFFERS_3DFX = 0x000086b3;
    public const int GL_SIGNED_RGB8_NV = 0x000086ff;
    public const int GL_MAX_ELEMENTS_VERTICES = 0x000080e8;
    public const int GL_SIGNED_INTENSITY8_NV = 0x00008708;
    public const int GL_DYNAMIC_DRAW = 0x000088e8;
    public const int GL_GREEN_BIT_ATI = 0x00000002;
    public const int GL_UNPACK_CMYK_HINT_EXT = 0x0000800f;
    public const int GL_REG_19_ATI = 0x00008934;
    public const int GL_SHADER_TYPE = 0x00008b4f;
    public const int GL_OPERAND2_RGB = 0x00008592;
    public const int GL_TEXTURE_DEFORMATION_SGIX = 0x00008195;
    public const int GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT = 0x00008cd2;
    public const int GL_SHADING_LANGUAGE_VERSION = 0x00008b8c;
    public const int GL_INCR = 0x00001e02;
    public const int GL_UNPACK_IMAGE_HEIGHT = 0x0000806e;
    public const int GL_TEXCOORD1_BIT_PGI = 0x10000000;
    public const int GL_TEXTURE_COMPRESSED = 0x000086a1;
    public const int GL_SOURCE2_RGB = 0x00008582;
    public const int GL_NORMALIZED_RANGE_EXT = 0x000087e0;
    public const int GL_ACCUM_BUFFER_BIT = 0x00000200;
    public const int GL_SRC_ALPHA_SATURATE = 0x00000308;
    public const int GL_VERTEX_WEIGHT_ARRAY_SIZE_EXT = 0x0000850d;
    public const int GL_COMBINER_MAPPING_NV = 0x00008543;
    public const int GL_HISTOGRAM_LUMINANCE_SIZE_EXT = 0x0000802c;
    public const int GL_POLYGON = 0x00000009;
    public const int GL_TEXTURE_COORD_ARRAY_SIZE_EXT = 0x00008088;
    public const int GL_4D_COLOR_TEXTURE = 0x00000604;
    public const int GL_CON_0_ATI = 0x00008941;
    public const int GL_VERTEX_ARRAY_RANGE_VALID_NV = 0x0000851f;
    public const int GL_COLOR_INDEX4_EXT = 0x000080e4;
    public const int GL_EVAL_VERTEX_ATTRIB14_NV = 0x000086d4;
    public const int GL_TABLE_TOO_LARGE_EXT = 0x00008031;
    public const int GL_ARRAY_OBJECT_OFFSET_ATI = 0x00008767;
    public const int GL_SWIZZLE_STQ_ATI = 0x00008977;
    public const int GL_TEXTURE_DEPTH_TYPE_ARB = 0x00008c16;
    public const int GL_UNSIGNED_SHORT_1_5_5_5_REV_EXT = 0x00008366;
    public const int GL_T2F_N3F_V3F = 0x00002a2b;
    public const int GL_QUAD_ALPHA4_SGIS = 0x0000811e;
    public const int GL_OUTPUT_TEXTURE_COORD27_EXT = 0x000087b8;
    public const int GL_OUTPUT_TEXTURE_COORD16_EXT = 0x000087ad;
    public const int GL_TEXTURE_ALPHA_TYPE_ARB = 0x00008c13;
    public const int GL_TEXTURE_COMPONENTS = 0x00001003;
    public const int GL_LINE_STRIP = 0x00000003;
    public const int GL_EXT_texture3D = 0x00000001;
    public const int GL_LUMINANCE16F_ARB = 0x0000881e;
    public const int GL_WEIGHT_ARRAY_POINTER_ARB = 0x000086ac;
    public const int GL_CLIENT_ATTRIB_STACK_DEPTH = 0x00000bb1;
    public const int GL_MATRIX10_ARB = 0x000088ca;
    public const int GL_SGIX_pixel_tiles = 0x00000001;
    public const int GL_SEPARATE_SPECULAR_COLOR_EXT = 0x000081fa;
    public const int GL_DISCARD_NV = 0x00008530;
    public const int GL_MAX_CLIENT_ATTRIB_STACK_DEPTH = 0x00000d3b;
    public const int GL_ACCUM_ALPHA_BITS = 0x00000d5b;
    public const int GL_MATRIX16_ARB = 0x000088d0;
    public const int GL_MIN = 0x00008007;
    public const int GL_STENCIL_BACK_PASS_DEPTH_FAIL = 0x00008802;
    public const int GL_COLOR_MATRIX_STACK_DEPTH = 0x000080b2;
    public const int GL_EXT_rescale_normal = 0x00000001;
    public const int GL_SIGNED_IDENTITY_NV = 0x0000853c;
    public const int GL_COMBINE = 0x00008570;
    public const int GL_LINE = 0x00001b01;
    public const int GL_POLYGON_OFFSET_BIAS_EXT = 0x00008039;
    public const int GL_FRAGMENT_LIGHT4_SGIX = 0x00008410;
    public const int GL_DEPTH_PASS_INSTRUMENT_SGIX = 0x00008310;
    public const int GL_QUAD_LUMINANCE8_SGIS = 0x00008121;
    public const int GL_SOURCE1_RGB = 0x00008581;
    public const int GL_ALWAYS_SOFT_HINT_PGI = 0x0001a20d;
    public const int GL_VERTEX_ATTRIB_ARRAY_ENABLED = 0x00008622;
    public const int GL_MAP2_TANGENT_EXT = 0x00008445;
    public const int GL_T4F_V4F = 0x00002a28;
    public const int GL_OFFSET_TEXTURE_BIAS_NV = 0x000086e3;
    public const int GL_ONE_MINUS_CONSTANT_COLOR_EXT = 0x00008002;
    public const int GL_OP_DOT3_EXT = 0x00008784;
    public const int GL_DRAW_BUFFER6_ATI = 0x0000882b;
    public const int GL_PROGRAM_ERROR_STRING_ARB = 0x00008874;
    public const int GL_POST_CONVOLUTION_RED_SCALE = 0x0000801c;
    public const int GL_EXT_histogram = 0x00000001;
    public const int GL_TANGENT_ARRAY_STRIDE_EXT = 0x0000843f;
    public const int GL_COMBINER_AB_OUTPUT_NV = 0x0000854a;
    public const int GL_PROXY_COLOR_TABLE_SGI = 0x000080d3;
    public const int GL_2D = 0x00000600;
    public const int GL_RGB16F_ARB = 0x0000881b;
    public const int GL_REG_22_ATI = 0x00008937;
    public const int GL_N3F_V3F = 0x00002a25;
    public const int GL_HISTOGRAM_FORMAT = 0x00008027;
    public const int GL_MODELVIEW18_ARB = 0x00008732;
    public const int GL_YCBCR_422_APPLE = 0x000085b9;
    public const int GL_SELECTION_BUFFER_SIZE = 0x00000df4;
    public const int GL_VERTEX_WEIGHT_ARRAY_STRIDE_EXT = 0x0000850f;
    public const int GL_COLOR_ATTACHMENT0_EXT = 0x00008ce0;
    public const int GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB = 0x0000886a;
    public const int GL_MAX_ELEMENTS_INDICES = 0x000080e9;
    public const int GL_DSDT8_MAG8_NV = 0x0000870a;
    public const int GL_OBJECT_ACTIVE_UNIFORMS_ARB = 0x00008b86;
    public const int GL_RGBA12 = 0x0000805a;
    public const int GL_RGBA16 = 0x0000805b;
    public const int GL_CONVOLUTION_HINT_SGIX = 0x00008316;
    public const int GL_INDEX_SHIFT = 0x00000d12;
    public const int GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES = 0x00008b9b;
    public const int GL_STENCIL_BACK_PASS_DEPTH_PASS_ATI = 0x00008803;
    public const int GL_SAMPLE_PATTERN_SGIS = 0x000080ac;
    public const int GL_SGIX_list_priority = 0x00000001;
    public const int GL_PROGRAM_NATIVE_TEMPORARIES_ARB = 0x000088a6;
    public const int GL_RGBA_MODE = 0x00000c31;
    public const int GL_GREEN_BIAS = 0x00000d19;
    public const int GL_RGBA4_EXT = 0x00008056;
    public const int GL_CON_22_ATI = 0x00008957;
    public const int GL_COLOR_TABLE_ALPHA_SIZE = 0x000080dd;
    public const int GL_SPECULAR = 0x00001202;
    public const int GL_COMPRESSED_LUMINANCE_ALPHA = 0x000084eb;
    public const int GL_BUFFER_SIZE_ARB = 0x00008764;
    public const int GL_UNSIGNED_SHORT_8_8_MESA = 0x000085ba;
    public const int GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB = 0x00008b4a;
    public const int GL_CON_29_ATI = 0x0000895e;
    public const int GL_OP_MOV_EXT = 0x00008799;
    public const int GL_OBJECT_VALIDATE_STATUS_ARB = 0x00008b83;
    public const int GL_TEXTURE19_ARB = 0x000084d3;
    public const int GL_RESAMPLE_DECIMATE_OML = 0x00008989;
    public const int GL_DRAW_BUFFER3 = 0x00008828;
    public const int GL_LINE_BIT = 0x00000004;
    public const int GL_MODELVIEW26_ARB = 0x0000873a;
    public const int GL_INTENSITY_FLOAT16_ATI = 0x0000881d;
    public const int GL_PIXEL_MAP_I_TO_A_SIZE = 0x00000cb5;
    public const int GL_FRAGMENT_DEPTH = 0x00008452;
    public const int GL_UNPACK_SKIP_IMAGES = 0x0000806d;
    public const int GL_SOURCE3_RGB_NV = 0x00008583;
    public const int GL_COLOR_TABLE_FORMAT_SGI = 0x000080d8;
    public const int GL_MAX_PROGRAM_CALL_DEPTH_NV = 0x000088f5;
    public const int GL_MAT_EMISSION_BIT_PGI = 0x00800000;
    public const int GL_VERTEX_ARRAY_TYPE = 0x0000807b;
    public const int GL_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV = 0x000086d9;
    public const int GL_SGIX_ycrcb = 0x00000001;
    public const int GL_TEXTURE_CONSTANT_DATA_SUNX = 0x000081d6;
    public const int GL_POST_CONVOLUTION_BLUE_SCALE = 0x0000801e;
    public const int GL_LINEAR_SHARPEN_COLOR_SGIS = 0x000080af;
    public const int GL_DOUBLE_EXT = 0x0000140a;
    public const int GL_STENCIL_TEST = 0x00000b90;
    public const int GL_SIGNED_ALPHA_NV = 0x00008705;
    public const int GL_SAMPLE_BUFFERS_EXT = 0x000080a8;
    public const int GL_DUAL_LUMINANCE8_SGIS = 0x00008115;
    public const int GL_FASTEST = 0x00001101;
    public const int GL_DISCARD_ATI = 0x00008763;
    public const int GL_RGBA16_EXT = 0x0000805b;
    public const int GL_VERTEX_DATA_HINT_PGI = 0x0001a22a;
    public const int GL_RASTER_POSITION_UNCLIPPED_IBM = 0x00019262;
    public const int GL_EXT_texture_object = 0x00000001;
    public const int GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB = 0x00008b4d;
    public const int GL_TEXTURE_GEN_MODE = 0x00002500;
    public const int GL_VERTEX_ATTRIB_ARRAY_SIZE = 0x00008623;
    public const int GL_MODULATE_SUBTRACT_ATI = 0x00008746;
    public const int GL_TEXT_FRAGMENT_SHADER_ATI = 0x00008200;
    public const int GL_CON_12_ATI = 0x0000894d;
    public const int GL_FOG_OFFSET_SGIX = 0x00008198;
    public const int GL_SIGNED_HILO8_NV = 0x0000885f;
    public const int GL_FLOAT_RGBA_MODE_NV = 0x0000888e;
    public const int GL_COLOR_TABLE_ALPHA_SIZE_SGI = 0x000080dd;
    public const int GL_CON_2_ATI = 0x00008943;
    public const int GL_PIXEL_FRAGMENT_ALPHA_SOURCE_SGIS = 0x00008355;
    public const int GL_GREEN_MIN_CLAMP_INGR = 0x00008561;
    public const int GL_MAX_DRAW_BUFFERS = 0x00008824;
    public const int GL_FOG_COORDINATE_ARRAY_TYPE_EXT = 0x00008454;
    public const int GL_OP_MULTIPLY_MATRIX_EXT = 0x00008798;
    public const int GL_OUTPUT_FOG_EXT = 0x000087bd;
    public const int GL_SGIX_reference_plane = 0x00000001;
    public const int GL_SGIX_async_pixel = 0x00000001;
    public const int GL_PROGRAM_TEX_INDIRECTIONS_ARB = 0x00008807;
    public const int GL_DEPTH_BUFFER_BIT = 0x00000100;
    public const int GL_R1UI_V3F_SUN = 0x000085c4;
    public const int GL_VERTEX_PROGRAM_POINT_SIZE_ARB = 0x00008642;
    public const int GL_CONSTANT_ALPHA_EXT = 0x00008003;
    public const int GL_MAX_PROGRAM_TEMPORARIES_ARB = 0x000088a5;
    public const int GL_RGBA2 = 0x00008055;
    public const int GL_RGBA4 = 0x00008056;
    public const int GL_NAME_STACK_DEPTH = 0x00000d70;
    public const int GL_RGBA8 = 0x00008058;
    public const int GL_OBJECT_DISTANCE_TO_POINT_SGIS = 0x000081f1;
    public const int GL_POLYGON_SMOOTH = 0x00000b41;
    public const int GL_PN_TRIANGLES_NORMAL_MODE_ATI = 0x000087f3;
    public const int GL_SECONDARY_COLOR_ARRAY_LIST_STRIDE_IBM = 0x000192af;
    public const int GL_EDGE_FLAG_ARRAY_COUNT_EXT = 0x0000808d;
    public const int GL_REPLACEMENT_CODE_ARRAY_STRIDE_SUN = 0x000085c2;
    public const int GL_DRAW_BUFFER5_ATI = 0x0000882a;
    public const int GL_LOGIC_OP = 0x00000bf1;
    public const int GL_INDEX_ARRAY_TYPE_EXT = 0x00008085;
    public const int GL_4_BYTES = 0x00001409;
    public const int GL_TEXTURE_COORD_ARRAY_LIST_STRIDE_IBM = 0x000192ac;
    public const int GL_TEXTURE15_ARB = 0x000084cf;
    public const int GL_PN_TRIANGLES_TESSELATION_LEVEL_ATI = 0x000087f4;
    public const int GL_MAP2_VERTEX_ATTRIB2_4_NV = 0x00008672;
    public const int GL_POINT_SIZE_MIN = 0x00008126;
    public const int GL_T2F_IUI_V2F_EXT = 0x000081b1;
    public const int GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT = 0x00008cd1;
    public const int GL_HILO_NV = 0x000086f4;
    public const int GL_COLOR_INDEX8_EXT = 0x000080e5;
    public const int GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB = 0x0000889b;
    public const int GL_SAMPLER_CUBE = 0x00008b60;
    public const int GL_DEPTH_STENCIL_TO_RGBA_NV = 0x0000886e;
    public const int GL_REPLACEMENT_CODE_ARRAY_TYPE_SUN = 0x000085c1;
    public const int GL_EXT_abgr = 0x00000001;
    public const int GL_UNPACK_LSB_FIRST = 0x00000cf1;
    public const int GL_SGIX_tag_sample_buffer = 0x00000001;
    public const int GL_DOUBLEBUFFER = 0x00000c32;
    public const int GL_YCRCB_422_SGIX = 0x000081bb;
    public const int GL_CON_9_ATI = 0x0000894a;
    public const int GL_FEEDBACK_BUFFER_POINTER = 0x00000df0;
    public const int GL_COMBINER_BIAS_NV = 0x00008549;
    public const int GL_LINE_RESET_TOKEN = 0x00000707;
    public const int GL_ARRAY_ELEMENT_LOCK_COUNT_EXT = 0x000081a9;
    public const int GL_HISTOGRAM = 0x00008024;
    public const int GL_COLOR_ARRAY_POINTER_EXT = 0x00008090;
    public const int GL_SGIX_fog_offset = 0x00000001;
    public const int GL_EVAL_VERTEX_ATTRIB5_NV = 0x000086cb;
    public const int GL_DS_SCALE_NV = 0x00008710;
    public const int GL_TEXTURE_BINDING_CUBE_MAP_ARB = 0x00008514;
    public const int GL_MAX_ASYNC_HISTOGRAM_SGIX = 0x0000832d;
    public const int GL_GENERATE_MIPMAP_HINT = 0x00008192;
    public const int GL_FUNC_REVERSE_SUBTRACT = 0x0000800b;
    public const int GL_MULTISAMPLE_3DFX = 0x000086b2;
    public const int GL_EXTENSIONS = 0x00001f03;
    public const int GL_OPERAND0_RGB = 0x00008590;
    public const int GL_INDEX_MODE = 0x00000c30;
    public const int GL_DST_ALPHA = 0x00000304;
    public const int GL_SGIS_sharpen_texture = 0x00000001;
    public const int GL_TEXTURE_DT_SIZE_NV = 0x0000871e;
    public const int GL_SAMPLE_BUFFERS_SGIS = 0x000080a8;
    public const int GL_REFLECTION_MAP_ARB = 0x00008512;
    public const int GL_OPERAND3_ALPHA_NV = 0x0000859b;
    public const int GL_DYNAMIC_DRAW_ARB = 0x000088e8;
    public const int GL_TEXTURE11_ARB = 0x000084cb;
    public const int GL_DRAW_BUFFER9_ARB = 0x0000882e;
    public const int GL_OP_MADD_EXT = 0x00008788;
    public const int GL_BACK = 0x00000405;
    public const int GL_FUNC_SUBTRACT_EXT = 0x0000800a;
    public const int GL_RGB_SCALE = 0x00008573;
    public const int GL_COLOR_CLEAR_VALUE = 0x00000c22;
    public const int GL_BACK_NORMALS_HINT_PGI = 0x0001a223;
    public const int GL_TEXTURE_RED_SIZE = 0x0000805c;
    public const int GL_DOT_PRODUCT_TEXTURE_RECTANGLE_NV = 0x0000864e;
    public const int GL_SAMPLES_ARB = 0x000080a9;
    public const int GL_PIXEL_PACK_BUFFER_ARB = 0x000088eb;
    public const int GL_COLOR_TABLE_LUMINANCE_SIZE_SGI = 0x000080de;
    public const int GL_PACK_INVERT_MESA = 0x00008758;
    public const int GL_LIGHT_MODEL_SPECULAR_VECTOR_APPLE = 0x000085b0;
    public const int GL_ALPHA_TEST = 0x00000bc0;
    public const int GL_TRANSPOSE_PROJECTION_MATRIX = 0x000084e4;
    public const int GL_CUBIC_EXT = 0x00008334;
    public const int GL_INCR_WRAP_EXT = 0x00008507;
    public const int GL_OPERAND0_RGB_EXT = 0x00008590;
    public const int GL_ACTIVE_VERTEX_UNITS_ARB = 0x000086a5;
    public const int GL_PROGRAM_TARGET_NV = 0x00008646;
    public const int GL_IMAGE_TRANSLATE_X_HP = 0x00008157;
    public const int GL_DRAW_BUFFER10_ARB = 0x0000882f;
    public const int GL_FRAMEBUFFER_UNSUPPORTED_EXT = 0x00008cdd;
    public const int GL_COLOR_TABLE_RED_SIZE = 0x000080da;
    public const int GL_SHORT = 0x00001402;
    public const int GL_SECONDARY_COLOR_ARRAY_SIZE_EXT = 0x0000845a;
    public const int GL_MUL_ATI = 0x00008964;
    public const int GL_UNSIGNED_SHORT_1_5_5_5_REV = 0x00008366;
    public const int GL_VERTEX_SHADER_OPTIMIZED_EXT = 0x000087d4;
    public const int GL_SRC1_ALPHA = 0x00008589;
    public const int GL_SOURCE2_RGB_EXT = 0x00008582;
    public const int GL_REG_1_ATI = 0x00008922;
    public const int GL_MAX_ACTIVE_LIGHTS_SGIX = 0x00008405;
    public const int GL_MODELVIEW13_ARB = 0x0000872d;
    public const int GL_DOT_PRODUCT_AFFINE_DEPTH_REPLACE_NV = 0x0000885d;
    public const int GL_DOT_PRODUCT_DIFFUSE_CUBE_MAP_NV = 0x000086f1;
    public const int GL_STENCIL_BACK_FUNC_ATI = 0x00008800;
    public const int GL_OP_CROSS_PRODUCT_EXT = 0x00008797;
    public const int GL_MAX_EXT = 0x00008008;
    public const int GL_TEXTURE_COORD_ARRAY_TYPE = 0x00008089;
    public const int GL_INTERLACE_SGIX = 0x00008094;
    public const int GL_PROXY_POST_CONVOLUTION_COLOR_TABLE = 0x000080d4;
    public const int GL_SGI_color_matrix = 0x00000001;
    public const int GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB = 0x0000889e;
    public const int GL_CLIENT_ACTIVE_TEXTURE = 0x000084e1;
    public const int GL_LUMINANCE4_EXT = 0x0000803f;
    public const int GL_LIGHT_MODEL_COLOR_CONTROL_EXT = 0x000081f8;
    public const int GL_PIXEL_PACK_BUFFER_BINDING_EXT = 0x000088ed;
    public const int GL_CURRENT_FOG_COORDINATE_EXT = 0x00008453;
    public const int GL_SAMPLES_EXT = 0x000080a9;
    public const int GL_FOG_COORD_ARRAY = 0x00008457;
    public const int GL_SOURCE1_ALPHA_EXT = 0x00008589;
    public const int GL_COMPRESSED_RGB_ARB = 0x000084ed;
    public const int GL_POST_CONVOLUTION_RED_BIAS_EXT = 0x00008020;
    public const int GL_INVALID_OPERATION = 0x00000502;
    public const int GL_SRC0_ALPHA = 0x00008588;
    public const int GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING = 0x0000889c;
    public const int GL_FLOAT_RGB32_NV = 0x00008889;
    public const int GL_LUMINANCE_ALPHA16F_ARB = 0x0000881f;
    public const int GL_AND = 0x00001501;
    public const int GL_VERTEX_STREAM5_ATI = 0x00008771;
    public const int GL_MODELVIEW20_ARB = 0x00008734;
    public const int GL_POST_CONVOLUTION_COLOR_TABLE = 0x000080d1;
    public const int GL_DETAIL_TEXTURE_MODE_SGIS = 0x0000809b;
    public const int GL_NUM_FRAGMENT_CONSTANTS_ATI = 0x0000896f;
    public const int GL_VERTEX_SHADER = 0x00008b31;
    public const int GL_MAX_FRAMEZOOM_FACTOR_SGIX = 0x0000818d;
    public const int GL_WRITE_PIXEL_DATA_RANGE_NV = 0x00008878;
    public const int GL_PRIMARY_COLOR = 0x00008577;
    public const int GL_STATIC_COPY = 0x000088e6;
    public const int GL_SIGNED_RGB8_UNSIGNED_ALPHA8_NV = 0x0000870d;
    public const int GL_COORD_REPLACE = 0x00008862;
    public const int GL_TEXTURE23_ARB = 0x000084d7;
    public const int GL_BUFFER_ACCESS_ARB = 0x000088bb;
    public const int GL_TEXTURE9_ARB = 0x000084c9;
    public const int GL_SWIZZLE_STQ_DQ_ATI = 0x00008979;
    public const int GL_LINE_WIDTH_RANGE = 0x00000b22;
    public const int GL_COLOR_CLEAR_UNCLAMPED_VALUE_ATI = 0x00008835;
    public const int GL_LO_BIAS_NV = 0x00008715;
    public const int GL_COLOR_INDEX = 0x00001900;
    public const int GL_VERTEX_ARRAY_RANGE_LENGTH_NV = 0x0000851e;
    public const int GL_VERTEX23_BIT_PGI = 0x00000004;
    public const int GL_MAP1_VERTEX_ATTRIB8_4_NV = 0x00008668;
    public const int GL_STREAM_COPY = 0x000088e2;
    public const int GL_TEXTURE_COMPRESSION_HINT_ARB = 0x000084ef;
    public const int GL_BOOL_VEC4_ARB = 0x00008b59;
    public const int GL_MAX_VERTEX_STREAMS_ATI = 0x0000876b;
    public const int GL_VERTEX_SHADER_INSTRUCTIONS_EXT = 0x000087cf;
    public const int GL_PACK_RESAMPLE_OML = 0x00008984;
    public const int GL_RGB12_EXT = 0x00008053;
    public const int GL_COLOR_ARRAY_TYPE = 0x00008082;
    public const int GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT = 0x00008cda;
    public const int GL_CONVOLUTION_2D = 0x00008011;
    public const int GL_POST_CONVOLUTION_ALPHA_BIAS = 0x00008023;
    public const int GL_422_EXT = 0x000080cc;
    public const int GL_LIST_PRIORITY_SGIX = 0x00008182;
    public const int GL_OP_FLOOR_EXT = 0x0000878f;
    public const int GL_REG_30_ATI = 0x0000893f;
    public const int GL_LUMINANCE16_ALPHA16 = 0x00008048;
    public const int GL_HILO8_NV = 0x0000885e;
    public const int GL_MAX_VERTEX_SHADER_LOCALS_EXT = 0x000087c9;
    public const int GL_INDEX_ARRAY_STRIDE = 0x00008086;
    public const int GL_BUFFER_USAGE = 0x00008765;
    public const int GL_BUMP_ENVMAP_ATI = 0x0000877b;
    public const int GL_FRAGMENT_LIGHT3_SGIX = 0x0000840f;
    public const int GL_POINT_SIZE_MAX_ARB = 0x00008127;
    public const int GL_SHADER_OPERATION_NV = 0x000086df;
    public const int GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB = 0x0000880b;
    public const int GL_MAP1_COLOR_4 = 0x00000d90;
    public const int GL_TEXTURE_INTENSITY_SIZE_EXT = 0x00008061;
    public const int GL_FILTER4_SGIS = 0x00008146;
    public const int GL_EVAL_VERTEX_ATTRIB2_NV = 0x000086c8;
    public const int GL_STENCIL_BITS = 0x00000d57;
    public const int GL_DRAW_BUFFER9_ATI = 0x0000882e;
    public const int GL_EXT_convolution = 0x00000001;
    public const int GL_OUTPUT_TEXTURE_COORD10_EXT = 0x000087a7;
    public const int GL_CON_18_ATI = 0x00008953;
    public const int GL_PROXY_HISTOGRAM = 0x00008025;
    public const int GL_RENDERBUFFER_WIDTH_EXT = 0x00008d42;
    public const int GL_CULL_FACE_MODE = 0x00000b45;
    public const int GL_MAX_CLIPMAP_VIRTUAL_DEPTH_SGIX = 0x00008178;
    public const int GL_NORMAL_ARRAY_STRIDE_EXT = 0x0000807f;
    public const int GL_COLOR_MATRIX = 0x000080b1;
    public const int GL_SOURCE1_ALPHA = 0x00008589;
    public const int GL_TEXTURE_WRAP_R = 0x00008072;
    public const int GL_CLIENT_PIXEL_STORE_BIT = 0x00000001;
    public const int GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB = 0x0000851c;
    public const int GL_TEXTURE_WRAP_T = 0x00002803;
    public const int GL_CURRENT_MATRIX_NV = 0x00008641;
    public const int GL_SGIX_subsample = 0x00000001;
    public const int GL_MAP_TESSELLATION_NV = 0x000086c2;
    public const int GL_PACK_IMAGE_HEIGHT_EXT = 0x0000806c;
    public const int GL_PIXEL_TEX_GEN_ALPHA_REPLACE_SGIX = 0x00008187;
    public const int GL_UNPACK_CONSTANT_DATA_SUNX = 0x000081d5;
    public const int GL_SGIX_interlace = 0x00000001;
    public const int GL_HISTOGRAM_BLUE_SIZE = 0x0000802a;
    public const int GL_TEXTURE_TOO_LARGE_EXT = 0x00008065;
    public const int GL_MATRIX2_NV = 0x00008632;
    public const int GL_CUBIC_HP = 0x0000815f;
    public const int GL_ZOOM_Y = 0x00000d17;
    public const int GL_TEXTURE_GREEN_TYPE_ARB = 0x00008c11;
    public const int GL_SOURCE0_RGB_ARB = 0x00008580;
    public const int GL_MAX_CONVOLUTION_WIDTH = 0x0000801a;
    public const int GL_UNSIGNED_INT_8_8_8_8 = 0x00008035;
    public const int GL_POINT_SPRITE_NV = 0x00008861;
    public const int GL_OUTPUT_TEXTURE_COORD31_EXT = 0x000087bc;
    public const int GL_POST_COLOR_MATRIX_ALPHA_BIAS = 0x000080bb;
    public const int GL_CULL_MODES_NV = 0x000086e0;
    public const int GL_MATRIX0_NV = 0x00008630;
    public const int GL_TEXTURE_COORD_ARRAY_COUNT_EXT = 0x0000808b;
    public const int GL_FRAMEBUFFER_INCOMPLETE_DUPLICATE_ATTACHMENT_EXT = 0x00008cd8;
    public const int GL_RESAMPLE_DECIMATE_SGIX = 0x00008430;
    public const int GL_COLOR_ATTACHMENT12_EXT = 0x00008cec;
    public const int GL_UNSIGNED_INT = 0x00001405;
    public const int GL_DEPTH_CLEAR_VALUE = 0x00000b73;
    public const int GL_PIXEL_MAP_R_TO_R_SIZE = 0x00000cb6;
    public const int GL_MAP1_VERTEX_ATTRIB7_4_NV = 0x00008667;
    public const int GL_FLOAT_MAT4_ARB = 0x00008b5c;
    public const int GL_UNPACK_SUBSAMPLE_RATE_SGIX = 0x000085a1;
    public const int GL_DSDT_MAG_INTENSITY_NV = 0x000086dc;
    public const int GL_YCRCBA_SGIX = 0x00008319;
    public const int GL_RESTART_SUN = 0x00000001;
    public const int GL_TEXTURE_COORD_ARRAY_STRIDE = 0x0000808a;
    public const int GL_FRAGMENT_LIGHT_MODEL_TWO_SIDE_SGIX = 0x00008409;
    public const int GL_TEXTURE_BINDING_RECTANGLE_ARB = 0x000084f6;
    public const int GL_OUTPUT_TEXTURE_COORD6_EXT = 0x000087a3;
    public const int GL_CONVOLUTION_FORMAT_EXT = 0x00008017;
    public const int GL_INDEX_TEST_EXT = 0x000081b5;
    public const int GL_MODELVIEW_PROJECTION_NV = 0x00008629;
    public const int GL_OUTPUT_TEXTURE_COORD19_EXT = 0x000087b0;
    public const int GL_RENDER = 0x00001c00;
    public const int GL_MODELVIEW_STACK_DEPTH = 0x00000ba3;
    public const int GL_POINT_BIT = 0x00000002;
    public const int GL_ADD_SIGNED_EXT = 0x00008574;
    public const int GL_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_SGIX = 0x0000840b;
    public const int GL_COMBINER_SUM_OUTPUT_NV = 0x0000854c;
    public const int GL_COLOR_TABLE_SCALE_SGI = 0x000080d6;
    public const int GL_VERTEX_ARRAY_LIST_IBM = 0x0001929e;
    public const int GL_SPARE0_NV = 0x0000852e;
    public const int GL_DRAW_BUFFER8_ATI = 0x0000882d;
    public const int GL_FOG_COORDINATE_ARRAY_POINTER = 0x00008456;
    public const int GL_FEEDBACK_BUFFER_SIZE = 0x00000df1;
    public const int GL_INDEX_ARRAY_EXT = 0x00008077;
    public const int GL_PIXEL_TEX_GEN_SGIX = 0x00008139;
    public const int GL_PIXEL_COUNT_NV = 0x00008866;
    public const int GL_SOURCE0_RGB_EXT = 0x00008580;
    public const int GL_BLUE_MAX_CLAMP_INGR = 0x00008566;
    public const int GL_SECONDARY_COLOR_ARRAY_TYPE = 0x0000845b;
    public const int GL_CONSERVE_MEMORY_HINT_PGI = 0x0001a1fd;
    public const int GL_MODELVIEW4_ARB = 0x00008724;
    public const int GL_FOG_COORDINATE_ARRAY_POINTER_EXT = 0x00008456;
    public const int GL_CURRENT_RASTER_DISTANCE = 0x00000b09;
    public const int GL_CLIP_NEAR_HINT_PGI = 0x0001a220;
    public const int GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX = 0x00008175;
    public const int GL_COPY_PIXEL_TOKEN = 0x00000706;
    public const int GL_DEPTH_TEXTURE_MODE = 0x0000884b;
    public const int GL_ARRAY_BUFFER_BINDING = 0x00008894;
    public const int GL_MATRIX12_ARB = 0x000088cc;
    public const int GL_POINT_SMOOTH = 0x00000b10;
    public const int GL_OUTPUT_TEXTURE_COORD24_EXT = 0x000087b5;
    public const int GL_LOCAL_CONSTANT_VALUE_EXT = 0x000087ec;
    public const int GL_GEOMETRY_DEFORMATION_BIT_SGIX = 0x00000002;
    public const int GL_OP_POWER_EXT = 0x00008793;
    public const int GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB = 0x0000880e;
    public const int GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB = 0x000088a3;
    public const int GL_PERTURB_EXT = 0x000085ae;
    public const int GL_ADD_ATI = 0x00008963;
    public const int GL_STENCIL_INDEX_EXT = 0x00008d45;
    public const int GL_STEREO = 0x00000c33;
    public const int GL_PIXEL_MAP_G_TO_G_SIZE = 0x00000cb7;
    public const int GL_MULTISAMPLE_ARB = 0x0000809d;
    public const int GL_TEXTURE_CUBE_MAP = 0x00008513;
    public const int GL_REG_2_ATI = 0x00008923;
    public const int GL_TEXTURE13_ARB = 0x000084cd;
    public const int GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB = 0x00008895;
    public const int GL_EDGE_FLAG_ARRAY_EXT = 0x00008079;
    public const int GL_OR = 0x00001507;
    public const int GL_UNSIGNED_BYTE = 0x00001401;
    public const int GL_DSDT8_NV = 0x00008709;
    public const int GL_ELEMENT_ARRAY_POINTER_ATI = 0x0000876a;
    public const int GL_COLOR_ALPHA_PAIRING_ATI = 0x00008975;
    public const int GL_QUAD_STRIP = 0x00000008;
    public const int GL_SEPARATE_SPECULAR_COLOR = 0x000081fa;
    public const int GL_COLOR_TABLE_INTENSITY_SIZE_SGI = 0x000080df;
    public const int GL_ASYNC_HISTOGRAM_SGIX = 0x0000832c;
    public const int GL_MAX_VARYING_FLOATS_ARB = 0x00008b4b;
    public const int GL_VERTEX_ARRAY_POINTER = 0x0000808e;
    public const int GL_MODELVIEW1_ARB = 0x0000850a;
    public const int GL_MATRIX_INDEX_ARRAY_STRIDE_ARB = 0x00008848;
    public const int GL_INDEX_ARRAY_BUFFER_BINDING = 0x00008899;
    public const int GL_STORAGE_SHARED_APPLE = 0x000085bf;
    public const int GL_IMAGE_ROTATE_ORIGIN_X_HP = 0x0000815a;
    public const int GL_COLOR_TABLE_BIAS_SGI = 0x000080d7;
    public const int GL_POINT_SPRITE_R_MODE_NV = 0x00008863;
    public const int GL_ALPHA_TEST_REF = 0x00000bc2;
    public const int GL_COMPRESSED_LUMINANCE = 0x000084ea;
    public const int GL_PIXEL_MAP_B_TO_B_SIZE = 0x00000cb8;
    public const int GL_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB = 0x00008841;
    public const int GL_MATRIX6_NV = 0x00008636;
    public const int GL_UNSIGNED_INT_10_10_10_2_EXT = 0x00008036;
    public const int GL_TEXTURE_LOD_BIAS_R_SGIX = 0x00008190;
    public const int GL_OBJECT_COMPILE_STATUS_ARB = 0x00008b81;
    public const int GL_TEXTURE_NORMAL_EXT = 0x000085af;
    public const int GL_VERTEX_SOURCE_ATI = 0x00008774;
    public const int GL_CLIP_VOLUME_CLIPPING_HINT_EXT = 0x000080f0;
    public const int GL_POLYGON_OFFSET_FACTOR_EXT = 0x00008038;
    public const int GL_MODELVIEW11_ARB = 0x0000872b;
    public const int GL_MAP1_VERTEX_ATTRIB15_4_NV = 0x0000866f;
    public const int GL_DRAW_BUFFER2_ARB = 0x00008827;
    public const int GL_DUAL_INTENSITY8_SGIS = 0x00008119;
    public const int GL_DEPTH_WRITEMASK = 0x00000b72;
    public const int GL_COLOR_TABLE_GREEN_SIZE = 0x000080db;
    public const int GL_FLOAT_VEC2 = 0x00008b50;
    public const int GL_QUADS = 0x00000007;
    public const int GL_TEXTURE_CLIPMAP_FRAME_SGIX = 0x00008172;
    public const int GL_COMBINE_ALPHA_ARB = 0x00008572;
    public const int GL_DOT3_RGB_ARB = 0x000086ae;
    public const int GL_OFFSET_TEXTURE_2D_SCALE_NV = 0x000086e2;
    public const int GL_CURRENT_MATRIX_STACK_DEPTH_NV = 0x00008640;
    public const int GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB = 0x0000880d;
    public const int GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT = 0x00008cd4;
    public const int GL_BLEND_COLOR = 0x00008005;
    public const int GL_FRAGMENT_DEPTH_EXT = 0x00008452;
    public const int GL_TEXTURE_WRAP_R_EXT = 0x00008072;
    public const int GL_ELEMENT_ARRAY_ATI = 0x00008768;
    public const int GL_CON_16_ATI = 0x00008951;
    public const int GL_MODELVIEW24_ARB = 0x00008738;
    public const int GL_OPERAND1_ALPHA_ARB = 0x00008599;
    public const int GL_TEXTURE_PRIORITY_EXT = 0x00008066;
    public const int GL_OBJECT_SHADER_SOURCE_LENGTH_ARB = 0x00008b88;
    public const int GL_4PASS_1_EXT = 0x000080a5;
    public const int GL_CONVOLUTION_2D_EXT = 0x00008011;
    public const int GL_CON_11_ATI = 0x0000894c;
    public const int GL_SGIX_texture_coordinate_clamp = 0x00000001;
    public const int GL_422_REV_AVERAGE_EXT = 0x000080cf;
    public const int GL_TRANSPOSE_COLOR_MATRIX = 0x000084e6;
    public const int GL_VERTEX_PROGRAM_TWO_SIDE = 0x00008643;
    public const int GL_IR_INSTRUMENT1_SGIX = 0x0000817f;
    public const int GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB = 0x00008518;
    public const int GL_PIXEL_UNPACK_BUFFER_ARB = 0x000088ec;
    public const int GL_ALPHA_BIAS = 0x00000d1d;
    public const int GL_MAX_OPTIMIZED_VERTEX_SHADER_INVARIANTS_EXT = 0x000087cd;
    public const int GL_VERTEX_ATTRIB_ARRAY3_NV = 0x00008653;
    public const int GL_PIXEL_TRANSFORM_2D_EXT = 0x00008330;
    public const int GL_DUAL_INTENSITY12_SGIS = 0x0000811a;
    public const int GL_BOOL = 0x00008b56;
    public const int GL_LUMINANCE_FLOAT32_ATI = 0x00008818;
    public const int GL_ALIASED_POINT_SIZE_RANGE = 0x0000846d;
    public const int GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV = 0x000088f4;
    public const int GL_WRITE_PIXEL_DATA_RANGE_POINTER_NV = 0x0000887c;
    public const int GL_EQUAL = 0x00000202;
    public const int GL_SHADOW_AMBIENT_SGIX = 0x000080bf;
    public const int GL_CON_3_ATI = 0x00008944;
    public const int GL_TEXTURE_CUBE_MAP_NEGATIVE_X = 0x00008516;
    public const int GL_TEXTURE_CUBE_MAP_NEGATIVE_Y = 0x00008518;
    public const int GL_TEXTURE_CUBE_MAP_NEGATIVE_Z = 0x0000851a;
    public const int GL_COMPRESSED_ALPHA = 0x000084e9;
    public const int GL_TRANSPOSE_TEXTURE_MATRIX = 0x000084e5;
    public const int GL_DEPTH_BITS = 0x00000d56;
    public const int GL_COLOR_ARRAY_STRIDE_EXT = 0x00008083;
    public const int GL_MAX_OPTIMIZED_VERTEX_SHADER_VARIANTS_EXT = 0x000087cb;
    public const int GL_SAMPLER_2D_SHADOW = 0x00008b62;
    public const int GL_COLOR_TABLE_LUMINANCE_SIZE = 0x000080de;
    public const int GL_RGB_S3TC = 0x000083a0;
    public const int GL_POINTS = 0x00000000;
    public const int GL_BLEND_EQUATION_RGB_EXT = 0x00008009;
    public const int GL_FOG_COORDINATE_ARRAY_LIST_STRIDE_IBM = 0x000192ae;
    public const int GL_OBJECT_TYPE_ARB = 0x00008b4e;
    public const int GL_CONVOLUTION_FILTER_SCALE_EXT = 0x00008014;
    public const int GL_SGIX_texture_multi_buffer = 0x00000001;
    public const int GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB = 0x0000880a;
    public const int GL_SECONDARY_COLOR_ARRAY = 0x0000845e;
    public const int GL_NORMAL_BIT_PGI = 0x08000000;
    public const int GL_MAP_ATTRIB_U_ORDER_NV = 0x000086c3;
    public const int GL_TEXTURE_COORD_ARRAY_PARALLEL_POINTERS_INTEL = 0x000083f8;
    public const int GL_CON_17_ATI = 0x00008952;
    public const int GL_COLOR_LOGIC_OP = 0x00000bf2;
    public const int GL_FOG_COORD = 0x00008451;
    public const int GL_MAX_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT = 0x00008337;
    public const int GL_SHADE_MODEL = 0x00000b54;
    public const int GL_CONVOLUTION_1D = 0x00008010;
    public const int GL_REPLICATE_BORDER_HP = 0x00008153;
    public const int GL_OUTPUT_TEXTURE_COORD29_EXT = 0x000087ba;
    public const int GL_SIGNED_INTENSITY_NV = 0x00008707;
    public const int GL_TEXTURE_BINDING_RECTANGLE_NV = 0x000084f6;
    public const int GL_WRITE_ONLY_ARB = 0x000088b9;
    public const int GL_TEXTURE1_ARB = 0x000084c1;
    public const int GL_TEXTURE_LOD_BIAS_EXT = 0x00008501;
    public const int GL_RGB12 = 0x00008053;
    public const int GL_RGB10 = 0x00008052;
    public const int GL_RGB16 = 0x00008054;
    public const int GL_PIXEL_TILE_CACHE_SIZE_SGIX = 0x00008145;
    public const int GL_PIXEL_MAP_G_TO_G = 0x00000c77;
    public const int GL_TRANSPOSE_CURRENT_MATRIX_ARB = 0x000088b7;
    public const int GL_CONSTANT_ALPHA = 0x00008003;
    public const int GL_SECONDARY_COLOR_ARRAY_TYPE_EXT = 0x0000845b;
    public const int GL_EYE_PLANE = 0x00002502;
    public const int GL_MINMAX_EXT = 0x0000802e;
    public const int GL_TEXTURE_2D_BINDING_EXT = 0x00008069;
    public const int GL_UNSIGNED_SHORT_8_8_REV_MESA = 0x000085bb;
    public const int GL_BUFFER_ACCESS = 0x000088bb;
    public const int GL_COLOR_ARRAY_SIZE_EXT = 0x00008081;
    public const int GL_CND0_ATI = 0x0000896b;
    public const int GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI = 0x000080b7;
    public const int GL_MODELVIEW10_ARB = 0x0000872a;
    public const int GL_FRAGMENT_LIGHT_MODEL_AMBIENT_SGIX = 0x0000840a;
    public const int GL_DRAW_BUFFER0_ATI = 0x00008825;
    public const int GL_FRAGMENT_PROGRAM_ARB = 0x00008804;
    public const int GL_EVAL_VERTEX_ATTRIB4_NV = 0x000086ca;
    public const int GL_SIGNED_NEGATE_NV = 0x0000853d;
    public const int GL_POST_COLOR_MATRIX_COLOR_TABLE = 0x000080d2;
    public const int GL_TEXTURE_MATRIX = 0x00000ba8;
    public const int GL_LOCAL_EXT = 0x000087c4;
    public const int GL_INDEX_MATERIAL_EXT = 0x000081b8;
    public const int GL_COLOR3_BIT_PGI = 0x00010000;
    public const int GL_RESAMPLE_ZERO_FILL_SGIX = 0x0000842f;
    public const int GL_DRAW_BUFFER11_ARB = 0x00008830;
    public const int GL_UNSIGNED_SHORT_5_6_5_REV_EXT = 0x00008364;
    public const int GL_VERTEX_ATTRIB_ARRAY1_NV = 0x00008651;
    public const int GL_BUFFER_USAGE_ARB = 0x00008765;
    public const int GL_FOG_COORD_ARRAY_POINTER = 0x00008456;
    public const int GL_MODELVIEW22_ARB = 0x00008736;
    public const int GL_DRAW_BUFFER12_ATI = 0x00008831;
    public const int GL_MAP2_VERTEX_ATTRIB12_4_NV = 0x0000867c;
    public const int GL_SHININESS = 0x00001601;
    public const int GL_PROGRAM_ERROR_STRING_NV = 0x00008874;
    public const int GL_OPERAND3_RGB_NV = 0x00008593;
    public const int GL_2PASS_0_EXT = 0x000080a2;
    public const int GL_MAP1_INDEX = 0x00000d91;
    public const int GL_WEIGHT_ARRAY_BUFFER_BINDING = 0x0000889e;
    public const int GL_RGBA8_EXT = 0x00008058;
    public const int GL_LINEAR_SHARPEN_ALPHA_SGIS = 0x000080ae;
    public const int GL_PRIMARY_COLOR_ARB = 0x00008577;
    public const int GL_FRAGMENT_COLOR_MATERIAL_PARAMETER_SGIX = 0x00008403;
    public const int GL_CLAMP_TO_BORDER_ARB = 0x0000812d;
    public const int GL_STENCIL_PASS_DEPTH_FAIL = 0x00000b95;
    public const int GL_ELEMENT_ARRAY_TYPE_ATI = 0x00008769;
    public const int GL_TEXTURE_LIGHTING_MODE_HP = 0x00008167;
    public const int GL_ALPHA12_EXT = 0x0000803d;
    public const int GL_TEXTURE_COMPARE_OPERATOR_SGIX = 0x0000819b;
    public const int GL_SEPARABLE_2D_EXT = 0x00008012;
    public const int GL_INVERSE_TRANSPOSE_NV = 0x0000862d;
    public const int GL_STATIC_COPY_ARB = 0x000088e6;
    public const int GL_SELECT = 0x00001c02;
    public const int GL_3D = 0x00000601;
    public const int GL_VERTEX_ATTRIB_ARRAY12_NV = 0x0000865c;
    public const int GL_DOT2_ADD_ATI = 0x0000896c;
    public const int GL_SCREEN_COORDINATES_REND = 0x00008490;
    public const int GL_MAP1_VERTEX_ATTRIB11_4_NV = 0x0000866b;
    public const int GL_TEXTURE_GEQUAL_R_SGIX = 0x0000819d;
    public const int GL_MAX_PROJECTION_STACK_DEPTH = 0x00000d38;
    public const int GL_MAX_ATTRIB_STACK_DEPTH = 0x00000d35;
    public const int GL_SAMPLER_3D = 0x00008b5f;
    public const int GL_INT_VEC2_ARB = 0x00008b53;
    public const int GL_TEXTURE8_ARB = 0x000084c8;
    public const int GL_OP_DOT4_EXT = 0x00008785;
    public const int GL_HISTOGRAM_EXT = 0x00008024;
    public const int GL_NATIVE_GRAPHICS_BEGIN_HINT_PGI = 0x0001a203;
    public const int GL_OBJECT_LINEAR = 0x00002401;
    public const int GL_DETAIL_TEXTURE_2D_SGIS = 0x00008095;
    public const int GL_ALPHA_SCALE = 0x00000d1c;
    public const int GL_OFFSET_TEXTURE_RECTANGLE_NV = 0x0000864c;
    public const int GL_TEXTURE_COMPARE_SGIX = 0x0000819a;
    public const int GL_BUMP_ROT_MATRIX_SIZE_ATI = 0x00008776;
    public const int GL_ONE_MINUS_CONSTANT_COLOR = 0x00008002;
    public const int GL_BIAS_BIT_ATI = 0x00000008;
    public const int GL_NORMAL_ARRAY_POINTER = 0x0000808f;
    public const int GL_DUAL_INTENSITY16_SGIS = 0x0000811b;
    public const int GL_MINMAX_SINK_EXT = 0x00008030;
    public const int GL_DRAW_BUFFER10_ATI = 0x0000882f;
    public const int GL_BLEND_EQUATION_ALPHA_EXT = 0x0000883d;
    public const int GL_SCALE_BY_ONE_HALF_NV = 0x00008540;
    public const int GL_SPRITE_TRANSLATION_SGIX = 0x0000814b;
    public const int GL_3D_COLOR = 0x00000602;
    public const int GL_STENCIL = 0x00001802;
    public const int GL_COLOR_SUM_ARB = 0x00008458;
    public const int GL_QUERY_COUNTER_BITS = 0x00008864;
    public const int GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB = 0x00008624;
    public const int GL_PROGRAM_NATIVE_PARAMETERS_ARB = 0x000088aa;
    public const int GL_DRAW_BUFFER15_ARB = 0x00008834;
    public const int GL_STENCIL_INDEX4_EXT = 0x00008d47;
    public const int GL_CONSTANT_COLOR_EXT = 0x00008001;
    public const int GL_CURRENT_PALETTE_MATRIX_ARB = 0x00008843;
    public const int GL_CURRENT_VERTEX_WEIGHT_EXT = 0x0000850b;
    public const int GL_LUMINANCE8_EXT = 0x00008040;
    public const int GL_TEXTURE_CUBE_MAP_POSITIVE_X_EXT = 0x00008515;
    public const int GL_POINT = 0x00001b00;
    public const int GL_SINGLE_COLOR = 0x000081f9;
    public const int GL_SELECTION_BUFFER_POINTER = 0x00000df3;
    public const int GL_POINT_SIZE_MAX_EXT = 0x00008127;
    public const int GL_MAP1_VERTEX_ATTRIB13_4_NV = 0x0000866d;
    public const int GL_TEXTURE_COORD_ARRAY_SIZE = 0x00008088;
    public const int GL_COMP_BIT_ATI = 0x00000002;
    public const int GL_LIGHTING_BIT = 0x00000040;
    public const int GL_TEXTURE_1D = 0x00000de0;
    public const int GL_COLOR_ATTACHMENT8_EXT = 0x00008ce8;
    public const int GL_DOT_PRODUCT_NV = 0x000086ec;
    public const int GL_EVAL_VERTEX_ATTRIB3_NV = 0x000086c9;
    public const int GL_COMPRESSED_RGBA_ARB = 0x000084ee;
    public const int GL_MAX_3D_TEXTURE_SIZE = 0x00008073;
    public const int GL_TEXTURE_RECTANGLE_NV = 0x000084f5;
    public const int GL_TEXTURE_COMPRESSED_ARB = 0x000086a1;
    public const int GL_TEXTURE_BINDING_CUBE_MAP = 0x00008514;
    public const int GL_SECONDARY_COLOR_ARRAY_EXT = 0x0000845e;
    public const int GL_COMBINE_RGB_EXT = 0x00008571;
    public const int GL_GREEN_SCALE = 0x00000d18;
    public const int GL_SOURCE2_RGB_ARB = 0x00008582;
    public const int GL_BLUE_BITS = 0x00000d54;
    public const int GL_EVAL_VERTEX_ATTRIB8_NV = 0x000086ce;
    public const int GL_DOT3_RGBA = 0x000086af;
    public const int GL_SAMPLER_1D = 0x00008b5d;
    public const int GL_LINEAR_DETAIL_COLOR_SGIS = 0x00008099;
    public const int GL_MATRIX5_ARB = 0x000088c5;
    public const int GL_DRAW_BUFFER4_ATI = 0x00008829;
    public const int GL_ELEMENT_ARRAY_POINTER_APPLE = 0x0000876a;
    public const int GL_EYE_LINEAR = 0x00002400;
    public const int GL_REG_7_ATI = 0x00008928;
    public const int GL_LUMINANCE_FLOAT16_ATI = 0x0000881e;
    public const int GL_EVAL_VERTEX_ATTRIB1_NV = 0x000086c7;
    public const int GL_NEGATE_BIT_ATI = 0x00000004;
    public const int GL_RGBA_FLOAT16_ATI = 0x0000881a;
    public const int GL_READ_WRITE = 0x000088ba;
    public const int GL_VERTEX_ATTRIB_ARRAY_POINTER = 0x00008645;
    public const int GL_YCRCB_444_SGIX = 0x000081bc;
    public const int GL_ALLOW_DRAW_MEM_HINT_PGI = 0x0001a211;
    public const int GL_VERTEX_ATTRIB_ARRAY_STRIDE = 0x00008624;
    public const int GL_LINES = 0x00000001;
    public const int GL_PIXEL_MAP_S_TO_S = 0x00000c71;
    public const int GL_SAMPLER_1D_ARB = 0x00008b5d;
    public const int GL_OP_EXP_BASE_2_EXT = 0x00008791;
    public const int GL_PROGRAM_ALU_INSTRUCTIONS_ARB = 0x00008805;
    public const int GL_GREEN = 0x00001904;
    public const int GL_COLOR_SUM_EXT = 0x00008458;
    public const int GL_TRACK_MATRIX_TRANSFORM_NV = 0x00008649;
    public const int GL_POST_CONVOLUTION_BLUE_BIAS = 0x00008022;
    public const int GL_DECR = 0x00001e03;
    public const int GL_TEXTURE_3D_BINDING_EXT = 0x0000806a;
    public const int GL_MATRIX3_NV = 0x00008633;
    public const int GL_SAMPLE_ALPHA_TO_COVERAGE_ARB = 0x0000809e;
    public const int GL_DEPTH_TEXTURE_MODE_ARB = 0x0000884b;
    public const int GL_DOT3_RGB = 0x000086ae;
    public const int GL_XOR = 0x00001506;
    public const int GL_MULTISAMPLE_BIT_ARB = 0x20000000;
    public const int GL_VERTEX_PROGRAM_TWO_SIDE_NV = 0x00008643;
    public const int GL_REG_17_ATI = 0x00008932;
    public const int GL_Q = 0x00002003;
    public const int GL_MAX_ASYNC_DRAW_PIXELS_SGIX = 0x00008360;
    public const int GL_TEXTURE_ALPHA_SIZE = 0x0000805f;
    public const int GL_COMPILE = 0x00001300;
    public const int GL_OFFSET_HILO_PROJECTIVE_TEXTURE_2D_NV = 0x00008856;
    public const int GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB = 0x000088ab;
    public const int GL_POINT_SMOOTH_HINT = 0x00000c51;
    public const int GL_SGIS_generate_mipmap = 0x00000001;
    public const int GL_PIXEL_MODE_BIT = 0x00000020;
    public const int GL_OUTPUT_TEXTURE_COORD4_EXT = 0x000087a1;
    public const int GL_COLOR_TABLE_INTENSITY_SIZE = 0x000080df;
    public const int GL_VERTEX_SHADER_INVARIANTS_EXT = 0x000087d1;
    public const int GL_COMBINER_COMPONENT_USAGE_NV = 0x00008544;
    public const int GL_SWIZZLE_STRQ_ATI = 0x0000897a;
    public const int GL_CON_8_ATI = 0x00008949;
    public const int GL_RGBA2_EXT = 0x00008055;
    public const int GL_POST_COLOR_MATRIX_RED_BIAS = 0x000080b8;
    public const int GL_MATRIX5_NV = 0x00008635;
    public const int GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_EXT = 0x00008518;
    public const int GL_POLYGON_OFFSET_EXT = 0x00008037;
    public const int GL_PIXEL_GROUP_COLOR_SGIS = 0x00008356;
    public const int GL_DOT_PRODUCT_TEXTURE_2D_NV = 0x000086ee;
    public const int GL_SMOOTH = 0x00001d01;
    public const int GL_POLYGON_OFFSET_LINE = 0x00002a02;
    public const int GL_TEXTURE_MIN_LOD = 0x0000813a;
    public const int GL_BGRA = 0x000080e1;
    public const int GL_PHONG_HINT_WIN = 0x000080eb;
    public const int GL_FRONT = 0x00000404;
    public const int GL_MATRIX4_NV = 0x00008634;
    public const int GL_8X_BIT_ATI = 0x00000004;
    public const int GL_PROGRAM_ERROR_POSITION_ARB = 0x0000864b;
    public const int GL_SAMPLER_2D_ARB = 0x00008b5e;
    public const int GL_ALPHA_MAX_CLAMP_INGR = 0x00008567;
    public const int GL_R3_G3_B2 = 0x00002a10;
    public const int GL_EDGE_FLAG_ARRAY_STRIDE_EXT = 0x0000808c;
    public const int GL_COLOR_ATTACHMENT14_EXT = 0x00008cee;
    public const int GL_MAP2_VERTEX_ATTRIB5_4_NV = 0x00008675;
    public const int GL_INTENSITY4_EXT = 0x0000804a;
    public const int GL_TEXTURE_MULTI_BUFFER_HINT_SGIX = 0x0000812e;
    public const int GL_DUAL_TEXTURE_SELECT_SGIS = 0x00008124;
    public const int GL_TEXTURE_ALPHA_SIZE_EXT = 0x0000805f;
    public const int GL_GREEN_BITS = 0x00000d53;
    public const int GL_TEXTURE_1D_BINDING_EXT = 0x00008068;
    public const int GL_RENDER_MODE = 0x00000c40;
    public const int GL_OUTPUT_TEXTURE_COORD17_EXT = 0x000087ae;
    public const int GL_QUAD_ALPHA8_SGIS = 0x0000811f;
    public const int GL_DRAW_BUFFER15_ATI = 0x00008834;
    public const int GL_UNPACK_IMAGE_HEIGHT_EXT = 0x0000806e;
    public const int GL_EVAL_VERTEX_ATTRIB7_NV = 0x000086cd;
    public const int GL_VERTEX_ATTRIB_ARRAY11_NV = 0x0000865b;
    public const int GL_LIGHT_MODEL_TWO_SIDE = 0x00000b52;
    public const int GL_2X_BIT_ATI = 0x00000001;
    public const int GL_FEEDBACK_BUFFER_TYPE = 0x00000df2;
    public const int GL_OP_NEGATE_EXT = 0x00008783;
    public const int GL_BACK_LEFT = 0x00000402;
    public const int GL_DEPTH_TEST = 0x00000b71;
    public const int GL_REPLACEMENT_CODE_ARRAY_SUN = 0x000085c0;
    public const int GL_TEXTURE_MIN_LOD_SGIS = 0x0000813a;
    public const int GL_POLYGON_OFFSET_UNITS = 0x00002a00;
    public const int GL_MODELVIEW30_ARB = 0x0000873e;
    public const int GL_CLAMP_TO_BORDER = 0x0000812d;
    public const int GL_UNSIGNED_SHORT_5_6_5 = 0x00008363;
    public const int GL_SWIZZLE_STR_DR_ATI = 0x00008978;
    public const int GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB = 0x000084f8;
    public const int GL_IMAGE_ROTATE_ORIGIN_Y_HP = 0x0000815b;
    public const int GL_STREAM_READ = 0x000088e1;
    public const int GL_NORMAL_ARRAY_STRIDE = 0x0000807f;
    public const int GL_GENERATE_MIPMAP = 0x00008191;
    public const int GL_VARIABLE_D_NV = 0x00008526;
    public const int GL_SPARE1_NV = 0x0000852f;
    public const int GL_CURRENT_FOG_COORD = 0x00008453;
    public const int GL_TABLE_TOO_LARGE = 0x00008031;
    public const int GL_VERTEX_ATTRIB_ARRAY15_NV = 0x0000865f;
    public const int GL_SIGNED_RGBA_NV = 0x000086fb;
    public const int GL_POST_COLOR_MATRIX_RED_SCALE = 0x000080b4;
    public const int GL_ELEMENT_ARRAY_BUFFER_BINDING = 0x00008895;
    public const int GL_EVAL_2D_NV = 0x000086c0;
    public const int GL_TEXTURE5_ARB = 0x000084c5;
    public const int GL_BACK_RIGHT = 0x00000403;
    public const int GL_MODELVIEW12_ARB = 0x0000872c;
    public const int GL_DEPTH_BIAS = 0x00000d1f;
    public const int GL_LIST_INDEX = 0x00000b33;
    public const int GL_COMBINER_CD_DOT_PRODUCT_NV = 0x00008546;
    public const int GL_MULTISAMPLE_EXT = 0x0000809d;
    public const int GL_MAP_STENCIL = 0x00000d11;
    public const int GL_3D_COLOR_TEXTURE = 0x00000603;
    public const int GL_SCALEBIAS_HINT_SGIX = 0x00008322;
    public const int GL_PIXEL_TEXTURE_SGIS = 0x00008353;
    public const int GL_SGIS_point_line_texgen = 0x00000001;
    public const int GL_RGB_FLOAT16_ATI = 0x0000881b;
    public const int GL_422_AVERAGE_EXT = 0x000080ce;
    public const int GL_CULL_FACE = 0x00000b44;
    public const int GL_COLOR_ATTACHMENT9_EXT = 0x00008ce9;
    public const int GL_SRC0_RGB = 0x00008580;
    public const int GL_NOOP = 0x00001505;
    public const int GL_SUBPIXEL_BITS = 0x00000d50;
    public const int GL_HILO16_NV = 0x000086f8;
    public const int GL_STATIC_READ_ARB = 0x000088e5;
    public const int GL_ONE_EXT = 0x000087de;
    public const int GL_DYNAMIC_COPY = 0x000088ea;
    public const int GL_POLYGON_STIPPLE = 0x00000b42;
    public const int GL_SGIX_shadow = 0x00000001;
    public const int GL_MATRIX24_ARB = 0x000088d8;
    public const int GL_PIXEL_TILE_BEST_ALIGNMENT_SGIX = 0x0000813e;
    public const int GL_REG_25_ATI = 0x0000893a;
    public const int GL_PACK_SKIP_IMAGES_EXT = 0x0000806b;
    public const int GL_MATRIX2_ARB = 0x000088c2;
    public const int GL_CLAMP_VERTEX_COLOR_ARB = 0x0000891a;
    public const int GL_SGIX_texture_add_env = 0x00000001;
    public const int GL_CLIENT_VERTEX_ARRAY_BIT = 0x00000002;
    public const int GL_MAX_PN_TRIANGLES_TESSELATION_LEVEL_ATI = 0x000087f1;
    public const int GL_COMBINER6_NV = 0x00008556;
    public const int GL_MAP1_VERTEX_ATTRIB4_4_NV = 0x00008664;
    public const int GL_CONVOLUTION_FILTER_SCALE = 0x00008014;
    public const int GL_SPHERE_MAP = 0x00002402;
    public const int GL_COMPRESSED_TEXTURE_FORMATS_ARB = 0x000086a3;
    public const int GL_LUMINANCE_ALPHA_FLOAT16_ATI = 0x0000881f;
    public const int GL_LINEAR_MIPMAP_NEAREST = 0x00002701;
    public const int GL_R = 0x00002002;
    public const int GL_TEXTURE_COMPRESSED_IMAGE_SIZE = 0x000086a0;
    public const int GL_LOGIC_OP_MODE = 0x00000bf0;
    public const int GL_MODELVIEW25_ARB = 0x00008739;
    public const int GL_MODULATE = 0x00002100;
    public const int GL_CULL_VERTEX_OBJECT_POSITION_EXT = 0x000081ac;
    public const int GL_BLUE = 0x00001905;
    public const int GL_SGIX_shadow_ambient = 0x00000001;
    public const int GL_CURRENT_WEIGHT_ARB = 0x000086a8;
    public const int GL_UNSIGNED_INT_10_10_10_2 = 0x00008036;
    public const int GL_MAP1_VERTEX_ATTRIB2_4_NV = 0x00008662;
    public const int GL_BUMP_TARGET_ATI = 0x0000877c;
    public const int GL_CONVOLUTION_BORDER_MODE_EXT = 0x00008013;
    public const int GL_TEXTURE_DEPTH_SIZE = 0x0000884a;
    public const int GL_PROGRAM_FORMAT_ASCII_ARB = 0x00008875;
    public const int GL_MATRIX1_NV = 0x00008631;
    public const int GL_MAX_ASYNC_TEX_IMAGE_SGIX = 0x0000835f;
    public const int GL_PIXEL_MAP_I_TO_B_SIZE = 0x00000cb4;
    public const int GL_WEIGHT_SUM_UNITY_ARB = 0x000086a6;
    public const int GL_RESAMPLE_AVERAGE_OML = 0x00008988;
    public const int GL_DOT3_ATI = 0x00008966;
    public const int GL_CON_15_ATI = 0x00008950;
    public const int GL_OBJECT_DELETE_STATUS_ARB = 0x00008b80;
    public const int GL_OUTPUT_TEXTURE_COORD2_EXT = 0x0000879f;
    public const int GL_PROGRAM_BINDING_ARB = 0x00008677;
    public const int GL_GLOBAL_ALPHA_SUN = 0x000081d9;
    public const int GL_MAX_VERTEX_HINT_PGI = 0x0001a22d;
    public const int GL_MAX_TEXTURE_LOD_BIAS = 0x000084fd;
    public const int GL_CURRENT_RASTER_POSITION = 0x00000b07;
    public const int GL_FRAMEBUFFER_STATUS_ERROR_EXT = 0x00008cde;
    public const int GL_CONVOLUTION_HEIGHT = 0x00008019;
    public const int GL_OUTPUT_TEXTURE_COORD26_EXT = 0x000087b7;
    public const int GL_OFFSET_TEXTURE_SCALE_NV = 0x000086e2;
    public const int GL_OP_SET_GE_EXT = 0x0000878c;
    public const int GL_COMBINER_INPUT_NV = 0x00008542;
    public const int GL_OPERAND1_ALPHA = 0x00008599;
    public const int GL_DRAW_PIXELS_APPLE = 0x00008a0a;
    public const int GL_REG_8_ATI = 0x00008929;
    public const int GL_ELEMENT_ARRAY_BUFFER = 0x00008893;
    public const int GL_TEXTURE_COORD_ARRAY_TYPE_EXT = 0x00008089;
    public const int GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING = 0x0000889a;
    public const int GL_PROXY_TEXTURE_2D_EXT = 0x00008064;
    public const int GL_ALIASED_LINE_WIDTH_RANGE = 0x0000846e;
    public const int GL_ALPHA_MAX_SGIX = 0x00008321;
    public const int GL_INFO_LOG_LENGTH = 0x00008b84;
    public const int GL_OFFSET_TEXTURE_RECTANGLE_SCALE_NV = 0x0000864d;
    public const int GL_RIGHT = 0x00000407;
    public const int GL_COLOR_TABLE_BIAS = 0x000080d7;
    public const int GL_FLOAT = 0x00001406;
    public const int GL_TRIANGLE_FAN = 0x00000006;
    public const int GL_TEXTURE_COMPARE_MODE = 0x0000884c;
    public const int GL_DYNAMIC_READ_ARB = 0x000088e9;
    public const int GL_SCALE_BY_TWO_NV = 0x0000853e;
    public const int GL_TEXTURE_2D = 0x00000de1;
    public const int GL_SUB_ATI = 0x00008965;
    public const int GL_TEXTURE_RED_TYPE_ARB = 0x00008c10;
    public const int GL_GREEN_MAX_CLAMP_INGR = 0x00008565;
    public const int GL_PROXY_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP = 0x00008163;
    public const int GL_DSDT8_MAG8_INTENSITY8_NV = 0x0000870b;
    public const int GL_BGR = 0x000080e0;
    public const int GL_RED_BIT_ATI = 0x00000001;
    public const int GL_EXP = 0x00000800;
    public const int GL_COMPRESSED_INTENSITY = 0x000084ec;
    public const int GL_NUM_PASSES_ATI = 0x00008970;
    public const int GL_ALPHA_TEST_FUNC = 0x00000bc1;
    public const int GL_COMBINER3_NV = 0x00008553;
    public const int GL_ALPHA16_EXT = 0x0000803e;
    public const int GL_INVARIANT_DATATYPE_EXT = 0x000087eb;
    public const int GL_TEXTURE_INTENSITY_TYPE_ARB = 0x00008c15;
    public const int GL_VERTEX_ATTRIB_ARRAY2_NV = 0x00008652;
    public const int GL_VERTEX_SHADER_LOCAL_CONSTANTS_EXT = 0x000087d2;
    public const int GL_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB = 0x00008b8a;
    public const int GL_NEAREST_CLIPMAP_LINEAR_SGIX = 0x0000844e;
    public const int GL_POST_CONVOLUTION_RED_SCALE_EXT = 0x0000801c;
    public const int GL_PIXEL_MAP_B_TO_B = 0x00000c78;
    public const int GL_UNPACK_SKIP_VOLUMES_SGIS = 0x00008132;
    public const int GL_VERTEX_STREAM6_ATI = 0x00008772;
    public const int GL_COMBINE_ALPHA_EXT = 0x00008572;
    public const int GL_ARRAY_BUFFER = 0x00008892;
    public const int GL_MODELVIEW23_ARB = 0x00008737;
    public const int GL_FOG_COORDINATE_ARRAY_TYPE = 0x00008454;
    public const int GL_CURRENT_QUERY_ARB = 0x00008865;
    public const int GL_EYE_DISTANCE_TO_POINT_SGIS = 0x000081f0;
    public const int GL_PIXEL_SUBSAMPLE_4242_SGIX = 0x000085a4;
    public const int GL_TEXTURE_GREEN_SIZE_EXT = 0x0000805d;
    public const int GL_FRAGMENT_PROGRAM_NV = 0x00008870;
    public const int GL_ONE_MINUS_DST_ALPHA = 0x00000305;
    public const int GL_SAMPLE_ALPHA_TO_MASK_SGIS = 0x0000809e;
    public const int GL_COMBINER1_NV = 0x00008551;
    public const int GL_RGB_SCALE_EXT = 0x00008573;
    public const int GL_MODELVIEW_MATRIX = 0x00000ba6;
    public const int GL_TEXTURE31 = 0x000084df;
    public const int GL_TEXTURE30 = 0x000084de;
    public const int GL_RETURN = 0x00000102;
    public const int GL_MATRIX3_ARB = 0x000088c3;
    public const int GL_VARIANT_ARRAY_POINTER_EXT = 0x000087e9;
    public const int GL_DYNAMIC_READ = 0x000088e9;
    public const int GL_VERTEX_SHADER_EXT = 0x00008780;
    public const int GL_DSDT_MAG_NV = 0x000086f6;
    public const int GL_COMBINER5_NV = 0x00008555;
    public const int GL_E_TIMES_F_NV = 0x00008531;
    public const int GL_TEXTURE_BINDING_2D = 0x00008069;
    public const int GL_MODELVIEW28_ARB = 0x0000873c;
    public const int GL_TEXTURE_COORD_ARRAY_EXT = 0x00008078;
    public const int GL_MAX_ELEMENTS_INDICES_EXT = 0x000080e9;
    public const int GL_NONE = 0x00000000;
    public const int GL_UNSIGNED_INT_2_10_10_10_REV_EXT = 0x00008368;
    public const int GL_LINEAR_DETAIL_SGIS = 0x00008097;
    public const int GL_TEXTURE_GEN_T = 0x00000c61;
    public const int GL_PROXY_TEXTURE_RECTANGLE_NV = 0x000084f7;
    public const int GL_TEXTURE_FILTER4_SIZE_SGIS = 0x00008147;
    public const int GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING = 0x0000889f;
    public const int GL_PIXEL_TEX_GEN_ALPHA_MS_SGIX = 0x0000818a;
    public const int GL_TEXTURE_GEN_R = 0x00000c62;
    public const int GL_W_EXT = 0x000087d8;
    public const int GL_FILL = 0x00001b02;
    public const int GL_TEXTURE_MAX_ANISOTROPY_EXT = 0x000084fe;
    public const int GL_SCISSOR_BOX = 0x00000c10;
    public const int GL_READ_WRITE_ARB = 0x000088ba;
    public const int GL_MAX_PIXEL_MAP_TABLE = 0x00000d34;
    public const int GL_FLOAT_MAT2 = 0x00008b5a;
    public const int GL_FLOAT_MAT4 = 0x00008b5c;
    public const int GL_DUAL_LUMINANCE_ALPHA8_SGIS = 0x0000811d;
    public const int GL_S = 0x00002000;
    public const int GL_FLOAT_VEC2_ARB = 0x00008b50;
    public const int GL_MAP2_VERTEX_ATTRIB13_4_NV = 0x0000867d;
    public const int GL_TEXTURE_RED_SIZE_EXT = 0x0000805c;
    public const int GL_PACK_IMAGE_DEPTH_SGIS = 0x00008131;
    public const int GL_WEIGHT_ARRAY_ARB = 0x000086ad;
    public const int GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB = 0x0000889c;
    public const int GL_TEXTURE_COORD_ARRAY_POINTER_EXT = 0x00008092;
    public const int GL_INDEX_ARRAY_TYPE = 0x00008085;
    public const int GL_FRAGMENT_LIGHT0_SGIX = 0x0000840c;
    public const int GL_ONE_MINUS_SRC_COLOR = 0x00000301;
    public const int GL_TEXTURE_CUBE_MAP_EXT = 0x00008513;
    public const int GL_PREVIOUS_TEXTURE_INPUT_NV = 0x000086e4;
    public const int GL_DISTANCE_ATTENUATION_SGIS = 0x00008129;
    public const int GL_REG_13_ATI = 0x0000892e;
    public const int GL_FUNC_SUBTRACT = 0x0000800a;
    public const int GL_MODELVIEW27_ARB = 0x0000873b;
    public const int GL_EYE_POINT_SGIS = 0x000081f4;
    public const int GL_OBJECT_ATTACHED_OBJECTS_ARB = 0x00008b85;
    public const int GL_SPRITE_MODE_SGIX = 0x00008149;
    public const int GL_MAX_FRAGMENT_UNIFORM_COMPONENTS = 0x00008b49;
    public const int GL_FRONT_FACE = 0x00000b46;
    public const int GL_MIRRORED_REPEAT = 0x00008370;
    public const int GL_VERTEX_SHADER_LOCALS_EXT = 0x000087d3;
    public const int GL_PROGRAM_PARAMETERS_ARB = 0x000088a8;
    public const int GL_SAMPLER_2D_RECT_SHADOW_ARB = 0x00008b64;
    public const int GL_SRC_ALPHA = 0x00000302;
    public const int GL_OBJECT_BUFFER_SIZE_ATI = 0x00008764;
    public const int GL_CONVOLUTION_FORMAT = 0x00008017;
    public const int GL_STENCIL_FUNC = 0x00000b92;
    public const int GL_SIGNED_LUMINANCE8_NV = 0x00008702;
    public const int GL_DEPTH_ATTACHMENT_EXT = 0x00008d00;
    public const int GL_STENCIL_BACK_FAIL = 0x00008801;
    public const int GL_DIFFUSE = 0x00001201;
    public const int GL_COLOR_ATTACHMENT3_EXT = 0x00008ce3;
    public const int GL_T2F_C4UB_V3F = 0x00002a29;
    public const int GL_POST_CONVOLUTION_BLUE_SCALE_EXT = 0x0000801e;
    public const int GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB = 0x00008625;
    public const int GL_COMBINER0_NV = 0x00008550;
    public const int GL_VERTEX_ATTRIB_ARRAY13_NV = 0x0000865d;
    public const int GL_RESCALE_NORMAL_EXT = 0x0000803a;
    public const int GL_POST_CONVOLUTION_ALPHA_BIAS_EXT = 0x00008023;
    public const int GL_LIGHTING = 0x00000b50;
    public const int GL_V2F = 0x00002a20;
    public const int GL_PIXEL_MAP_A_TO_A = 0x00000c79;
    public const int GL_SAMPLER_1D_SHADOW = 0x00008b61;
    public const int GL_CURRENT_COLOR = 0x00000b00;
    public const int GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI = 0x000080b6;
    public const int GL_UNSIGNED_INVERT_NV = 0x00008537;
    public const int GL_COMPRESSED_ALPHA_ARB = 0x000084e9;
    public const int GL_TEXTURE_CUBE_MAP_ARB = 0x00008513;
    public const int GL_CURRENT_VERTEX_EXT = 0x000087e2;
    public const int GL_CON_23_ATI = 0x00008958;
    public const int GL_ELEMENT_ARRAY_TYPE_APPLE = 0x00008769;
    public const int GL_MULTISAMPLE_FILTER_HINT_NV = 0x00008534;
    public const int GL_SGIX_depth_texture = 0x00000001;
    public const int GL_ARRAY_BUFFER_ARB = 0x00008892;
    public const int GL_FRAGMENT_PROGRAM_BINDING_NV = 0x00008873;
    public const int GL_RENDERBUFFER_EXT = 0x00008d41;
    public const int GL_CON_24_ATI = 0x00008959;
    public const int GL_OUTPUT_TEXTURE_COORD9_EXT = 0x000087a6;
    public const int GL_INDEX_BIT_PGI = 0x00080000;
    public const int GL_SEPARABLE_2D = 0x00008012;
    public const int GL_CON_13_ATI = 0x0000894e;
    public const int GL_FOG_COORDINATE_EXT = 0x00008451;
    public const int GL_R1UI_C4UB_V3F_SUN = 0x000085c5;
    public const int GL_FOG_COORDINATE = 0x00008451;
    public const int GL_READ_ONLY = 0x000088b8;
    public const int GL_MATRIX7_ARB = 0x000088c7;
    public const int GL_COLOR_MATERIAL_FACE = 0x00000b55;
    public const int GL_HISTOGRAM_RED_SIZE = 0x00008028;
    public const int GL_TEXTURE_MAX_CLAMP_R_SGIX = 0x0000836b;
    public const int GL_COLOR_INDEX12_EXT = 0x000080e6;
    public const int GL_PROGRAM_TEMPORARIES_ARB = 0x000088a4;
    public const int GL_MAP1_VERTEX_ATTRIB9_4_NV = 0x00008669;
    public const int GL_MODELVIEW3_ARB = 0x00008723;
    public const int GL_OUTPUT_TEXTURE_COORD18_EXT = 0x000087af;
    public const int GL_SRC2_RGB = 0x00008582;
    public const int GL_TEXTURE_3D = 0x0000806f;
    public const int GL_REG_10_ATI = 0x0000892b;
    public const int GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB = 0x000088b1;
    public const int GL_EVAL_FRACTIONAL_TESSELLATION_NV = 0x000086c5;
    public const int GL_COMPRESSED_RGB = 0x000084ed;
    public const int GL_CONSTANT_COLOR0_NV = 0x0000852a;
    public const int GL_TEXTURE_4DSIZE_SGIS = 0x00008136;
    public const int GL_ASYNC_TEX_IMAGE_SGIX = 0x0000835c;
    public const int GL_STENCIL_BACK_REF = 0x00008ca3;
    public const int GL_COLOR_ARRAY_SIZE = 0x00008081;
    public const int GL_NUM_INSTRUCTIONS_TOTAL_ATI = 0x00008972;
    public const int GL_SECONDARY_COLOR_ARRAY_POINTER_EXT = 0x0000845d;
    public const int GL_WRITE_ONLY = 0x000088b9;
    public const int GL_TEXTURE_ENV = 0x00002300;
    public const int GL_POST_CONVOLUTION_GREEN_BIAS_EXT = 0x00008021;
    public const int GL_NUM_GENERAL_COMBINERS_NV = 0x0000854e;
    public const int GL_MATRIX0_ARB = 0x000088c0;
    public const int GL_ALWAYS = 0x00000207;
    public const int GL_MAX_TEXTURE_SIZE = 0x00000d33;
    public const int GL_COLOR_MATRIX_SGI = 0x000080b1;
    public const int GL_ASYNC_READ_PIXELS_SGIX = 0x0000835e;
    public const int GL_TEXTURE_MATERIAL_FACE_EXT = 0x00008351;
    public const int GL_TEXCOORD3_BIT_PGI = 0x40000000;
    public const int GL_LUMINANCE4_ALPHA4_EXT = 0x00008043;
    public const int GL_CON_7_ATI = 0x00008948;
    public const int GL_DRAW_BUFFER13_ATI = 0x00008832;
    public const int GL_TEXTURE_COORD_ARRAY = 0x00008078;
    public const int GL_MAP2_GRID_DOMAIN = 0x00000dd2;
    public const int GL_MAX_TEXTURE_LOD_BIAS_EXT = 0x000084fd;
    public const int GL_FOG_FACTOR_TO_ALPHA_SGIX = 0x0000836f;
    public const int GL_READ_PIXEL_DATA_RANGE_LENGTH_NV = 0x0000887b;
    public const int GL_LUMINANCE4_ALPHA4 = 0x00008043;
    public const int GL_UNSIGNED_SHORT_5_6_5_EXT = 0x00008363;
    public const int GL_LERP_ATI = 0x00008969;
    public const int GL_SHADING_LANGUAGE_VERSION_ARB = 0x00008b8c;
    public const int GL_SUBTRACT = 0x000084e7;
    public const int GL_OUTPUT_TEXTURE_COORD28_EXT = 0x000087b9;
    public const int GL_DEPTH_PASS_INSTRUMENT_MAX_SGIX = 0x00008312;
    public const int GL_TANGENT_ARRAY_TYPE_EXT = 0x0000843e;
    public const int GL_SAMPLE_ALPHA_TO_ONE_EXT = 0x0000809f;
    public const int GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX = 0x0000817c;
    public const int GL_SECONDARY_COLOR_ARRAY_STRIDE = 0x0000845c;
    public const int GL_HISTOGRAM_GREEN_SIZE = 0x00008029;
    public const int GL_OR_INVERTED = 0x0000150d;
    public const int GL_TEXTURE_SHADER_NV = 0x000086de;
    public const int GL_DRAW_BUFFER1 = 0x00008826;
    public const int GL_DRAW_BUFFER0 = 0x00008825;
    public const int GL_AUTO_NORMAL = 0x00000d80;
    public const int GL_DRAW_BUFFER2 = 0x00008827;
    public const int GL_DRAW_BUFFER5 = 0x0000882a;
    public const int GL_DRAW_BUFFER4 = 0x00008829;
    public const int GL_DRAW_BUFFER7 = 0x0000882c;
    public const int GL_DRAW_BUFFER6 = 0x0000882b;
    public const int GL_DRAW_BUFFER9 = 0x0000882e;
    public const int GL_DRAW_BUFFER8 = 0x0000882d;
    public const int GL_FLOAT_VEC4_ARB = 0x00008b52;
    public const int GL_PROXY_POST_CONVOLUTION_COLOR_TABLE_SGI = 0x000080d4;
    public const int GL_VERTEX_CONSISTENT_HINT_PGI = 0x0001a22b;
    public const int GL_VENDOR = 0x00001f00;
    public const int GL_VERTEX_ARRAY_RANGE_POINTER_NV = 0x00008521;
    public const int GL_Y_EXT = 0x000087d6;
    public const int GL_CLEAR = 0x00001500;
    public const int GL_RESAMPLE_ZERO_FILL_OML = 0x00008987;
    public const int GL_TEXTURE_COORD_ARRAY_POINTER = 0x00008092;
    public const int GL_CLAMP_TO_EDGE = 0x0000812f;
    public const int GL_T = 0x00002001;
    public const int GL_OP_ROUND_EXT = 0x00008790;
    public const int GL_SHADOW_ATTENUATION_EXT = 0x0000834e;
    public const int GL_VERTEX4_BIT_PGI = 0x00000008;
    public const int GL_OUTPUT_TEXTURE_COORD20_EXT = 0x000087b1;
    public const int GL_PIXEL_TILE_GRID_DEPTH_SGIX = 0x00008144;
    public const int GL_QUARTER_BIT_ATI = 0x00000010;
    public const int GL_MODELVIEW9_ARB = 0x00008729;
    public const int GL_COLOR_MATERIAL = 0x00000b57;
    public const int GL_HINT_BIT = 0x00008000;
    public const int GL_DOUBLE = 0x0000140a;
    public const int GL_RGB32F_ARB = 0x00008815;
    public const int GL_RED_BIAS = 0x00000d15;
    public const int GL_TEXTURE_MAG_SIZE_NV = 0x0000871f;
    public const int GL_TEXTURE_CLIPMAP_DEPTH_SGIX = 0x00008176;
    public const int GL_SECONDARY_INTERPOLATOR_ATI = 0x0000896d;
    public const int GL_MAP2_NORMAL = 0x00000db2;
    public const int GL_OP_SET_LT_EXT = 0x0000878d;
    public const int GL_REG_28_ATI = 0x0000893d;
    public const int GL_PIXEL_PACK_BUFFER_EXT = 0x000088eb;
    public const int GL_BLUE_BIAS = 0x00000d1b;
    public const int GL_MATRIX9_ARB = 0x000088c9;
    public const int GL_MATRIX30_ARB = 0x000088de;
    public const int GL_VERTEX_ARRAY_RANGE_LENGTH_APPLE = 0x0000851e;
    public const int GL_PIXEL_MAP_I_TO_R = 0x00000c72;
    public const int GL_T2F_C4F_N3F_V3F = 0x00002a2c;
    public const int GL_BITMAP = 0x00001a00;
    public const int GL_VALIDATE_STATUS = 0x00008b83;
    public const int GL_PIXEL_MAP_I_TO_I = 0x00000c70;
    public const int GL_PIXEL_MIN_FILTER_EXT = 0x00008332;
    public const int GL_SOURCE2_ALPHA_EXT = 0x0000858a;
    public const int GL_ASYNC_MARKER_SGIX = 0x00008329;
    public const int GL_OBJECT_LINK_STATUS_ARB = 0x00008b82;
    public const int GL_OFFSET_TEXTURE_2D_MATRIX_NV = 0x000086e1;
    public const int GL_PIXEL_MAP_I_TO_A = 0x00000c75;
    public const int GL_PIXEL_MAP_I_TO_B = 0x00000c74;
    public const int GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE = 0x000080d5;
    public const int GL_PIXEL_MAP_I_TO_G = 0x00000c73;
    public const int GL_ELEMENT_ARRAY_APPLE = 0x00008768;
    public const int GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX = 0x00008174;
    public const int GL_TEXTURE3_ARB = 0x000084c3;
    public const int GL_LINEAR_DETAIL_ALPHA_SGIS = 0x00008098;
    public const int GL_POST_CONVOLUTION_COLOR_TABLE_SGI = 0x000080d1;
    public const int GL_MAX_VERTEX_ATTRIBS = 0x00008869;
    public const int GL_LINEAR_ATTENUATION = 0x00001208;
    public const int GL_SAMPLER_2D_SHADOW_ARB = 0x00008b62;
    public const int GL_SGIX_async_histogram = 0x00000001;
    public const int GL_CMYKA_EXT = 0x0000800d;
    public const int GL_MAP1_TEXTURE_COORD_1 = 0x00000d93;
    public const int GL_MAP1_TEXTURE_COORD_2 = 0x00000d94;
    public const int GL_MAP1_TEXTURE_COORD_3 = 0x00000d95;
    public const int GL_VERTEX_PROGRAM_TWO_SIDE_ARB = 0x00008643;
    public const int GL_MODELVIEW0_MATRIX_EXT = 0x00000ba6;
    public const int GL_SAMPLE_MASK_VALUE_EXT = 0x000080aa;
    public const int GL_TEXTURE22 = 0x000084d6;
    public const int GL_TEXTURE23 = 0x000084d7;
    public const int GL_TEXTURE20 = 0x000084d4;
    public const int GL_TEXTURE21 = 0x000084d5;
    public const int GL_TEXTURE26 = 0x000084da;
    public const int GL_TEXTURE27 = 0x000084db;
    public const int GL_TEXTURE24 = 0x000084d8;
    public const int GL_TEXTURE25 = 0x000084d9;
    public const int GL_TEXTURE28 = 0x000084dc;
    public const int GL_TEXTURE29 = 0x000084dd;
    public const int GL_DEPTH_COMPONENT16_SGIX = 0x000081a5;
    public const int GL_PIXEL_TILE_GRID_WIDTH_SGIX = 0x00008142;
    public const int GL_ALPHA_MIN_SGIX = 0x00008320;
    public const int GL_SMOOTH_POINT_SIZE_GRANULARITY = 0x00000b13;
    public const int GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS = 0x00008b4d;
    public const int GL_MAT_SHININESS_BIT_PGI = 0x02000000;
    public const int GL_COLOR_INDEX16_EXT = 0x000080e7;
    public const int GL_MAX_TEXTURE_STACK_DEPTH = 0x00000d39;
    public const int GL_COLOR_ATTACHMENT13_EXT = 0x00008ced;
    public const int GL_OBJECT_BUFFER_USAGE_ATI = 0x00008765;
    public const int GL_PN_TRIANGLES_POINT_MODE_CUBIC_ATI = 0x000087f6;
    public const int GL_MAP1_VERTEX_ATTRIB1_4_NV = 0x00008661;
    public const int GL_REG_5_ATI = 0x00008926;
    public const int GL_PIXEL_TILE_CACHE_INCREMENT_SGIX = 0x0000813f;
    public const int GL_VIBRANCE_SCALE_NV = 0x00008713;
    public const int GL_MAP1_NORMAL = 0x00000d92;
    public const int GL_READ_BUFFER = 0x00000c02;
    public const int GL_POLYGON_BIT = 0x00000008;
    public const int GL_DEPTH_CLAMP_NV = 0x0000864f;
    public const int GL_TEXTURE16_ARB = 0x000084d0;
    public const int GL_ONE_MINUS_CONSTANT_ALPHA = 0x00008004;
    public const int GL_PACK_SUBSAMPLE_RATE_SGIX = 0x000085a0;
    public const int GL_MAP2_VERTEX_ATTRIB3_4_NV = 0x00008673;
    public const int GL_TEXTURE_4D_BINDING_SGIS = 0x0000814f;
    public const int GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB = 0x00008b49;
    public const int GL_DEPTH_BOUNDS_TEST_EXT = 0x00008890;
    public const int GL_QUERY_COUNTER_BITS_ARB = 0x00008864;
    public const int GL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB = 0x00008b87;
    public const int GL_VERTEX_STREAM4_ATI = 0x00008770;
    public const int GL_ALL_COMPLETED_NV = 0x000084f2;
    public const int GL_V3F = 0x00002a21;
    public const int GL_R1UI_T2F_N3F_V3F_SUN = 0x000085ca;
    public const int GL_RED_BITS = 0x00000d52;
    public const int GL_CONSTANT = 0x00008576;
    public const int GL_LINE_STIPPLE_REPEAT = 0x00000b26;
    public const int GL_COLOR_ATTACHMENT10_EXT = 0x00008cea;
    public const int GL_UNSIGNED_SHORT_8_8_REV_APPLE = 0x000085bb;
    public const int GL_SAMPLES_PASSED = 0x00008914;
    public const int GL_COLOR_ARRAY_LIST_STRIDE_IBM = 0x000192aa;
    public const int GL_BINORMAL_ARRAY_TYPE_EXT = 0x00008440;
    public const int GL_COLOR_TABLE_SCALE = 0x000080d6;
    public const int GL_REPLACE = 0x00001e01;
    public const int GL_COMBINER7_NV = 0x00008557;
    public const int GL_422_REV_EXT = 0x000080cd;
    public const int GL_PHONG_WIN = 0x000080ea;
    public const int GL_INVALID_ENUM = 0x00000500;
    public const int GL_EXT_cmyka = 0x00000001;
    public const int GL_DOT_PRODUCT_DEPTH_REPLACE_NV = 0x000086ed;
    public const int GL_PROGRAM_PARAMETER_NV = 0x00008644;
    public const int GL_DEPENDENT_GB_TEXTURE_2D_NV = 0x000086ea;
    public const int GL_TEXTURE_BINDING_3D = 0x0000806a;
    public const int GL_PIXEL_UNPACK_BUFFER_BINDING_EXT = 0x000088ef;
    public const int GL_QUERY_RESULT = 0x00008866;
    public const int GL_LUMINANCE16_EXT = 0x00008042;
    public const int GL_REG_29_ATI = 0x0000893e;
    public const int GL_PER_STAGE_CONSTANTS_NV = 0x00008535;
    public const int GL_POINT_SIZE_MIN_SGIS = 0x00008126;
    public const int GL_DEPTH_FUNC = 0x00000b74;
    public const int GL_NICEST = 0x00001102;
    public const int GL_TEXTURE_GEN_S = 0x00000c60;
    public const int GL_TEXTURE_GEN_Q = 0x00000c63;
    public const int GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB = 0x0000889d;
    public const int GL_TEXTURE_ENV_BIAS_SGIX = 0x000080be;
    public const int GL_FOG_OFFSET_VALUE_SGIX = 0x00008199;
    public const int GL_COMBINE_RGB = 0x00008571;
    public const int GL_POINT_SPRITE = 0x00008861;
    public const int GL_Z_EXT = 0x000087d7;
    public const int GL_CLAMP_FRAGMENT_COLOR_ARB = 0x0000891b;
    public const int GL_BLEND_SRC_RGB_EXT = 0x000080c9;
    public const int GL_ALWAYS_FAST_HINT_PGI = 0x0001a20c;
    public const int GL_FRAGMENT_SHADER_ATI = 0x00008920;
    public const int GL_EDGE_FLAG_ARRAY_BUFFER_BINDING = 0x0000889b;
    public const int GL_SAMPLE_ALPHA_TO_COVERAGE = 0x0000809e;
    public const int GL_UNSIGNED_SHORT_5_6_5_REV = 0x00008364;
    public const int GL_REG_20_ATI = 0x00008935;
    public const int GL_STRICT_SCISSOR_HINT_PGI = 0x0001a218;
    public const int GL_SAMPLES_3DFX = 0x000086b4;
    public const int GL_COLOR_ARRAY = 0x00008076;
    public const int GL_MAP1_VERTEX_4 = 0x00000d98;
    public const int GL_CONVOLUTION_1D_EXT = 0x00008010;
    public const int GL_CURRENT_MATRIX_STACK_DEPTH_ARB = 0x00008640;
    public const int GL_MAX_COLOR_ATTACHMENTS_EXT = 0x00008cdf;
    public const int GL_PIXEL_MAP_A_TO_A_SIZE = 0x00000cb9;
    public const int GL_CON_6_ATI = 0x00008947;
    public const int GL_OPERAND1_RGB = 0x00008591;
    public const int GL_TEXTURE_MAG_FILTER = 0x00002800;
    public const int GL_CURRENT_NORMAL = 0x00000b02;
    public const int GL_POST_CONVOLUTION_GREEN_SCALE_EXT = 0x0000801d;
    public const int GL_COLOR_INDEX2_EXT = 0x000080e3;
    public const int GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB = 0x00008517;
    public const int GL_MAP1_VERTEX_ATTRIB10_4_NV = 0x0000866a;
    public const int GL_TRANSPOSE_MODELVIEW_MATRIX = 0x000084e3;
    public const int GL_TEXTURE_RESIDENT_EXT = 0x00008067;
    public const int GL_ACTIVE_UNIFORM_MAX_LENGTH = 0x00008b87;
    public const int GL_ARRAY_ELEMENT_LOCK_FIRST_EXT = 0x000081a8;
    public const int GL_FRONT_AND_BACK = 0x00000408;
    public const int GL_COLOR_TABLE_FORMAT = 0x000080d8;
    public const int GL_MAX_VERTEX_UNIFORM_COMPONENTS = 0x00008b4a;
    public const int GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_SCALE_NV = 0x00008853;
    public const int GL_HISTOGRAM_GREEN_SIZE_EXT = 0x00008029;
    public const int GL_INTENSITY16F_ARB = 0x0000881d;
    public const int GL_ADD_SIGNED = 0x00008574;
    public const int GL_PASS_THROUGH_NV = 0x000086e6;
    public const int GL_FRAGMENT_LIGHT6_SGIX = 0x00008412;
    public const int GL_RED_SCALE = 0x00000d14;
    public const int GL_COMPARE_R_TO_TEXTURE = 0x0000884e;
    public const int GL_VERTEX_PROGRAM_BINDING_NV = 0x0000864a;
    public const int GL_VERTEX_ATTRIB_ARRAY8_NV = 0x00008658;
    public const int GL_DOT4_ATI = 0x00008967;
    public const int GL_ATTRIB_ARRAY_POINTER_NV = 0x00008645;
    public const int GL_NEAREST_CLIPMAP_NEAREST_SGIX = 0x0000844d;
    public const int GL_DEPTH_SCALE = 0x00000d1e;

    //
    // Functions
    //


    [DllImport("opengl32.dll", EntryPoint="glArrayElement"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(true)]
    public static extern void glArrayElement (int i);

    [DllImport("opengl32.dll", EntryPoint="glColorPointer"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(true)]
    public static extern void glColorPointer (int size, int type, int stride, bool [] pointer);

    [DllImport("opengl32.dll", EntryPoint="glColorPointer"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(true)]
    public static extern void glColorPointer (int size, int type, int stride, byte [] pointer);

    [DllImport("opengl32.dll", EntryPoint="glColorPointer"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(true)]
    public static extern void glColorPointer (int size, int type, int stride, short [] pointer);

    [DllImport("opengl32.dll", EntryPoint="glColorPointer"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(true)]
    public static extern void glColorPointer (int size, int type, int stride, int [] pointer);

    [DllImport("opengl32.dll", EntryPoint="glColorPointer"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(true)]
    public static extern void glColorPointer (int size, int type, int stride, float [] pointer);

    [DllImport("opengl32.dll", EntryPoint="glColorPointer"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(true)]
    public static extern void glColorPointer (int size, int type, int stride, double [] pointer);

    [DllImport("opengl32.dll", EntryPoint="glColorPointer"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(true)]
    public static extern void glColorPointer (int size, int type, int stride, string pointer);

    [DllImport("opengl32.dll", EntryPoint="glColorPointer"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(true)]
    public static extern void glColorPointer (int size, int type, int stride, IntPtr pointer);

    [DllImport("opengl32.dll", EntryPoint="glColorPointer"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(false)]
    public static extern void glColorPointer (int size, int type, int stride, ref sbyte pointer);

    [DllImport("opengl32.dll", EntryPoint="glColorPointer"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(false)]
    public static extern void glColorPointer (int size, int type, int stride, sbyte [] pointer);

    [DllImport("opengl32.dll", EntryPoint="glColorPointer"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(false)]
    public static extern void glColorPointer (int size, int type, int stride, sbyte [,] pointer);

    [DllImport("opengl32.dll", EntryPoint="glColorPointer"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(false)]
    public static extern void glColorPointer (int size, int type, int stride, sbyte [,,] pointer);

    [DllImport("opengl32.dll", EntryPoint="glColorPointer"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(false)]
    public static extern void glColorPointer (int size, int type, int stride, ref ushort pointer);

    [DllImport("opengl32.dll", EntryPoint="glColorPointer"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(false)]
    public static extern void glColorPointer (int size, int type, int stride, ushort [] pointer);

    [DllImport("opengl32.dll", EntryPoint="glColorPointer"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(false)]
    public static extern void glColorPointer (int size, int type, int stride, ushort [,] pointer);

    [DllImport("opengl32.dll", EntryPoint="glColorPointer"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(false)]
    public static extern void glColorPointer (int size, int type, int stride, ushort [,,] pointer);

    [DllImport("opengl32.dll", EntryPoint="glColorPointer"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(false)]
    public static extern void glColorPointer (int size, int type, int stride, ref uint pointer);

    [DllImport("opengl32.dll", EntryPoint="glColorPointer"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(false)]
    public static extern void glColorPointer (int size, int type, int stride, uint [] pointer);

    [DllImport("opengl32.dll", EntryPoint="glColorPointer"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(false)]
    public static extern void glColorPointer (int size, int type, int stride, uint [,] pointer);

    [DllImport("opengl32.dll", EntryPoint="glColorPointer"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(false)]
    public static extern void glColorPointer (int size, int type, int stride, uint [,,] pointer);

    [DllImport("opengl32.dll", EntryPoint="glColorPointer"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(false)]
    public static extern void glColorPointer (int size, int type, int stride, ref bool pointer);

    [DllImport("opengl32.dll", EntryPoint="glColorPointer"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(false)]
    public static extern void glColorPointer (int size, int type, int stride, bool [,] pointer);

    [DllImport("opengl32.dll", EntryPoint="glColorPointer"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(false)]
    public static extern void glColorPointer (int size, int type, int stride, bool [,,] pointer);

    [DllImport("opengl32.dll", EntryPoint="glColorPointer"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(false)]
    public static extern void glColorPointer (int size, int type, int stride, ref byte pointer);

    [DllImport("opengl32.dll", EntryPoint="glColorPointer"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(false)]
    public static extern void glColorPointer (int size, int type, int stride, byte [,] pointer);

    [DllImport("opengl32.dll", EntryPoint="glColorPointer"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(false)]
    public static extern void glColorPointer (int size, int type, int stride, byte [,,] pointer);

    [DllImport("opengl32.dll", EntryPoint="glColorPointer"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(false)]
    public static extern void glColorPointer (int size, int type, int stride, ref short pointer);

    [DllImport("opengl32.dll", EntryPoint="glColorPointer"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(false)]
    public static extern void glColorPointer (int size, int type, int stride, short [,] pointer);

    [DllImport("opengl32.dll", EntryPoint="glColorPointer"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(false)]
    public static extern void glColorPointer (int size, int type, int stride, short [,,] pointer);

    [DllImport("opengl32.dll", EntryPoint="glColorPointer"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(false)]
    public static extern void glColorPointer (int size, int type, int stride, ref int pointer);

    [DllImport("opengl32.dll", EntryPoint="glColorPointer"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(false)]
    public static extern void glColorPointer (int size, int type, int stride, int [,] pointer);

    [DllImport("opengl32.dll", EntryPoint="glColorPointer"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(false)]
    public static extern void glColorPointer (int size, int type, int stride, int [,,] pointer);

    [DllImport("opengl32.dll", EntryPoint="glColorPointer"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(false)]
    public static extern void glColorPointer (int size, int type, int stride, ref float pointer);

    [DllImport("opengl32.dll", EntryPoint="glColorPointer"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(false)]
    public static extern void glColorPointer (int size, int type, int stride, float [,] pointer);

    [DllImport("opengl32.dll", EntryPoint="glColorPointer"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(false)]
    public static extern void glColorPointer (int size, int type, int stride, float [,,] pointer);

    [DllImport("opengl32.dll", EntryPoint="glColorPointer"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(false)]
    public static extern void glColorPointer (int size, int type, int stride, ref double pointer);

    [DllImport("opengl32.dll", EntryPoint="glColorPointer"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(false)]
    public static extern void glColorPointer (int size, int type, int stride, double [,] pointer);

    [DllImport("opengl32.dll", EntryPoint="glColorPointer"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(false)]
    public static extern void glColorPointer (int size, int type, int stride, double [,,] pointer);

    [DllImport("opengl32.dll", EntryPoint="glDisableClientState"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(true)]
    public static extern void glDisableClientState (int array);

    [DllImport("opengl32.dll", EntryPoint="glDrawArrays"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(true)]
    public static extern void glDrawArrays (int mode, int first, int count);

    [DllImport("opengl32.dll", EntryPoint="glDrawElements"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(true)]
    public static extern void glDrawElements (int mode, int count, int type, bool [] indices);

    [DllImport("opengl32.dll", EntryPoint="glDrawElements"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(true)]
    public static extern void glDrawElements (int mode, int count, int type, byte [] indices);

    [DllImport("opengl32.dll", EntryPoint="glDrawElements"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(true)]
    public static extern void glDrawElements (int mode, int count, int type, short [] indices);

    [DllImport("opengl32.dll", EntryPoint="glDrawElements"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(true)]
    public static extern void glDrawElements (int mode, int count, int type, int [] indices);

    [DllImport("opengl32.dll", EntryPoint="glDrawElements"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(true)]
    public static extern void glDrawElements (int mode, int count, int type, float [] indices);

    [DllImport("opengl32.dll", EntryPoint="glDrawElements"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(true)]
    public static extern void glDrawElements (int mode, int count, int type, double [] indices);

    [DllImport("opengl32.dll", EntryPoint="glDrawElements"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(true)]
    public static extern void glDrawElements (int mode, int count, int type, string indices);

    [DllImport("opengl32.dll", EntryPoint="glDrawElements"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(true)]
    public static extern void glDrawElements (int mode, int count, int type, IntPtr indices);

    [DllImport("opengl32.dll", EntryPoint="glDrawElements"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(false)]
    public static extern void glDrawElements (int mode, int count, int type, ref sbyte indices);

    [DllImport("opengl32.dll", EntryPoint="glDrawElements"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(false)]
    public static extern void glDrawElements (int mode, int count, int type, sbyte [] indices);

    [DllImport("opengl32.dll", EntryPoint="glDrawElements"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(false)]
    public static extern void glDrawElements (int mode, int count, int type, sbyte [,] indices);

    [DllImport("opengl32.dll", EntryPoint="glDrawElements"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(false)]
    public static extern void glDrawElements (int mode, int count, int type, sbyte [,,] indices);

    [DllImport("opengl32.dll", EntryPoint="glDrawElements"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(false)]
    public static extern void glDrawElements (int mode, int count, int type, ref ushort indices);

    [DllImport("opengl32.dll", EntryPoint="glDrawElements"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(false)]
    public static extern void glDrawElements (int mode, int count, int type, ushort [] indices);

    [DllImport("opengl32.dll", EntryPoint="glDrawElements"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(false)]
    public static extern void glDrawElements (int mode, int count, int type, ushort [,] indices);

    [DllImport("opengl32.dll", EntryPoint="glDrawElements"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(false)]
    public static extern void glDrawElements (int mode, int count, int type, ushort [,,] indices);

    [DllImport("opengl32.dll", EntryPoint="glDrawElements"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(false)]
    public static extern void glDrawElements (int mode, int count, int type, ref uint indices);

    [DllImport("opengl32.dll", EntryPoint="glDrawElements"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(false)]
    public static extern void glDrawElements (int mode, int count, int type, uint [] indices);

    [DllImport("opengl32.dll", EntryPoint="glDrawElements"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(false)]
    public static extern void glDrawElements (int mode, int count, int type, uint [,] indices);

    [DllImport("opengl32.dll", EntryPoint="glDrawElements"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(false)]
    public static extern void glDrawElements (int mode, int count, int type, uint [,,] indices);

    [DllImport("opengl32.dll", EntryPoint="glDrawElements"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(false)]
    public static extern void glDrawElements (int mode, int count, int type, ref bool indices);

    [DllImport("opengl32.dll", EntryPoint="glDrawElements"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(false)]
    public static extern void glDrawElements (int mode, int count, int type, bool [,] indices);

    [DllImport("opengl32.dll", EntryPoint="glDrawElements"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(false)]
    public static extern void glDrawElements (int mode, int count, int type, bool [,,] indices);

    [DllImport("opengl32.dll", EntryPoint="glDrawElements"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(false)]
    public static extern void glDrawElements (int mode, int count, int type, ref byte indices);

    [DllImport("opengl32.dll", EntryPoint="glDrawElements"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(false)]
    public static extern void glDrawElements (int mode, int count, int type, byte [,] indices);

    [DllImport("opengl32.dll", EntryPoint="glDrawElements"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(false)]
    public static extern void glDrawElements (int mode, int count, int type, byte [,,] indices);

    [DllImport("opengl32.dll", EntryPoint="glDrawElements"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(false)]
    public static extern void glDrawElements (int mode, int count, int type, ref short indices);

    [DllImport("opengl32.dll", EntryPoint="glDrawElements"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(false)]
    public static extern void glDrawElements (int mode, int count, int type, short [,] indices);

    [DllImport("opengl32.dll", EntryPoint="glDrawElements"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(false)]
    public static extern void glDrawElements (int mode, int count, int type, short [,,] indices);

    [DllImport("opengl32.dll", EntryPoint="glDrawElements"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(false)]
    public static extern void glDrawElements (int mode, int count, int type, ref int indices);

    [DllImport("opengl32.dll", EntryPoint="glDrawElements"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(false)]
    public static extern void glDrawElements (int mode, int count, int type, int [,] indices);

    [DllImport("opengl32.dll", EntryPoint="glDrawElements"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(false)]
    public static extern void glDrawElements (int mode, int count, int type, int [,,] indices);

    [DllImport("opengl32.dll", EntryPoint="glDrawElements"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(false)]
    public static extern void glDrawElements (int mode, int count, int type, ref float indices);

    [DllImport("opengl32.dll", EntryPoint="glDrawElements"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(false)]
    public static extern void glDrawElements (int mode, int count, int type, float [,] indices);

    [DllImport("opengl32.dll", EntryPoint="glDrawElements"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(false)]
    public static extern void glDrawElements (int mode, int count, int type, float [,,] indices);

    [DllImport("opengl32.dll", EntryPoint="glDrawElements"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(false)]
    public static extern void glDrawElements (int mode, int count, int type, ref double indices);

    [DllImport("opengl32.dll", EntryPoint="glDrawElements"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(false)]
    public static extern void glDrawElements (int mode, int count, int type, double [,] indices);

    [DllImport("opengl32.dll", EntryPoint="glDrawElements"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(false)]
    public static extern void glDrawElements (int mode, int count, int type, double [,,] indices);

    [DllImport("opengl32.dll", EntryPoint="glEdgeFlagPointer"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(true)]
    public static extern void glEdgeFlagPointer (int stride, bool [] pointer);

    [DllImport("opengl32.dll", EntryPoint="glEdgeFlagPointer"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(true)]
    public static extern void glEdgeFlagPointer (int stride, byte [] pointer);

    [DllImport("opengl32.dll", EntryPoint="glEdgeFlagPointer"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(true)]
    public static extern void glEdgeFlagPointer (int stride, short [] pointer);

    [DllImport("opengl32.dll", EntryPoint="glEdgeFlagPointer"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(true)]
    public static extern void glEdgeFlagPointer (int stride, int [] pointer);

    [DllImport("opengl32.dll", EntryPoint="glEdgeFlagPointer"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(true)]
    public static extern void glEdgeFlagPointer (int stride, float [] pointer);

    [DllImport("opengl32.dll", EntryPoint="glEdgeFlagPointer"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(true)]
    public static extern void glEdgeFlagPointer (int stride, double [] pointer);

    [DllImport("opengl32.dll", EntryPoint="glEdgeFlagPointer"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(true)]
    public static extern void glEdgeFlagPointer (int stride, string pointer);

    [DllImport("opengl32.dll", EntryPoint="glEdgeFlagPointer"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(true)]
    public static extern void glEdgeFlagPointer (int stride, IntPtr pointer);

    [DllImport("opengl32.dll", EntryPoint="glEdgeFlagPointer"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(false)]
    public static extern void glEdgeFlagPointer (int stride, ref sbyte pointer);

    [DllImport("opengl32.dll", EntryPoint="glEdgeFlagPointer"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(false)]
    public static extern void glEdgeFlagPointer (int stride, sbyte [] pointer);

    [DllImport("opengl32.dll", EntryPoint="glEdgeFlagPointer"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(false)]
    public static extern void glEdgeFlagPointer (int stride, sbyte [,] pointer);

    [DllImport("opengl32.dll", EntryPoint="glEdgeFlagPointer"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(false)]
    public static extern void glEdgeFlagPointer (int stride, sbyte [,,] pointer);

    [DllImport("opengl32.dll", EntryPoint="glEdgeFlagPointer"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(false)]
    public static extern void glEdgeFlagPointer (int stride, ref ushort pointer);

    [DllImport("opengl32.dll", EntryPoint="glEdgeFlagPointer"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(false)]
    public static extern void glEdgeFlagPointer (int stride, ushort [] pointer);

    [DllImport("opengl32.dll", EntryPoint="glEdgeFlagPointer"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(false)]
    public static extern void glEdgeFlagPointer (int stride, ushort [,] pointer);

    [DllImport("opengl32.dll", EntryPoint="glEdgeFlagPointer"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(false)]
    public static extern void glEdgeFlagPointer (int stride, ushort [,,] pointer);

    [DllImport("opengl32.dll", EntryPoint="glEdgeFlagPointer"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(false)]
    public static extern void glEdgeFlagPointer (int stride, ref uint pointer);

    [DllImport("opengl32.dll", EntryPoint="glEdgeFlagPointer"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(false)]
    public static extern void glEdgeFlagPointer (int stride, uint [] pointer);

    [DllImport("opengl32.dll", EntryPoint="glEdgeFlagPointer"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(false)]
    public static extern void glEdgeFlagPointer (int stride, uint [,] pointer);

    [DllImport("opengl32.dll", EntryPoint="glEdgeFlagPointer"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(false)]
    public static extern void glEdgeFlagPointer (int stride, uint [,,] pointer);

    [DllImport("opengl32.dll", EntryPoint="glEdgeFlagPointer"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(false)]
    public static extern void glEdgeFlagPointer (int stride, ref bool pointer);

    [DllImport("opengl32.dll", EntryPoint="glEdgeFlagPointer"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(false)]
    public static extern void glEdgeFlagPointer (int stride, bool [,] pointer);

    [DllImport("opengl32.dll", EntryPoint="glEdgeFlagPointer"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(false)]
    public static extern void glEdgeFlagPointer (int stride, bool [,,] pointer);

    [DllImport("opengl32.dll", EntryPoint="glEdgeFlagPointer"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(false)]
    public static extern void glEdgeFlagPointer (int stride, ref byte pointer);

    [DllImport("opengl32.dll", EntryPoint="glEdgeFlagPointer"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(false)]
    public static extern void glEdgeFlagPointer (int stride, byte [,] pointer);

    [DllImport("opengl32.dll", EntryPoint="glEdgeFlagPointer"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(false)]
    public static extern void glEdgeFlagPointer (int stride, byte [,,] pointer);

    [DllImport("opengl32.dll", EntryPoint="glEdgeFlagPointer"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(false)]
    public static extern void glEdgeFlagPointer (int stride, ref short pointer);

    [DllImport("opengl32.dll", EntryPoint="glEdgeFlagPointer"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(false)]
    public static extern void glEdgeFlagPointer (int stride, short [,] pointer);

    [DllImport("opengl32.dll", EntryPoint="glEdgeFlagPointer"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(false)]
    public static extern void glEdgeFlagPointer (int stride, short [,,] pointer);

    [DllImport("opengl32.dll", EntryPoint="glEdgeFlagPointer"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(false)]
    public static extern void glEdgeFlagPointer (int stride, ref int pointer);

    [DllImport("opengl32.dll", EntryPoint="glEdgeFlagPointer"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(false)]
    public static extern void glEdgeFlagPointer (int stride, int [,] pointer);

    [DllImport("opengl32.dll", EntryPoint="glEdgeFlagPointer"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(false)]
    public static extern void glEdgeFlagPointer (int stride, int [,,] pointer);

    [DllImport("opengl32.dll", EntryPoint="glEdgeFlagPointer"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(false)]
    public static extern void glEdgeFlagPointer (int stride, ref float pointer);

    [DllImport("opengl32.dll", EntryPoint="glEdgeFlagPointer"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(false)]
    public static extern void glEdgeFlagPointer (int stride, float [,] pointer);

    [DllImport("opengl32.dll", EntryPoint="glEdgeFlagPointer"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(false)]
    public static extern void glEdgeFlagPointer (int stride, float [,,] pointer);

    [DllImport("opengl32.dll", EntryPoint="glEdgeFlagPointer"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(false)]
    public static extern void glEdgeFlagPointer (int stride, ref double pointer);

    [DllImport("opengl32.dll", EntryPoint="glEdgeFlagPointer"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(false)]
    public static extern void glEdgeFlagPointer (int stride, double [,] pointer);

    [DllImport("opengl32.dll", EntryPoint="glEdgeFlagPointer"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(false)]
    public static extern void glEdgeFlagPointer (int stride, double [,,] pointer);

    [DllImport("opengl32.dll", EntryPoint="glEnableClientState"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(true)]
    public static extern void glEnableClientState (int array);

    [DllImport("opengl32.dll", EntryPoint="glGetPointerv"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(true)]
    public static extern void glGetPointerv (int pname, [Out] bool [] arg_params);

    [DllImport("opengl32.dll", EntryPoint="glGetPointerv"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(true)]
    public static extern void glGetPointerv (int pname, [Out] byte [] arg_params);

    [DllImport("opengl32.dll", EntryPoint="glGetPointerv"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(true)]
    public static extern void glGetPointerv (int pname, [Out] short [] arg_params);

    [DllImport("opengl32.dll", EntryPoint="glGetPointerv"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(true)]
    public static extern void glGetPointerv (int pname, [Out] int [] arg_params);

    [DllImport("opengl32.dll", EntryPoint="glGetPointerv"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(true)]
    public static extern void glGetPointerv (int pname, [Out] float [] arg_params);

    [DllImport("opengl32.dll", EntryPoint="glGetPointerv"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(true)]
    public static extern void glGetPointerv (int pname, [Out] double [] arg_params);

    [DllImport("opengl32.dll", EntryPoint="glGetPointerv"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(true)]
    public static extern void glGetPointerv (int pname, IntPtr arg_params);

    [DllImport("opengl32.dll", EntryPoint="glGetPointerv"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(false)]
    public static extern void glGetPointerv (int pname, out bool arg_params);

    [DllImport("opengl32.dll", EntryPoint="glGetPointerv"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(false)]
    public static extern void glGetPointerv (int pname, out byte arg_params);

    [DllImport("opengl32.dll", EntryPoint="glGetPointerv"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(false)]
    public static extern void glGetPointerv (int pname, out short arg_params);

    [DllImport("opengl32.dll", EntryPoint="glGetPointerv"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(false)]
    public static extern void glGetPointerv (int pname, out int arg_params);

    [DllImport("opengl32.dll", EntryPoint="glGetPointerv"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(false)]
    public static extern void glGetPointerv (int pname, out float arg_params);

    [DllImport("opengl32.dll", EntryPoint="glGetPointerv"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(false)]
    public static extern void glGetPointerv (int pname, out double arg_params);

    [DllImport("opengl32.dll", EntryPoint="glGetPointerv"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(false)]
    public static extern void glGetPointerv (int pname, out sbyte arg_params);

    [DllImport("opengl32.dll", EntryPoint="glGetPointerv"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(false)]
    public static extern void glGetPointerv (int pname, [Out] sbyte [] arg_params);

    [DllImport("opengl32.dll", EntryPoint="glGetPointerv"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(false)]
    public static extern void glGetPointerv (int pname, out ushort arg_params);

    [DllImport("opengl32.dll", EntryPoint="glGetPointerv"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(false)]
    public static extern void glGetPointerv (int pname, [Out] ushort [] arg_params);

    [DllImport("opengl32.dll", EntryPoint="glGetPointerv"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(false)]
    public static extern void glGetPointerv (int pname, out uint arg_params);

    [DllImport("opengl32.dll", EntryPoint="glGetPointerv"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(false)]
    public static extern void glGetPointerv (int pname, [Out] uint [] arg_params);

    [DllImport("opengl32.dll", EntryPoint="glIndexPointer"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(true)]
    public static extern void glIndexPointer (int type, int stride, bool [] pointer);

    [DllImport("opengl32.dll", EntryPoint="glIndexPointer"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(true)]
    public static extern void glIndexPointer (int type, int stride, byte [] pointer);

    [DllImport("opengl32.dll", EntryPoint="glIndexPointer"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(true)]
    public static extern void glIndexPointer (int type, int stride, short [] pointer);

    [DllImport("opengl32.dll", EntryPoint="glIndexPointer"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(true)]
    public static extern void glIndexPointer (int type, int stride, int [] pointer);

    [DllImport("opengl32.dll", EntryPoint="glIndexPointer"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(true)]
    public static extern void glIndexPointer (int type, int stride, float [] pointer);

    [DllImport("opengl32.dll", EntryPoint="glIndexPointer"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(true)]
    public static extern void glIndexPointer (int type, int stride, double [] pointer);

    [DllImport("opengl32.dll", EntryPoint="glIndexPointer"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(true)]
    public static extern void glIndexPointer (int type, int stride, string pointer);

    [DllImport("opengl32.dll", EntryPoint="glIndexPointer"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(true)]
    public static extern void glIndexPointer (int type, int stride, IntPtr pointer);

    [DllImport("opengl32.dll", EntryPoint="glIndexPointer"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(false)]
    public static extern void glIndexPointer (int type, int stride, ref sbyte pointer);

    [DllImport("opengl32.dll", EntryPoint="glIndexPointer"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(false)]
    public static extern void glIndexPointer (int type, int stride, sbyte [] pointer);

    [DllImport("opengl32.dll", EntryPoint="glIndexPointer"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(false)]
    public static extern void glIndexPointer (int type, int stride, sbyte [,] pointer);

    [DllImport("opengl32.dll", EntryPoint="glIndexPointer"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(false)]
    public static extern void glIndexPointer (int type, int stride, sbyte [,,] pointer);

    [DllImport("opengl32.dll", EntryPoint="glIndexPointer"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(false)]
    public static extern void glIndexPointer (int type, int stride, ref ushort pointer);

    [DllImport("opengl32.dll", EntryPoint="glIndexPointer"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(false)]
    public static extern void glIndexPointer (int type, int stride, ushort [] pointer);

    [DllImport("opengl32.dll", EntryPoint="glIndexPointer"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(false)]
    public static extern void glIndexPointer (int type, int stride, ushort [,] pointer);

    [DllImport("opengl32.dll", EntryPoint="glIndexPointer"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(false)]
    public static extern void glIndexPointer (int type, int stride, ushort [,,] pointer);

    [DllImport("opengl32.dll", EntryPoint="glIndexPointer"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(false)]
    public static extern void glIndexPointer (int type, int stride, ref uint pointer);

    [DllImport("opengl32.dll", EntryPoint="glIndexPointer"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(false)]
    public static extern void glIndexPointer (int type, int stride, uint [] pointer);

    [DllImport("opengl32.dll", EntryPoint="glIndexPointer"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(false)]
    public static extern void glIndexPointer (int type, int stride, uint [,] pointer);

    [DllImport("opengl32.dll", EntryPoint="glIndexPointer"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(false)]
    public static extern void glIndexPointer (int type, int stride, uint [,,] pointer);

    [DllImport("opengl32.dll", EntryPoint="glIndexPointer"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(false)]
    public static extern void glIndexPointer (int type, int stride, ref bool pointer);

    [DllImport("opengl32.dll", EntryPoint="glIndexPointer"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(false)]
    public static extern void glIndexPointer (int type, int stride, bool [,] pointer);

    [DllImport("opengl32.dll", EntryPoint="glIndexPointer"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(false)]
    public static extern void glIndexPointer (int type, int stride, bool [,,] pointer);

    [DllImport("opengl32.dll", EntryPoint="glIndexPointer"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(false)]
    public static extern void glIndexPointer (int type, int stride, ref byte pointer);

    [DllImport("opengl32.dll", EntryPoint="glIndexPointer"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(false)]
    public static extern void glIndexPointer (int type, int stride, byte [,] pointer);

    [DllImport("opengl32.dll", EntryPoint="glIndexPointer"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(false)]
    public static extern void glIndexPointer (int type, int stride, byte [,,] pointer);

    [DllImport("opengl32.dll", EntryPoint="glIndexPointer"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(false)]
    public static extern void glIndexPointer (int type, int stride, ref short pointer);

    [DllImport("opengl32.dll", EntryPoint="glIndexPointer"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(false)]
    public static extern void glIndexPointer (int type, int stride, short [,] pointer);

    [DllImport("opengl32.dll", EntryPoint="glIndexPointer"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(false)]
    public static extern void glIndexPointer (int type, int stride, short [,,] pointer);

    [DllImport("opengl32.dll", EntryPoint="glIndexPointer"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(false)]
    public static extern void glIndexPointer (int type, int stride, ref int pointer);

    [DllImport("opengl32.dll", EntryPoint="glIndexPointer"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(false)]
    public static extern void glIndexPointer (int type, int stride, int [,] pointer);

    [DllImport("opengl32.dll", EntryPoint="glIndexPointer"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(false)]
    public static extern void glIndexPointer (int type, int stride, int [,,] pointer);

    [DllImport("opengl32.dll", EntryPoint="glIndexPointer"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(false)]
    public static extern void glIndexPointer (int type, int stride, ref float pointer);

    [DllImport("opengl32.dll", EntryPoint="glIndexPointer"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(false)]
    public static extern void glIndexPointer (int type, int stride, float [,] pointer);

    [DllImport("opengl32.dll", EntryPoint="glIndexPointer"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(false)]
    public static extern void glIndexPointer (int type, int stride, float [,,] pointer);

    [DllImport("opengl32.dll", EntryPoint="glIndexPointer"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(false)]
    public static extern void glIndexPointer (int type, int stride, ref double pointer);

    [DllImport("opengl32.dll", EntryPoint="glIndexPointer"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(false)]
    public static extern void glIndexPointer (int type, int stride, double [,] pointer);

    [DllImport("opengl32.dll", EntryPoint="glIndexPointer"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(false)]
    public static extern void glIndexPointer (int type, int stride, double [,,] pointer);

    [DllImport("opengl32.dll", EntryPoint="glInterleavedArrays"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(true)]
    public static extern void glInterleavedArrays (int format, int stride, bool [] pointer);

    [DllImport("opengl32.dll", EntryPoint="glInterleavedArrays"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(true)]
    public static extern void glInterleavedArrays (int format, int stride, byte [] pointer);

    [DllImport("opengl32.dll", EntryPoint="glInterleavedArrays"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(true)]
    public static extern void glInterleavedArrays (int format, int stride, short [] pointer);

    [DllImport("opengl32.dll", EntryPoint="glInterleavedArrays"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(true)]
    public static extern void glInterleavedArrays (int format, int stride, int [] pointer);

    [DllImport("opengl32.dll", EntryPoint="glInterleavedArrays"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(true)]
    public static extern void glInterleavedArrays (int format, int stride, float [] pointer);

    [DllImport("opengl32.dll", EntryPoint="glInterleavedArrays"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(true)]
    public static extern void glInterleavedArrays (int format, int stride, double [] pointer);

    [DllImport("opengl32.dll", EntryPoint="glInterleavedArrays"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(true)]
    public static extern void glInterleavedArrays (int format, int stride, string pointer);

    [DllImport("opengl32.dll", EntryPoint="glInterleavedArrays"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(true)]
    public static extern void glInterleavedArrays (int format, int stride, IntPtr pointer);

    [DllImport("opengl32.dll", EntryPoint="glInterleavedArrays"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(false)]
    public static extern void glInterleavedArrays (int format, int stride, ref sbyte pointer);

    [DllImport("opengl32.dll", EntryPoint="glInterleavedArrays"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(false)]
    public static extern void glInterleavedArrays (int format, int stride, sbyte [] pointer);

    [DllImport("opengl32.dll", EntryPoint="glInterleavedArrays"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(false)]
    public static extern void glInterleavedArrays (int format, int stride, sbyte [,] pointer);

    [DllImport("opengl32.dll", EntryPoint="glInterleavedArrays"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(false)]
    public static extern void glInterleavedArrays (int format, int stride, sbyte [,,] pointer);

    [DllImport("opengl32.dll", EntryPoint="glInterleavedArrays"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(false)]
    public static extern void glInterleavedArrays (int format, int stride, ref ushort pointer);

    [DllImport("opengl32.dll", EntryPoint="glInterleavedArrays"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(false)]
    public static extern void glInterleavedArrays (int format, int stride, ushort [] pointer);

    [DllImport("opengl32.dll", EntryPoint="glInterleavedArrays"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(false)]
    public static extern void glInterleavedArrays (int format, int stride, ushort [,] pointer);

    [DllImport("opengl32.dll", EntryPoint="glInterleavedArrays"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(false)]
    public static extern void glInterleavedArrays (int format, int stride, ushort [,,] pointer);

    [DllImport("opengl32.dll", EntryPoint="glInterleavedArrays"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(false)]
    public static extern void glInterleavedArrays (int format, int stride, ref uint pointer);

    [DllImport("opengl32.dll", EntryPoint="glInterleavedArrays"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(false)]
    public static extern void glInterleavedArrays (int format, int stride, uint [] pointer);

    [DllImport("opengl32.dll", EntryPoint="glInterleavedArrays"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(false)]
    public static extern void glInterleavedArrays (int format, int stride, uint [,] pointer);

    [DllImport("opengl32.dll", EntryPoint="glInterleavedArrays"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(false)]
    public static extern void glInterleavedArrays (int format, int stride, uint [,,] pointer);

    [DllImport("opengl32.dll", EntryPoint="glInterleavedArrays"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(false)]
    public static extern void glInterleavedArrays (int format, int stride, ref bool pointer);

    [DllImport("opengl32.dll", EntryPoint="glInterleavedArrays"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(false)]
    public static extern void glInterleavedArrays (int format, int stride, bool [,] pointer);

    [DllImport("opengl32.dll", EntryPoint="glInterleavedArrays"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(false)]
    public static extern void glInterleavedArrays (int format, int stride, bool [,,] pointer);

    [DllImport("opengl32.dll", EntryPoint="glInterleavedArrays"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(false)]
    public static extern void glInterleavedArrays (int format, int stride, ref byte pointer);

    [DllImport("opengl32.dll", EntryPoint="glInterleavedArrays"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(false)]
    public static extern void glInterleavedArrays (int format, int stride, byte [,] pointer);

    [DllImport("opengl32.dll", EntryPoint="glInterleavedArrays"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(false)]
    public static extern void glInterleavedArrays (int format, int stride, byte [,,] pointer);

    [DllImport("opengl32.dll", EntryPoint="glInterleavedArrays"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(false)]
    public static extern void glInterleavedArrays (int format, int stride, ref short pointer);

    [DllImport("opengl32.dll", EntryPoint="glInterleavedArrays"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(false)]
    public static extern void glInterleavedArrays (int format, int stride, short [,] pointer);

    [DllImport("opengl32.dll", EntryPoint="glInterleavedArrays"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(false)]
    public static extern void glInterleavedArrays (int format, int stride, short [,,] pointer);

    [DllImport("opengl32.dll", EntryPoint="glInterleavedArrays"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(false)]
    public static extern void glInterleavedArrays (int format, int stride, ref int pointer);

    [DllImport("opengl32.dll", EntryPoint="glInterleavedArrays"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(false)]
    public static extern void glInterleavedArrays (int format, int stride, int [,] pointer);

    [DllImport("opengl32.dll", EntryPoint="glInterleavedArrays"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(false)]
    public static extern void glInterleavedArrays (int format, int stride, int [,,] pointer);

    [DllImport("opengl32.dll", EntryPoint="glInterleavedArrays"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(false)]
    public static extern void glInterleavedArrays (int format, int stride, ref float pointer);

    [DllImport("opengl32.dll", EntryPoint="glInterleavedArrays"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(false)]
    public static extern void glInterleavedArrays (int format, int stride, float [,] pointer);

    [DllImport("opengl32.dll", EntryPoint="glInterleavedArrays"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(false)]
    public static extern void glInterleavedArrays (int format, int stride, float [,,] pointer);

    [DllImport("opengl32.dll", EntryPoint="glInterleavedArrays"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(false)]
    public static extern void glInterleavedArrays (int format, int stride, ref double pointer);

    [DllImport("opengl32.dll", EntryPoint="glInterleavedArrays"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(false)]
    public static extern void glInterleavedArrays (int format, int stride, double [,] pointer);

    [DllImport("opengl32.dll", EntryPoint="glInterleavedArrays"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(false)]
    public static extern void glInterleavedArrays (int format, int stride, double [,,] pointer);

    [DllImport("opengl32.dll", EntryPoint="glNormalPointer"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(true)]
    public static extern void glNormalPointer (int type, int stride, bool [] pointer);

    [DllImport("opengl32.dll", EntryPoint="glNormalPointer"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(true)]
    public static extern void glNormalPointer (int type, int stride, byte [] pointer);

    [DllImport("opengl32.dll", EntryPoint="glNormalPointer"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(true)]
    public static extern void glNormalPointer (int type, int stride, short [] pointer);

    [DllImport("opengl32.dll", EntryPoint="glNormalPointer"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(true)]
    public static extern void glNormalPointer (int type, int stride, int [] pointer);

    [DllImport("opengl32.dll", EntryPoint="glNormalPointer"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(true)]
    public static extern void glNormalPointer (int type, int stride, float [] pointer);

    [DllImport("opengl32.dll", EntryPoint="glNormalPointer"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(true)]
    public static extern void glNormalPointer (int type, int stride, double [] pointer);

    [DllImport("opengl32.dll", EntryPoint="glNormalPointer"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(true)]
    public static extern void glNormalPointer (int type, int stride, string pointer);

    [DllImport("opengl32.dll", EntryPoint="glNormalPointer"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(true)]
    public static extern void glNormalPointer (int type, int stride, IntPtr pointer);

    [DllImport("opengl32.dll", EntryPoint="glNormalPointer"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(false)]
    public static extern void glNormalPointer (int type, int stride, ref sbyte pointer);

    [DllImport("opengl32.dll", EntryPoint="glNormalPointer"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(false)]
    public static extern void glNormalPointer (int type, int stride, sbyte [] pointer);

    [DllImport("opengl32.dll", EntryPoint="glNormalPointer"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(false)]
    public static extern void glNormalPointer (int type, int stride, sbyte [,] pointer);

    [DllImport("opengl32.dll", EntryPoint="glNormalPointer"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(false)]
    public static extern void glNormalPointer (int type, int stride, sbyte [,,] pointer);

    [DllImport("opengl32.dll", EntryPoint="glNormalPointer"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(false)]
    public static extern void glNormalPointer (int type, int stride, ref ushort pointer);

    [DllImport("opengl32.dll", EntryPoint="glNormalPointer"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(false)]
    public static extern void glNormalPointer (int type, int stride, ushort [] pointer);

    [DllImport("opengl32.dll", EntryPoint="glNormalPointer"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(false)]
    public static extern void glNormalPointer (int type, int stride, ushort [,] pointer);

    [DllImport("opengl32.dll", EntryPoint="glNormalPointer"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(false)]
    public static extern void glNormalPointer (int type, int stride, ushort [,,] pointer);

    [DllImport("opengl32.dll", EntryPoint="glNormalPointer"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(false)]
    public static extern void glNormalPointer (int type, int stride, ref uint pointer);

    [DllImport("opengl32.dll", EntryPoint="glNormalPointer"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(false)]
    public static extern void glNormalPointer (int type, int stride, uint [] pointer);

    [DllImport("opengl32.dll", EntryPoint="glNormalPointer"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(false)]
    public static extern void glNormalPointer (int type, int stride, uint [,] pointer);

    [DllImport("opengl32.dll", EntryPoint="glNormalPointer"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(false)]
    public static extern void glNormalPointer (int type, int stride, uint [,,] pointer);

    [DllImport("opengl32.dll", EntryPoint="glNormalPointer"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(false)]
    public static extern void glNormalPointer (int type, int stride, ref bool pointer);

    [DllImport("opengl32.dll", EntryPoint="glNormalPointer"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(false)]
    public static extern void glNormalPointer (int type, int stride, bool [,] pointer);

    [DllImport("opengl32.dll", EntryPoint="glNormalPointer"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(false)]
    public static extern void glNormalPointer (int type, int stride, bool [,,] pointer);

    [DllImport("opengl32.dll", EntryPoint="glNormalPointer"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(false)]
    public static extern void glNormalPointer (int type, int stride, ref byte pointer);

    [DllImport("opengl32.dll", EntryPoint="glNormalPointer"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(false)]
    public static extern void glNormalPointer (int type, int stride, byte [,] pointer);

    [DllImport("opengl32.dll", EntryPoint="glNormalPointer"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(false)]
    public static extern void glNormalPointer (int type, int stride, byte [,,] pointer);

    [DllImport("opengl32.dll", EntryPoint="glNormalPointer"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(false)]
    public static extern void glNormalPointer (int type, int stride, ref short pointer);

    [DllImport("opengl32.dll", EntryPoint="glNormalPointer"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(false)]
    public static extern void glNormalPointer (int type, int stride, short [,] pointer);

    [DllImport("opengl32.dll", EntryPoint="glNormalPointer"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(false)]
    public static extern void glNormalPointer (int type, int stride, short [,,] pointer);

    [DllImport("opengl32.dll", EntryPoint="glNormalPointer"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(false)]
    public static extern void glNormalPointer (int type, int stride, ref int pointer);

    [DllImport("opengl32.dll", EntryPoint="glNormalPointer"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(false)]
    public static extern void glNormalPointer (int type, int stride, int [,] pointer);

    [DllImport("opengl32.dll", EntryPoint="glNormalPointer"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(false)]
    public static extern void glNormalPointer (int type, int stride, int [,,] pointer);

    [DllImport("opengl32.dll", EntryPoint="glNormalPointer"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(false)]
    public static extern void glNormalPointer (int type, int stride, ref float pointer);

    [DllImport("opengl32.dll", EntryPoint="glNormalPointer"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(false)]
    public static extern void glNormalPointer (int type, int stride, float [,] pointer);

    [DllImport("opengl32.dll", EntryPoint="glNormalPointer"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(false)]
    public static extern void glNormalPointer (int type, int stride, float [,,] pointer);

    [DllImport("opengl32.dll", EntryPoint="glNormalPointer"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(false)]
    public static extern void glNormalPointer (int type, int stride, ref double pointer);

    [DllImport("opengl32.dll", EntryPoint="glNormalPointer"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(false)]
    public static extern void glNormalPointer (int type, int stride, double [,] pointer);

    [DllImport("opengl32.dll", EntryPoint="glNormalPointer"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(false)]
    public static extern void glNormalPointer (int type, int stride, double [,,] pointer);

    [DllImport("opengl32.dll", EntryPoint="glTexCoordPointer"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(true)]
    public static extern void glTexCoordPointer (int size, int type, int stride, bool [] pointer);

    [DllImport("opengl32.dll", EntryPoint="glTexCoordPointer"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(true)]
    public static extern void glTexCoordPointer (int size, int type, int stride, byte [] pointer);

    [DllImport("opengl32.dll", EntryPoint="glTexCoordPointer"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(true)]
    public static extern void glTexCoordPointer (int size, int type, int stride, short [] pointer);

    [DllImport("opengl32.dll", EntryPoint="glTexCoordPointer"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(true)]
    public static extern void glTexCoordPointer (int size, int type, int stride, int [] pointer);

    [DllImport("opengl32.dll", EntryPoint="glTexCoordPointer"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(true)]
    public static extern void glTexCoordPointer (int size, int type, int stride, float [] pointer);

    [DllImport("opengl32.dll", EntryPoint="glTexCoordPointer"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(true)]
    public static extern void glTexCoordPointer (int size, int type, int stride, double [] pointer);

    [DllImport("opengl32.dll", EntryPoint="glTexCoordPointer"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(true)]
    public static extern void glTexCoordPointer (int size, int type, int stride, string pointer);

    [DllImport("opengl32.dll", EntryPoint="glTexCoordPointer"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(true)]
    public static extern void glTexCoordPointer (int size, int type, int stride, IntPtr pointer);

    [DllImport("opengl32.dll", EntryPoint="glTexCoordPointer"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(false)]
    public static extern void glTexCoordPointer (int size, int type, int stride, ref sbyte pointer);

    [DllImport("opengl32.dll", EntryPoint="glTexCoordPointer"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(false)]
    public static extern void glTexCoordPointer (int size, int type, int stride, sbyte [] pointer);

    [DllImport("opengl32.dll", EntryPoint="glTexCoordPointer"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(false)]
    public static extern void glTexCoordPointer (int size, int type, int stride, sbyte [,] pointer);

    [DllImport("opengl32.dll", EntryPoint="glTexCoordPointer"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(false)]
    public static extern void glTexCoordPointer (int size, int type, int stride, sbyte [,,] pointer);

    [DllImport("opengl32.dll", EntryPoint="glTexCoordPointer"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(false)]
    public static extern void glTexCoordPointer (int size, int type, int stride, ref ushort pointer);

    [DllImport("opengl32.dll", EntryPoint="glTexCoordPointer"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(false)]
    public static extern void glTexCoordPointer (int size, int type, int stride, ushort [] pointer);

    [DllImport("opengl32.dll", EntryPoint="glTexCoordPointer"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(false)]
    public static extern void glTexCoordPointer (int size, int type, int stride, ushort [,] pointer);

    [DllImport("opengl32.dll", EntryPoint="glTexCoordPointer"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(false)]
    public static extern void glTexCoordPointer (int size, int type, int stride, ushort [,,] pointer);

    [DllImport("opengl32.dll", EntryPoint="glTexCoordPointer"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(false)]
    public static extern void glTexCoordPointer (int size, int type, int stride, ref uint pointer);

    [DllImport("opengl32.dll", EntryPoint="glTexCoordPointer"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(false)]
    public static extern void glTexCoordPointer (int size, int type, int stride, uint [] pointer);

    [DllImport("opengl32.dll", EntryPoint="glTexCoordPointer"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(false)]
    public static extern void glTexCoordPointer (int size, int type, int stride, uint [,] pointer);

    [DllImport("opengl32.dll", EntryPoint="glTexCoordPointer"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(false)]
    public static extern void glTexCoordPointer (int size, int type, int stride, uint [,,] pointer);

    [DllImport("opengl32.dll", EntryPoint="glTexCoordPointer"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(false)]
    public static extern void glTexCoordPointer (int size, int type, int stride, ref bool pointer);

    [DllImport("opengl32.dll", EntryPoint="glTexCoordPointer"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(false)]
    public static extern void glTexCoordPointer (int size, int type, int stride, bool [,] pointer);

    [DllImport("opengl32.dll", EntryPoint="glTexCoordPointer"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(false)]
    public static extern void glTexCoordPointer (int size, int type, int stride, bool [,,] pointer);

    [DllImport("opengl32.dll", EntryPoint="glTexCoordPointer"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(false)]
    public static extern void glTexCoordPointer (int size, int type, int stride, ref byte pointer);

    [DllImport("opengl32.dll", EntryPoint="glTexCoordPointer"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(false)]
    public static extern void glTexCoordPointer (int size, int type, int stride, byte [,] pointer);

    [DllImport("opengl32.dll", EntryPoint="glTexCoordPointer"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(false)]
    public static extern void glTexCoordPointer (int size, int type, int stride, byte [,,] pointer);

    [DllImport("opengl32.dll", EntryPoint="glTexCoordPointer"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(false)]
    public static extern void glTexCoordPointer (int size, int type, int stride, ref short pointer);

    [DllImport("opengl32.dll", EntryPoint="glTexCoordPointer"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(false)]
    public static extern void glTexCoordPointer (int size, int type, int stride, short [,] pointer);

    [DllImport("opengl32.dll", EntryPoint="glTexCoordPointer"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(false)]
    public static extern void glTexCoordPointer (int size, int type, int stride, short [,,] pointer);

    [DllImport("opengl32.dll", EntryPoint="glTexCoordPointer"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(false)]
    public static extern void glTexCoordPointer (int size, int type, int stride, ref int pointer);

    [DllImport("opengl32.dll", EntryPoint="glTexCoordPointer"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(false)]
    public static extern void glTexCoordPointer (int size, int type, int stride, int [,] pointer);

    [DllImport("opengl32.dll", EntryPoint="glTexCoordPointer"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(false)]
    public static extern void glTexCoordPointer (int size, int type, int stride, int [,,] pointer);

    [DllImport("opengl32.dll", EntryPoint="glTexCoordPointer"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(false)]
    public static extern void glTexCoordPointer (int size, int type, int stride, ref float pointer);

    [DllImport("opengl32.dll", EntryPoint="glTexCoordPointer"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(false)]
    public static extern void glTexCoordPointer (int size, int type, int stride, float [,] pointer);

    [DllImport("opengl32.dll", EntryPoint="glTexCoordPointer"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(false)]
    public static extern void glTexCoordPointer (int size, int type, int stride, float [,,] pointer);

    [DllImport("opengl32.dll", EntryPoint="glTexCoordPointer"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(false)]
    public static extern void glTexCoordPointer (int size, int type, int stride, ref double pointer);

    [DllImport("opengl32.dll", EntryPoint="glTexCoordPointer"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(false)]
    public static extern void glTexCoordPointer (int size, int type, int stride, double [,] pointer);

    [DllImport("opengl32.dll", EntryPoint="glTexCoordPointer"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(false)]
    public static extern void glTexCoordPointer (int size, int type, int stride, double [,,] pointer);

    [DllImport("opengl32.dll", EntryPoint="glVertexPointer"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(true)]
    public static extern void glVertexPointer (int size, int type, int stride, bool [] pointer);

    [DllImport("opengl32.dll", EntryPoint="glVertexPointer"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(true)]
    public static extern void glVertexPointer (int size, int type, int stride, byte [] pointer);

    [DllImport("opengl32.dll", EntryPoint="glVertexPointer"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(true)]
    public static extern void glVertexPointer (int size, int type, int stride, short [] pointer);

    [DllImport("opengl32.dll", EntryPoint="glVertexPointer"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(true)]
    public static extern void glVertexPointer (int size, int type, int stride, int [] pointer);

    [DllImport("opengl32.dll", EntryPoint="glVertexPointer"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(true)]
    public static extern void glVertexPointer (int size, int type, int stride, float [] pointer);

    [DllImport("opengl32.dll", EntryPoint="glVertexPointer"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(true)]
    public static extern void glVertexPointer (int size, int type, int stride, double [] pointer);

    [DllImport("opengl32.dll", EntryPoint="glVertexPointer"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(true)]
    public static extern void glVertexPointer (int size, int type, int stride, string pointer);

    [DllImport("opengl32.dll", EntryPoint="glVertexPointer"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(true)]
    public static extern void glVertexPointer (int size, int type, int stride, IntPtr pointer);

    [DllImport("opengl32.dll", EntryPoint="glVertexPointer"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(false)]
    public static extern void glVertexPointer (int size, int type, int stride, ref sbyte pointer);

    [DllImport("opengl32.dll", EntryPoint="glVertexPointer"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(false)]
    public static extern void glVertexPointer (int size, int type, int stride, sbyte [] pointer);

    [DllImport("opengl32.dll", EntryPoint="glVertexPointer"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(false)]
    public static extern void glVertexPointer (int size, int type, int stride, sbyte [,] pointer);

    [DllImport("opengl32.dll", EntryPoint="glVertexPointer"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(false)]
    public static extern void glVertexPointer (int size, int type, int stride, sbyte [,,] pointer);

    [DllImport("opengl32.dll", EntryPoint="glVertexPointer"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(false)]
    public static extern void glVertexPointer (int size, int type, int stride, ref ushort pointer);

    [DllImport("opengl32.dll", EntryPoint="glVertexPointer"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(false)]
    public static extern void glVertexPointer (int size, int type, int stride, ushort [] pointer);

    [DllImport("opengl32.dll", EntryPoint="glVertexPointer"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(false)]
    public static extern void glVertexPointer (int size, int type, int stride, ushort [,] pointer);

    [DllImport("opengl32.dll", EntryPoint="glVertexPointer"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(false)]
    public static extern void glVertexPointer (int size, int type, int stride, ushort [,,] pointer);

    [DllImport("opengl32.dll", EntryPoint="glVertexPointer"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(false)]
    public static extern void glVertexPointer (int size, int type, int stride, ref uint pointer);

    [DllImport("opengl32.dll", EntryPoint="glVertexPointer"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(false)]
    public static extern void glVertexPointer (int size, int type, int stride, uint [] pointer);

    [DllImport("opengl32.dll", EntryPoint="glVertexPointer"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(false)]
    public static extern void glVertexPointer (int size, int type, int stride, uint [,] pointer);

    [DllImport("opengl32.dll", EntryPoint="glVertexPointer"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(false)]
    public static extern void glVertexPointer (int size, int type, int stride, uint [,,] pointer);

    [DllImport("opengl32.dll", EntryPoint="glVertexPointer"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(false)]
    public static extern void glVertexPointer (int size, int type, int stride, ref bool pointer);

    [DllImport("opengl32.dll", EntryPoint="glVertexPointer"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(false)]
    public static extern void glVertexPointer (int size, int type, int stride, bool [,] pointer);

    [DllImport("opengl32.dll", EntryPoint="glVertexPointer"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(false)]
    public static extern void glVertexPointer (int size, int type, int stride, bool [,,] pointer);

    [DllImport("opengl32.dll", EntryPoint="glVertexPointer"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(false)]
    public static extern void glVertexPointer (int size, int type, int stride, ref byte pointer);

    [DllImport("opengl32.dll", EntryPoint="glVertexPointer"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(false)]
    public static extern void glVertexPointer (int size, int type, int stride, byte [,] pointer);

    [DllImport("opengl32.dll", EntryPoint="glVertexPointer"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(false)]
    public static extern void glVertexPointer (int size, int type, int stride, byte [,,] pointer);

    [DllImport("opengl32.dll", EntryPoint="glVertexPointer"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(false)]
    public static extern void glVertexPointer (int size, int type, int stride, ref short pointer);

    [DllImport("opengl32.dll", EntryPoint="glVertexPointer"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(false)]
    public static extern void glVertexPointer (int size, int type, int stride, short [,] pointer);

    [DllImport("opengl32.dll", EntryPoint="glVertexPointer"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(false)]
    public static extern void glVertexPointer (int size, int type, int stride, short [,,] pointer);

    [DllImport("opengl32.dll", EntryPoint="glVertexPointer"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(false)]
    public static extern void glVertexPointer (int size, int type, int stride, ref int pointer);

    [DllImport("opengl32.dll", EntryPoint="glVertexPointer"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(false)]
    public static extern void glVertexPointer (int size, int type, int stride, int [,] pointer);

    [DllImport("opengl32.dll", EntryPoint="glVertexPointer"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(false)]
    public static extern void glVertexPointer (int size, int type, int stride, int [,,] pointer);

    [DllImport("opengl32.dll", EntryPoint="glVertexPointer"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(false)]
    public static extern void glVertexPointer (int size, int type, int stride, ref float pointer);

    [DllImport("opengl32.dll", EntryPoint="glVertexPointer"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(false)]
    public static extern void glVertexPointer (int size, int type, int stride, float [,] pointer);

    [DllImport("opengl32.dll", EntryPoint="glVertexPointer"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(false)]
    public static extern void glVertexPointer (int size, int type, int stride, float [,,] pointer);

    [DllImport("opengl32.dll", EntryPoint="glVertexPointer"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(false)]
    public static extern void glVertexPointer (int size, int type, int stride, ref double pointer);

    [DllImport("opengl32.dll", EntryPoint="glVertexPointer"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(false)]
    public static extern void glVertexPointer (int size, int type, int stride, double [,] pointer);

    [DllImport("opengl32.dll", EntryPoint="glVertexPointer"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(false)]
    public static extern void glVertexPointer (int size, int type, int stride, double [,,] pointer);

    [DllImport("opengl32.dll", EntryPoint="glPolygonOffset"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(true)]
    public static extern void glPolygonOffset (float factor, float units);

    [DllImport("opengl32.dll", EntryPoint="glCopyTexImage1D"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(true)]
    public static extern void glCopyTexImage1D (int target, int level, int internalformat, int x, int y, int width, int border);

    [DllImport("opengl32.dll", EntryPoint="glCopyTexImage2D"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(true)]
    public static extern void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border);

    [DllImport("opengl32.dll", EntryPoint="glCopyTexSubImage1D"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(true)]
    public static extern void glCopyTexSubImage1D (int target, int level, int xoffset, int x, int y, int width);

    [DllImport("opengl32.dll", EntryPoint="glCopyTexSubImage2D"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(true)]
    public static extern void glCopyTexSubImage2D (int target, int level, int xoffset, int yoffset, int x, int y, int width, int height);

    [DllImport("opengl32.dll", EntryPoint="glTexSubImage1D"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(true)]
    public static extern void glTexSubImage1D (int target, int level, int xoffset, int width, int format, int type, bool [] pixels);

    [DllImport("opengl32.dll", EntryPoint="glTexSubImage1D"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(true)]
    public static extern void glTexSubImage1D (int target, int level, int xoffset, int width, int format, int type, byte [] pixels);

    [DllImport("opengl32.dll", EntryPoint="glTexSubImage1D"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(true)]
    public static extern void glTexSubImage1D (int target, int level, int xoffset, int width, int format, int type, short [] pixels);

    [DllImport("opengl32.dll", EntryPoint="glTexSubImage1D"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(true)]
    public static extern void glTexSubImage1D (int target, int level, int xoffset, int width, int format, int type, int [] pixels);

    [DllImport("opengl32.dll", EntryPoint="glTexSubImage1D"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(true)]
    public static extern void glTexSubImage1D (int target, int level, int xoffset, int width, int format, int type, float [] pixels);

    [DllImport("opengl32.dll", EntryPoint="glTexSubImage1D"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(true)]
    public static extern void glTexSubImage1D (int target, int level, int xoffset, int width, int format, int type, double [] pixels);

    [DllImport("opengl32.dll", EntryPoint="glTexSubImage1D"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(true)]
    public static extern void glTexSubImage1D (int target, int level, int xoffset, int width, int format, int type, string pixels);

    [DllImport("opengl32.dll", EntryPoint="glTexSubImage1D"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(true)]
    public static extern void glTexSubImage1D (int target, int level, int xoffset, int width, int format, int type, IntPtr pixels);

    [DllImport("opengl32.dll", EntryPoint="glTexSubImage1D"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(false)]
    public static extern void glTexSubImage1D (int target, int level, int xoffset, int width, int format, int type, ref sbyte pixels);

    [DllImport("opengl32.dll", EntryPoint="glTexSubImage1D"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(false)]
    public static extern void glTexSubImage1D (int target, int level, int xoffset, int width, int format, int type, sbyte [] pixels);

    [DllImport("opengl32.dll", EntryPoint="glTexSubImage1D"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(false)]
    public static extern void glTexSubImage1D (int target, int level, int xoffset, int width, int format, int type, sbyte [,] pixels);

    [DllImport("opengl32.dll", EntryPoint="glTexSubImage1D"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(false)]
    public static extern void glTexSubImage1D (int target, int level, int xoffset, int width, int format, int type, sbyte [,,] pixels);

    [DllImport("opengl32.dll", EntryPoint="glTexSubImage1D"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(false)]
    public static extern void glTexSubImage1D (int target, int level, int xoffset, int width, int format, int type, ref ushort pixels);

    [DllImport("opengl32.dll", EntryPoint="glTexSubImage1D"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(false)]
    public static extern void glTexSubImage1D (int target, int level, int xoffset, int width, int format, int type, ushort [] pixels);

    [DllImport("opengl32.dll", EntryPoint="glTexSubImage1D"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(false)]
    public static extern void glTexSubImage1D (int target, int level, int xoffset, int width, int format, int type, ushort [,] pixels);

    [DllImport("opengl32.dll", EntryPoint="glTexSubImage1D"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(false)]
    public static extern void glTexSubImage1D (int target, int level, int xoffset, int width, int format, int type, ushort [,,] pixels);

    [DllImport("opengl32.dll", EntryPoint="glTexSubImage1D"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(false)]
    public static extern void glTexSubImage1D (int target, int level, int xoffset, int width, int format, int type, ref uint pixels);

    [DllImport("opengl32.dll", EntryPoint="glTexSubImage1D"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(false)]
    public static extern void glTexSubImage1D (int target, int level, int xoffset, int width, int format, int type, uint [] pixels);

    [DllImport("opengl32.dll", EntryPoint="glTexSubImage1D"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(false)]
    public static extern void glTexSubImage1D (int target, int level, int xoffset, int width, int format, int type, uint [,] pixels);

    [DllImport("opengl32.dll", EntryPoint="glTexSubImage1D"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(false)]
    public static extern void glTexSubImage1D (int target, int level, int xoffset, int width, int format, int type, uint [,,] pixels);

    [DllImport("opengl32.dll", EntryPoint="glTexSubImage1D"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(false)]
    public static extern void glTexSubImage1D (int target, int level, int xoffset, int width, int format, int type, ref bool pixels);

    [DllImport("opengl32.dll", EntryPoint="glTexSubImage1D"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(false)]
    public static extern void glTexSubImage1D (int target, int level, int xoffset, int width, int format, int type, bool [,] pixels);

    [DllImport("opengl32.dll", EntryPoint="glTexSubImage1D"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(false)]
    public static extern void glTexSubImage1D (int target, int level, int xoffset, int width, int format, int type, bool [,,] pixels);

    [DllImport("opengl32.dll", EntryPoint="glTexSubImage1D"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(false)]
    public static extern void glTexSubImage1D (int target, int level, int xoffset, int width, int format, int type, ref byte pixels);

    [DllImport("opengl32.dll", EntryPoint="glTexSubImage1D"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(false)]
    public static extern void glTexSubImage1D (int target, int level, int xoffset, int width, int format, int type, byte [,] pixels);

    [DllImport("opengl32.dll", EntryPoint="glTexSubImage1D"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(false)]
    public static extern void glTexSubImage1D (int target, int level, int xoffset, int width, int format, int type, byte [,,] pixels);

    [DllImport("opengl32.dll", EntryPoint="glTexSubImage1D"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(false)]
    public static extern void glTexSubImage1D (int target, int level, int xoffset, int width, int format, int type, ref short pixels);

    [DllImport("opengl32.dll", EntryPoint="glTexSubImage1D"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(false)]
    public static extern void glTexSubImage1D (int target, int level, int xoffset, int width, int format, int type, short [,] pixels);

    [DllImport("opengl32.dll", EntryPoint="glTexSubImage1D"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(false)]
    public static extern void glTexSubImage1D (int target, int level, int xoffset, int width, int format, int type, short [,,] pixels);

    [DllImport("opengl32.dll", EntryPoint="glTexSubImage1D"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(false)]
    public static extern void glTexSubImage1D (int target, int level, int xoffset, int width, int format, int type, ref int pixels);

    [DllImport("opengl32.dll", EntryPoint="glTexSubImage1D"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(false)]
    public static extern void glTexSubImage1D (int target, int level, int xoffset, int width, int format, int type, int [,] pixels);

    [DllImport("opengl32.dll", EntryPoint="glTexSubImage1D"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(false)]
    public static extern void glTexSubImage1D (int target, int level, int xoffset, int width, int format, int type, int [,,] pixels);

    [DllImport("opengl32.dll", EntryPoint="glTexSubImage1D"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(false)]
    public static extern void glTexSubImage1D (int target, int level, int xoffset, int width, int format, int type, ref float pixels);

    [DllImport("opengl32.dll", EntryPoint="glTexSubImage1D"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(false)]
    public static extern void glTexSubImage1D (int target, int level, int xoffset, int width, int format, int type, float [,] pixels);

    [DllImport("opengl32.dll", EntryPoint="glTexSubImage1D"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(false)]
    public static extern void glTexSubImage1D (int target, int level, int xoffset, int width, int format, int type, float [,,] pixels);

    [DllImport("opengl32.dll", EntryPoint="glTexSubImage1D"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(false)]
    public static extern void glTexSubImage1D (int target, int level, int xoffset, int width, int format, int type, ref double pixels);

    [DllImport("opengl32.dll", EntryPoint="glTexSubImage1D"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(false)]
    public static extern void glTexSubImage1D (int target, int level, int xoffset, int width, int format, int type, double [,] pixels);

    [DllImport("opengl32.dll", EntryPoint="glTexSubImage1D"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(false)]
    public static extern void glTexSubImage1D (int target, int level, int xoffset, int width, int format, int type, double [,,] pixels);

    [DllImport("opengl32.dll", EntryPoint="glTexSubImage2D"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(true)]
    public static extern void glTexSubImage2D (int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, bool [] pixels);

    [DllImport("opengl32.dll", EntryPoint="glTexSubImage2D"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(true)]
    public static extern void glTexSubImage2D (int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, byte [] pixels);

    [DllImport("opengl32.dll", EntryPoint="glTexSubImage2D"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(true)]
    public static extern void glTexSubImage2D (int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, short [] pixels);

    [DllImport("opengl32.dll", EntryPoint="glTexSubImage2D"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(true)]
    public static extern void glTexSubImage2D (int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, int [] pixels);

    [DllImport("opengl32.dll", EntryPoint="glTexSubImage2D"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(true)]
    public static extern void glTexSubImage2D (int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, float [] pixels);

    [DllImport("opengl32.dll", EntryPoint="glTexSubImage2D"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(true)]
    public static extern void glTexSubImage2D (int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, double [] pixels);

    [DllImport("opengl32.dll", EntryPoint="glTexSubImage2D"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(true)]
    public static extern void glTexSubImage2D (int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, string pixels);

    [DllImport("opengl32.dll", EntryPoint="glTexSubImage2D"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(true)]
    public static extern void glTexSubImage2D (int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, IntPtr pixels);

    [DllImport("opengl32.dll", EntryPoint="glTexSubImage2D"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(false)]
    public static extern void glTexSubImage2D (int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, ref sbyte pixels);

    [DllImport("opengl32.dll", EntryPoint="glTexSubImage2D"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(false)]
    public static extern void glTexSubImage2D (int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, sbyte [] pixels);

    [DllImport("opengl32.dll", EntryPoint="glTexSubImage2D"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(false)]
    public static extern void glTexSubImage2D (int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, sbyte [,] pixels);

    [DllImport("opengl32.dll", EntryPoint="glTexSubImage2D"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(false)]
    public static extern void glTexSubImage2D (int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, sbyte [,,] pixels);

    [DllImport("opengl32.dll", EntryPoint="glTexSubImage2D"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(false)]
    public static extern void glTexSubImage2D (int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, ref ushort pixels);

    [DllImport("opengl32.dll", EntryPoint="glTexSubImage2D"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(false)]
    public static extern void glTexSubImage2D (int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, ushort [] pixels);

    [DllImport("opengl32.dll", EntryPoint="glTexSubImage2D"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(false)]
    public static extern void glTexSubImage2D (int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, ushort [,] pixels);

    [DllImport("opengl32.dll", EntryPoint="glTexSubImage2D"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(false)]
    public static extern void glTexSubImage2D (int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, ushort [,,] pixels);

    [DllImport("opengl32.dll", EntryPoint="glTexSubImage2D"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(false)]
    public static extern void glTexSubImage2D (int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, ref uint pixels);

    [DllImport("opengl32.dll", EntryPoint="glTexSubImage2D"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(false)]
    public static extern void glTexSubImage2D (int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, uint [] pixels);

    [DllImport("opengl32.dll", EntryPoint="glTexSubImage2D"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(false)]
    public static extern void glTexSubImage2D (int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, uint [,] pixels);

    [DllImport("opengl32.dll", EntryPoint="glTexSubImage2D"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(false)]
    public static extern void glTexSubImage2D (int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, uint [,,] pixels);

    [DllImport("opengl32.dll", EntryPoint="glTexSubImage2D"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(false)]
    public static extern void glTexSubImage2D (int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, ref bool pixels);

    [DllImport("opengl32.dll", EntryPoint="glTexSubImage2D"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(false)]
    public static extern void glTexSubImage2D (int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, bool [,] pixels);

    [DllImport("opengl32.dll", EntryPoint="glTexSubImage2D"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(false)]
    public static extern void glTexSubImage2D (int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, bool [,,] pixels);

    [DllImport("opengl32.dll", EntryPoint="glTexSubImage2D"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(false)]
    public static extern void glTexSubImage2D (int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, ref byte pixels);

    [DllImport("opengl32.dll", EntryPoint="glTexSubImage2D"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(false)]
    public static extern void glTexSubImage2D (int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, byte [,] pixels);

    [DllImport("opengl32.dll", EntryPoint="glTexSubImage2D"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(false)]
    public static extern void glTexSubImage2D (int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, byte [,,] pixels);

    [DllImport("opengl32.dll", EntryPoint="glTexSubImage2D"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(false)]
    public static extern void glTexSubImage2D (int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, ref short pixels);

    [DllImport("opengl32.dll", EntryPoint="glTexSubImage2D"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(false)]
    public static extern void glTexSubImage2D (int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, short [,] pixels);

    [DllImport("opengl32.dll", EntryPoint="glTexSubImage2D"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(false)]
    public static extern void glTexSubImage2D (int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, short [,,] pixels);

    [DllImport("opengl32.dll", EntryPoint="glTexSubImage2D"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(false)]
    public static extern void glTexSubImage2D (int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, ref int pixels);

    [DllImport("opengl32.dll", EntryPoint="glTexSubImage2D"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(false)]
    public static extern void glTexSubImage2D (int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, int [,] pixels);

    [DllImport("opengl32.dll", EntryPoint="glTexSubImage2D"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(false)]
    public static extern void glTexSubImage2D (int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, int [,,] pixels);

    [DllImport("opengl32.dll", EntryPoint="glTexSubImage2D"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(false)]
    public static extern void glTexSubImage2D (int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, ref float pixels);

    [DllImport("opengl32.dll", EntryPoint="glTexSubImage2D"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(false)]
    public static extern void glTexSubImage2D (int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, float [,] pixels);

    [DllImport("opengl32.dll", EntryPoint="glTexSubImage2D"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(false)]
    public static extern void glTexSubImage2D (int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, float [,,] pixels);

    [DllImport("opengl32.dll", EntryPoint="glTexSubImage2D"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(false)]
    public static extern void glTexSubImage2D (int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, ref double pixels);

    [DllImport("opengl32.dll", EntryPoint="glTexSubImage2D"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(false)]
    public static extern void glTexSubImage2D (int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, double [,] pixels);

    [DllImport("opengl32.dll", EntryPoint="glTexSubImage2D"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(false)]
    public static extern void glTexSubImage2D (int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, double [,,] pixels);

    [DllImport("opengl32.dll", EntryPoint="glAreTexturesResident"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(true)]
    public static extern int glAreTexturesResident (int n, ref int textures, out int residences);

    [DllImport("opengl32.dll", EntryPoint="glAreTexturesResident"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(true)]
    public static extern int glAreTexturesResident (int n, int [] textures, out int residences);

    [DllImport("opengl32.dll", EntryPoint="glAreTexturesResident"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(false)]
    public static extern int glAreTexturesResident (int n, ref uint textures, out int residences);

    [DllImport("opengl32.dll", EntryPoint="glAreTexturesResident"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(false)]
    public static extern int glAreTexturesResident (int n, uint [] textures, out int residences);

    [DllImport("opengl32.dll", EntryPoint="glAreTexturesResident"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(true)]
    public static extern int glAreTexturesResident (int n, ref int textures, [Out] int [] residences);

    [DllImport("opengl32.dll", EntryPoint="glAreTexturesResident"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(true)]
    public static extern int glAreTexturesResident (int n, int [] textures, [Out] int [] residences);

    [DllImport("opengl32.dll", EntryPoint="glAreTexturesResident"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(false)]
    public static extern int glAreTexturesResident (int n, ref uint textures, [Out] int [] residences);

    [DllImport("opengl32.dll", EntryPoint="glAreTexturesResident"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(false)]
    public static extern int glAreTexturesResident (int n, uint [] textures, [Out] int [] residences);

    [DllImport("opengl32.dll", EntryPoint="glAreTexturesResident"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(false)]
    public static extern int glAreTexturesResident (int n, ref int textures, out bool residences);

    [DllImport("opengl32.dll", EntryPoint="glAreTexturesResident"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(false)]
    public static extern int glAreTexturesResident (int n, int [] textures, out bool residences);

    [DllImport("opengl32.dll", EntryPoint="glAreTexturesResident"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(false)]
    public static extern int glAreTexturesResident (int n, ref uint textures, out bool residences);

    [DllImport("opengl32.dll", EntryPoint="glAreTexturesResident"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(false)]
    public static extern int glAreTexturesResident (int n, uint [] textures, out bool residences);

    [DllImport("opengl32.dll", EntryPoint="glAreTexturesResident"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(false)]
    public static extern int glAreTexturesResident (int n, ref int textures, [Out] bool [] residences);

    [DllImport("opengl32.dll", EntryPoint="glAreTexturesResident"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(false)]
    public static extern int glAreTexturesResident (int n, int [] textures, [Out] bool [] residences);

    [DllImport("opengl32.dll", EntryPoint="glAreTexturesResident"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(false)]
    public static extern int glAreTexturesResident (int n, ref uint textures, [Out] bool [] residences);

    [DllImport("opengl32.dll", EntryPoint="glAreTexturesResident"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(false)]
    public static extern int glAreTexturesResident (int n, uint [] textures, [Out] bool [] residences);

    [DllImport("opengl32.dll", EntryPoint="glBindTexture"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(true)]
    public static extern void glBindTexture (int target, int texture);

    [DllImport("opengl32.dll", EntryPoint="glBindTexture"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(false)]
    public static extern void glBindTexture (int target, uint texture);

    [DllImport("opengl32.dll", EntryPoint="glDeleteTextures"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(true)]
    public static extern void glDeleteTextures (int n, ref int textures);

    [DllImport("opengl32.dll", EntryPoint="glDeleteTextures"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(true)]
    public static extern void glDeleteTextures (int n, int [] textures);

    [DllImport("opengl32.dll", EntryPoint="glDeleteTextures"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(false)]
    public static extern void glDeleteTextures (int n, ref uint textures);

    [DllImport("opengl32.dll", EntryPoint="glDeleteTextures"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(false)]
    public static extern void glDeleteTextures (int n, uint [] textures);

    [DllImport("opengl32.dll", EntryPoint="glGenTextures"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(true)]
    public static extern void glGenTextures (int n, out int textures);

    [DllImport("opengl32.dll", EntryPoint="glGenTextures"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(true)]
    public static extern void glGenTextures (int n, [Out] int [] textures);

    [DllImport("opengl32.dll", EntryPoint="glGenTextures"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(false)]
    public static extern void glGenTextures (int n, out uint textures);

    [DllImport("opengl32.dll", EntryPoint="glGenTextures"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(false)]
    public static extern void glGenTextures (int n, [Out] uint [] textures);

    [DllImport("opengl32.dll", EntryPoint="glIsTexture"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(true)]
    public static extern int glIsTexture (int texture);

    [DllImport("opengl32.dll", EntryPoint="glIsTexture"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(false)]
    public static extern int glIsTexture (uint texture);

    [DllImport("opengl32.dll", EntryPoint="glPrioritizeTextures"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(true)]
    public static extern void glPrioritizeTextures (int n, ref int textures, ref float priorities);

    [DllImport("opengl32.dll", EntryPoint="glPrioritizeTextures"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(true)]
    public static extern void glPrioritizeTextures (int n, int [] textures, ref float priorities);

    [DllImport("opengl32.dll", EntryPoint="glPrioritizeTextures"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(false)]
    public static extern void glPrioritizeTextures (int n, ref uint textures, ref float priorities);

    [DllImport("opengl32.dll", EntryPoint="glPrioritizeTextures"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(false)]
    public static extern void glPrioritizeTextures (int n, uint [] textures, ref float priorities);

    [DllImport("opengl32.dll", EntryPoint="glPrioritizeTextures"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(true)]
    public static extern void glPrioritizeTextures (int n, ref int textures, float [] priorities);

    [DllImport("opengl32.dll", EntryPoint="glPrioritizeTextures"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(true)]
    public static extern void glPrioritizeTextures (int n, int [] textures, float [] priorities);

    [DllImport("opengl32.dll", EntryPoint="glPrioritizeTextures"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(false)]
    public static extern void glPrioritizeTextures (int n, ref uint textures, float [] priorities);

    [DllImport("opengl32.dll", EntryPoint="glPrioritizeTextures"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(false)]
    public static extern void glPrioritizeTextures (int n, uint [] textures, float [] priorities);

    [DllImport("opengl32.dll", EntryPoint="glIndexub"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(true)]
    public static extern void glIndexub (byte c);

    [DllImport("opengl32.dll", EntryPoint="glIndexubv"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(true)]
    public static extern void glIndexubv (ref byte c);

    [DllImport("opengl32.dll", EntryPoint="glIndexubv"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(true)]
    public static extern void glIndexubv (byte [] c);

    [DllImport("opengl32.dll", EntryPoint="glPopClientAttrib"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(true)]
    public static extern void glPopClientAttrib ();

    [DllImport("opengl32.dll", EntryPoint="glPushClientAttrib"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(true)]
    public static extern void glPushClientAttrib (int mask);

    [DllImport("opengl32.dll", EntryPoint="glPushClientAttrib"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(false)]
    public static extern void glPushClientAttrib (uint mask);

    [DllImport("opengl32.dll", EntryPoint="glNewList"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(true)]
    public static extern void glNewList (int list, int mode);

    [DllImport("opengl32.dll", EntryPoint="glNewList"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(false)]
    public static extern void glNewList (uint list, int mode);

    [DllImport("opengl32.dll", EntryPoint="glEndList"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(true)]
    public static extern void glEndList ();

    [DllImport("opengl32.dll", EntryPoint="glCallList"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(true)]
    public static extern void glCallList (int list);

    [DllImport("opengl32.dll", EntryPoint="glCallList"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(false)]
    public static extern void glCallList (uint list);

    [DllImport("opengl32.dll", EntryPoint="glCallLists"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(true)]
    public static extern void glCallLists (int n, int type, bool [] lists);

    [DllImport("opengl32.dll", EntryPoint="glCallLists"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(true)]
    public static extern void glCallLists (int n, int type, byte [] lists);

    [DllImport("opengl32.dll", EntryPoint="glCallLists"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(true)]
    public static extern void glCallLists (int n, int type, short [] lists);

    [DllImport("opengl32.dll", EntryPoint="glCallLists"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(true)]
    public static extern void glCallLists (int n, int type, int [] lists);

    [DllImport("opengl32.dll", EntryPoint="glCallLists"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(true)]
    public static extern void glCallLists (int n, int type, float [] lists);

    [DllImport("opengl32.dll", EntryPoint="glCallLists"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(true)]
    public static extern void glCallLists (int n, int type, double [] lists);

    [DllImport("opengl32.dll", EntryPoint="glCallLists"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(true)]
    public static extern void glCallLists (int n, int type, string lists);

    [DllImport("opengl32.dll", EntryPoint="glCallLists"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(true)]
    public static extern void glCallLists (int n, int type, IntPtr lists);

    [DllImport("opengl32.dll", EntryPoint="glCallLists"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(false)]
    public static extern void glCallLists (int n, int type, ref sbyte lists);

    [DllImport("opengl32.dll", EntryPoint="glCallLists"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(false)]
    public static extern void glCallLists (int n, int type, sbyte [] lists);

    [DllImport("opengl32.dll", EntryPoint="glCallLists"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(false)]
    public static extern void glCallLists (int n, int type, sbyte [,] lists);

    [DllImport("opengl32.dll", EntryPoint="glCallLists"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(false)]
    public static extern void glCallLists (int n, int type, sbyte [,,] lists);

    [DllImport("opengl32.dll", EntryPoint="glCallLists"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(false)]
    public static extern void glCallLists (int n, int type, ref ushort lists);

    [DllImport("opengl32.dll", EntryPoint="glCallLists"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(false)]
    public static extern void glCallLists (int n, int type, ushort [] lists);

    [DllImport("opengl32.dll", EntryPoint="glCallLists"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(false)]
    public static extern void glCallLists (int n, int type, ushort [,] lists);

    [DllImport("opengl32.dll", EntryPoint="glCallLists"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(false)]
    public static extern void glCallLists (int n, int type, ushort [,,] lists);

    [DllImport("opengl32.dll", EntryPoint="glCallLists"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(false)]
    public static extern void glCallLists (int n, int type, ref uint lists);

    [DllImport("opengl32.dll", EntryPoint="glCallLists"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(false)]
    public static extern void glCallLists (int n, int type, uint [] lists);

    [DllImport("opengl32.dll", EntryPoint="glCallLists"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(false)]
    public static extern void glCallLists (int n, int type, uint [,] lists);

    [DllImport("opengl32.dll", EntryPoint="glCallLists"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(false)]
    public static extern void glCallLists (int n, int type, uint [,,] lists);

    [DllImport("opengl32.dll", EntryPoint="glCallLists"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(false)]
    public static extern void glCallLists (int n, int type, ref bool lists);

    [DllImport("opengl32.dll", EntryPoint="glCallLists"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(false)]
    public static extern void glCallLists (int n, int type, bool [,] lists);

    [DllImport("opengl32.dll", EntryPoint="glCallLists"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(false)]
    public static extern void glCallLists (int n, int type, bool [,,] lists);

    [DllImport("opengl32.dll", EntryPoint="glCallLists"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(false)]
    public static extern void glCallLists (int n, int type, ref byte lists);

    [DllImport("opengl32.dll", EntryPoint="glCallLists"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(false)]
    public static extern void glCallLists (int n, int type, byte [,] lists);

    [DllImport("opengl32.dll", EntryPoint="glCallLists"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(false)]
    public static extern void glCallLists (int n, int type, byte [,,] lists);

    [DllImport("opengl32.dll", EntryPoint="glCallLists"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(false)]
    public static extern void glCallLists (int n, int type, ref short lists);

    [DllImport("opengl32.dll", EntryPoint="glCallLists"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(false)]
    public static extern void glCallLists (int n, int type, short [,] lists);

    [DllImport("opengl32.dll", EntryPoint="glCallLists"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(false)]
    public static extern void glCallLists (int n, int type, short [,,] lists);

    [DllImport("opengl32.dll", EntryPoint="glCallLists"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(false)]
    public static extern void glCallLists (int n, int type, ref int lists);

    [DllImport("opengl32.dll", EntryPoint="glCallLists"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(false)]
    public static extern void glCallLists (int n, int type, int [,] lists);

    [DllImport("opengl32.dll", EntryPoint="glCallLists"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(false)]
    public static extern void glCallLists (int n, int type, int [,,] lists);

    [DllImport("opengl32.dll", EntryPoint="glCallLists"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(false)]
    public static extern void glCallLists (int n, int type, ref float lists);

    [DllImport("opengl32.dll", EntryPoint="glCallLists"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(false)]
    public static extern void glCallLists (int n, int type, float [,] lists);

    [DllImport("opengl32.dll", EntryPoint="glCallLists"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(false)]
    public static extern void glCallLists (int n, int type, float [,,] lists);

    [DllImport("opengl32.dll", EntryPoint="glCallLists"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(false)]
    public static extern void glCallLists (int n, int type, ref double lists);

    [DllImport("opengl32.dll", EntryPoint="glCallLists"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(false)]
    public static extern void glCallLists (int n, int type, double [,] lists);

    [DllImport("opengl32.dll", EntryPoint="glCallLists"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(false)]
    public static extern void glCallLists (int n, int type, double [,,] lists);

    [DllImport("opengl32.dll", EntryPoint="glDeleteLists"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(true)]
    public static extern void glDeleteLists (int list, int range);

    [DllImport("opengl32.dll", EntryPoint="glDeleteLists"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(false)]
    public static extern void glDeleteLists (uint list, int range);

    [DllImport("opengl32.dll", EntryPoint="glGenLists"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(true)]
    public static extern int glGenLists (int range);

    [DllImport("opengl32.dll", EntryPoint="glListBase"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(true)]
    public static extern void glListBase (int arg_base);

    [DllImport("opengl32.dll", EntryPoint="glListBase"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(false)]
    public static extern void glListBase (uint arg_base);

    [DllImport("opengl32.dll", EntryPoint="glBegin"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(true)]
    public static extern void glBegin (int mode);

    [DllImport("opengl32.dll", EntryPoint="glBitmap"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(true)]
    public static extern void glBitmap (int width, int height, float xorig, float yorig, float xmove, float ymove, ref byte bitmap);

    [DllImport("opengl32.dll", EntryPoint="glBitmap"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(true)]
    public static extern void glBitmap (int width, int height, float xorig, float yorig, float xmove, float ymove, byte [] bitmap);

    [DllImport("opengl32.dll", EntryPoint="glColor3b"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(true)]
    public static extern void glColor3b (byte red, byte green, byte blue);

    [DllImport("opengl32.dll", EntryPoint="glColor3b"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(false)]
    public static extern void glColor3b (sbyte red, byte green, byte blue);

    [DllImport("opengl32.dll", EntryPoint="glColor3b"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(false)]
    public static extern void glColor3b (byte red, sbyte green, byte blue);

    [DllImport("opengl32.dll", EntryPoint="glColor3b"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(false)]
    public static extern void glColor3b (sbyte red, sbyte green, byte blue);

    [DllImport("opengl32.dll", EntryPoint="glColor3b"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(false)]
    public static extern void glColor3b (byte red, byte green, sbyte blue);

    [DllImport("opengl32.dll", EntryPoint="glColor3b"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(false)]
    public static extern void glColor3b (sbyte red, byte green, sbyte blue);

    [DllImport("opengl32.dll", EntryPoint="glColor3b"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(false)]
    public static extern void glColor3b (byte red, sbyte green, sbyte blue);

    [DllImport("opengl32.dll", EntryPoint="glColor3b"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(false)]
    public static extern void glColor3b (sbyte red, sbyte green, sbyte blue);

    [DllImport("opengl32.dll", EntryPoint="glColor3bv"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(true)]
    public static extern void glColor3bv (ref byte v);

    [DllImport("opengl32.dll", EntryPoint="glColor3bv"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(true)]
    public static extern void glColor3bv (byte [] v);

    [DllImport("opengl32.dll", EntryPoint="glColor3bv"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(false)]
    public static extern void glColor3bv (ref sbyte v);

    [DllImport("opengl32.dll", EntryPoint="glColor3bv"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(false)]
    public static extern void glColor3bv (sbyte [] v);

    [DllImport("opengl32.dll", EntryPoint="glColor3d"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(true)]
    public static extern void glColor3d (double red, double green, double blue);

    [DllImport("opengl32.dll", EntryPoint="glColor3dv"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(true)]
    public static extern void glColor3dv (ref double v);

    [DllImport("opengl32.dll", EntryPoint="glColor3dv"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(true)]
    public static extern void glColor3dv (double [] v);

    [DllImport("opengl32.dll", EntryPoint="glColor3f"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(true)]
    public static extern void glColor3f (float red, float green, float blue);

    [DllImport("opengl32.dll", EntryPoint="glColor3fv"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(true)]
    public static extern void glColor3fv (ref float v);

    [DllImport("opengl32.dll", EntryPoint="glColor3fv"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(true)]
    public static extern void glColor3fv (float [] v);

    [DllImport("opengl32.dll", EntryPoint="glColor3i"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(true)]
    public static extern void glColor3i (int red, int green, int blue);

    [DllImport("opengl32.dll", EntryPoint="glColor3iv"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(true)]
    public static extern void glColor3iv (ref int v);

    [DllImport("opengl32.dll", EntryPoint="glColor3iv"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(true)]
    public static extern void glColor3iv (int [] v);

    [DllImport("opengl32.dll", EntryPoint="glColor3s"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(true)]
    public static extern void glColor3s (short red, short green, short blue);

    [DllImport("opengl32.dll", EntryPoint="glColor3sv"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(true)]
    public static extern void glColor3sv (ref short v);

    [DllImport("opengl32.dll", EntryPoint="glColor3sv"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(true)]
    public static extern void glColor3sv (short [] v);

    [DllImport("opengl32.dll", EntryPoint="glColor3ub"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(true)]
    public static extern void glColor3ub (byte red, byte green, byte blue);

    [DllImport("opengl32.dll", EntryPoint="glColor3ubv"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(true)]
    public static extern void glColor3ubv (ref byte v);

    [DllImport("opengl32.dll", EntryPoint="glColor3ubv"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(true)]
    public static extern void glColor3ubv (byte [] v);

    [DllImport("opengl32.dll", EntryPoint="glColor3ui"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(true)]
    public static extern void glColor3ui (int red, int green, int blue);

    [DllImport("opengl32.dll", EntryPoint="glColor3ui"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(false)]
    public static extern void glColor3ui (uint red, int green, int blue);

    [DllImport("opengl32.dll", EntryPoint="glColor3ui"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(false)]
    public static extern void glColor3ui (int red, uint green, int blue);

    [DllImport("opengl32.dll", EntryPoint="glColor3ui"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(false)]
    public static extern void glColor3ui (uint red, uint green, int blue);

    [DllImport("opengl32.dll", EntryPoint="glColor3ui"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(false)]
    public static extern void glColor3ui (int red, int green, uint blue);

    [DllImport("opengl32.dll", EntryPoint="glColor3ui"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(false)]
    public static extern void glColor3ui (uint red, int green, uint blue);

    [DllImport("opengl32.dll", EntryPoint="glColor3ui"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(false)]
    public static extern void glColor3ui (int red, uint green, uint blue);

    [DllImport("opengl32.dll", EntryPoint="glColor3ui"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(false)]
    public static extern void glColor3ui (uint red, uint green, uint blue);

    [DllImport("opengl32.dll", EntryPoint="glColor3uiv"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(true)]
    public static extern void glColor3uiv (ref int v);

    [DllImport("opengl32.dll", EntryPoint="glColor3uiv"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(true)]
    public static extern void glColor3uiv (int [] v);

    [DllImport("opengl32.dll", EntryPoint="glColor3uiv"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(false)]
    public static extern void glColor3uiv (ref uint v);

    [DllImport("opengl32.dll", EntryPoint="glColor3uiv"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(false)]
    public static extern void glColor3uiv (uint [] v);

    [DllImport("opengl32.dll", EntryPoint="glColor3us"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(true)]
    public static extern void glColor3us (short red, short green, short blue);

    [DllImport("opengl32.dll", EntryPoint="glColor3us"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(false)]
    public static extern void glColor3us (ushort red, short green, short blue);

    [DllImport("opengl32.dll", EntryPoint="glColor3us"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(false)]
    public static extern void glColor3us (short red, ushort green, short blue);

    [DllImport("opengl32.dll", EntryPoint="glColor3us"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(false)]
    public static extern void glColor3us (ushort red, ushort green, short blue);

    [DllImport("opengl32.dll", EntryPoint="glColor3us"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(false)]
    public static extern void glColor3us (short red, short green, ushort blue);

    [DllImport("opengl32.dll", EntryPoint="glColor3us"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(false)]
    public static extern void glColor3us (ushort red, short green, ushort blue);

    [DllImport("opengl32.dll", EntryPoint="glColor3us"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(false)]
    public static extern void glColor3us (short red, ushort green, ushort blue);

    [DllImport("opengl32.dll", EntryPoint="glColor3us"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(false)]
    public static extern void glColor3us (ushort red, ushort green, ushort blue);

    [DllImport("opengl32.dll", EntryPoint="glColor3usv"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(true)]
    public static extern void glColor3usv (ref short v);

    [DllImport("opengl32.dll", EntryPoint="glColor3usv"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(true)]
    public static extern void glColor3usv (short [] v);

    [DllImport("opengl32.dll", EntryPoint="glColor3usv"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(false)]
    public static extern void glColor3usv (ref ushort v);

    [DllImport("opengl32.dll", EntryPoint="glColor3usv"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(false)]
    public static extern void glColor3usv (ushort [] v);

    [DllImport("opengl32.dll", EntryPoint="glColor4b"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(true)]
    public static extern void glColor4b (byte red, byte green, byte blue, byte alpha);

    [DllImport("opengl32.dll", EntryPoint="glColor4b"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(false)]
    public static extern void glColor4b (sbyte red, byte green, byte blue, byte alpha);

    [DllImport("opengl32.dll", EntryPoint="glColor4b"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(false)]
    public static extern void glColor4b (byte red, sbyte green, byte blue, byte alpha);

    [DllImport("opengl32.dll", EntryPoint="glColor4b"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(false)]
    public static extern void glColor4b (sbyte red, sbyte green, byte blue, byte alpha);

    [DllImport("opengl32.dll", EntryPoint="glColor4b"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(false)]
    public static extern void glColor4b (byte red, byte green, sbyte blue, byte alpha);

    [DllImport("opengl32.dll", EntryPoint="glColor4b"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(false)]
    public static extern void glColor4b (sbyte red, byte green, sbyte blue, byte alpha);

    [DllImport("opengl32.dll", EntryPoint="glColor4b"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(false)]
    public static extern void glColor4b (byte red, sbyte green, sbyte blue, byte alpha);

    [DllImport("opengl32.dll", EntryPoint="glColor4b"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(false)]
    public static extern void glColor4b (sbyte red, sbyte green, sbyte blue, byte alpha);

    [DllImport("opengl32.dll", EntryPoint="glColor4b"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(false)]
    public static extern void glColor4b (byte red, byte green, byte blue, sbyte alpha);

    [DllImport("opengl32.dll", EntryPoint="glColor4b"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(false)]
    public static extern void glColor4b (sbyte red, byte green, byte blue, sbyte alpha);

    [DllImport("opengl32.dll", EntryPoint="glColor4b"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(false)]
    public static extern void glColor4b (byte red, sbyte green, byte blue, sbyte alpha);

    [DllImport("opengl32.dll", EntryPoint="glColor4b"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(false)]
    public static extern void glColor4b (sbyte red, sbyte green, byte blue, sbyte alpha);

    [DllImport("opengl32.dll", EntryPoint="glColor4b"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(false)]
    public static extern void glColor4b (byte red, byte green, sbyte blue, sbyte alpha);

    [DllImport("opengl32.dll", EntryPoint="glColor4b"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(false)]
    public static extern void glColor4b (sbyte red, byte green, sbyte blue, sbyte alpha);

    [DllImport("opengl32.dll", EntryPoint="glColor4b"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(false)]
    public static extern void glColor4b (byte red, sbyte green, sbyte blue, sbyte alpha);

    [DllImport("opengl32.dll", EntryPoint="glColor4b"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(false)]
    public static extern void glColor4b (sbyte red, sbyte green, sbyte blue, sbyte alpha);

    [DllImport("opengl32.dll", EntryPoint="glColor4bv"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(true)]
    public static extern void glColor4bv (ref byte v);

    [DllImport("opengl32.dll", EntryPoint="glColor4bv"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(true)]
    public static extern void glColor4bv (byte [] v);

    [DllImport("opengl32.dll", EntryPoint="glColor4bv"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(false)]
    public static extern void glColor4bv (ref sbyte v);

    [DllImport("opengl32.dll", EntryPoint="glColor4bv"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(false)]
    public static extern void glColor4bv (sbyte [] v);

    [DllImport("opengl32.dll", EntryPoint="glColor4d"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(true)]
    public static extern void glColor4d (double red, double green, double blue, double alpha);

    [DllImport("opengl32.dll", EntryPoint="glColor4dv"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(true)]
    public static extern void glColor4dv (ref double v);

    [DllImport("opengl32.dll", EntryPoint="glColor4dv"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(true)]
    public static extern void glColor4dv (double [] v);

    [DllImport("opengl32.dll", EntryPoint="glColor4f"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(true)]
    public static extern void glColor4f (float red, float green, float blue, float alpha);

    [DllImport("opengl32.dll", EntryPoint="glColor4fv"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(true)]
    public static extern void glColor4fv (ref float v);

    [DllImport("opengl32.dll", EntryPoint="glColor4fv"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(true)]
    public static extern void glColor4fv (float [] v);

    [DllImport("opengl32.dll", EntryPoint="glColor4i"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(true)]
    public static extern void glColor4i (int red, int green, int blue, int alpha);

    [DllImport("opengl32.dll", EntryPoint="glColor4iv"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(true)]
    public static extern void glColor4iv (ref int v);

    [DllImport("opengl32.dll", EntryPoint="glColor4iv"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(true)]
    public static extern void glColor4iv (int [] v);

    [DllImport("opengl32.dll", EntryPoint="glColor4s"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(true)]
    public static extern void glColor4s (short red, short green, short blue, short alpha);

    [DllImport("opengl32.dll", EntryPoint="glColor4sv"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(true)]
    public static extern void glColor4sv (ref short v);

    [DllImport("opengl32.dll", EntryPoint="glColor4sv"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(true)]
    public static extern void glColor4sv (short [] v);

    [DllImport("opengl32.dll", EntryPoint="glColor4ub"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(true)]
    public static extern void glColor4ub (byte red, byte green, byte blue, byte alpha);

    [DllImport("opengl32.dll", EntryPoint="glColor4ubv"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(true)]
    public static extern void glColor4ubv (ref byte v);

    [DllImport("opengl32.dll", EntryPoint="glColor4ubv"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(true)]
    public static extern void glColor4ubv (byte [] v);

    [DllImport("opengl32.dll", EntryPoint="glColor4ui"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(true)]
    public static extern void glColor4ui (int red, int green, int blue, int alpha);

    [DllImport("opengl32.dll", EntryPoint="glColor4ui"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(false)]
    public static extern void glColor4ui (uint red, int green, int blue, int alpha);

    [DllImport("opengl32.dll", EntryPoint="glColor4ui"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(false)]
    public static extern void glColor4ui (int red, uint green, int blue, int alpha);

    [DllImport("opengl32.dll", EntryPoint="glColor4ui"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(false)]
    public static extern void glColor4ui (uint red, uint green, int blue, int alpha);

    [DllImport("opengl32.dll", EntryPoint="glColor4ui"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(false)]
    public static extern void glColor4ui (int red, int green, uint blue, int alpha);

    [DllImport("opengl32.dll", EntryPoint="glColor4ui"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(false)]
    public static extern void glColor4ui (uint red, int green, uint blue, int alpha);

    [DllImport("opengl32.dll", EntryPoint="glColor4ui"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(false)]
    public static extern void glColor4ui (int red, uint green, uint blue, int alpha);

    [DllImport("opengl32.dll", EntryPoint="glColor4ui"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(false)]
    public static extern void glColor4ui (uint red, uint green, uint blue, int alpha);

    [DllImport("opengl32.dll", EntryPoint="glColor4ui"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(false)]
    public static extern void glColor4ui (int red, int green, int blue, uint alpha);

    [DllImport("opengl32.dll", EntryPoint="glColor4ui"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(false)]
    public static extern void glColor4ui (uint red, int green, int blue, uint alpha);

    [DllImport("opengl32.dll", EntryPoint="glColor4ui"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(false)]
    public static extern void glColor4ui (int red, uint green, int blue, uint alpha);

    [DllImport("opengl32.dll", EntryPoint="glColor4ui"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(false)]
    public static extern void glColor4ui (uint red, uint green, int blue, uint alpha);

    [DllImport("opengl32.dll", EntryPoint="glColor4ui"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(false)]
    public static extern void glColor4ui (int red, int green, uint blue, uint alpha);

    [DllImport("opengl32.dll", EntryPoint="glColor4ui"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(false)]
    public static extern void glColor4ui (uint red, int green, uint blue, uint alpha);

    [DllImport("opengl32.dll", EntryPoint="glColor4ui"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(false)]
    public static extern void glColor4ui (int red, uint green, uint blue, uint alpha);

    [DllImport("opengl32.dll", EntryPoint="glColor4ui"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(false)]
    public static extern void glColor4ui (uint red, uint green, uint blue, uint alpha);

    [DllImport("opengl32.dll", EntryPoint="glColor4uiv"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(true)]
    public static extern void glColor4uiv (ref int v);

    [DllImport("opengl32.dll", EntryPoint="glColor4uiv"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(true)]
    public static extern void glColor4uiv (int [] v);

    [DllImport("opengl32.dll", EntryPoint="glColor4uiv"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(false)]
    public static extern void glColor4uiv (ref uint v);

    [DllImport("opengl32.dll", EntryPoint="glColor4uiv"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(false)]
    public static extern void glColor4uiv (uint [] v);

    [DllImport("opengl32.dll", EntryPoint="glColor4us"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(true)]
    public static extern void glColor4us (short red, short green, short blue, short alpha);

    [DllImport("opengl32.dll", EntryPoint="glColor4us"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(false)]
    public static extern void glColor4us (ushort red, short green, short blue, short alpha);

    [DllImport("opengl32.dll", EntryPoint="glColor4us"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(false)]
    public static extern void glColor4us (short red, ushort green, short blue, short alpha);

    [DllImport("opengl32.dll", EntryPoint="glColor4us"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(false)]
    public static extern void glColor4us (ushort red, ushort green, short blue, short alpha);

    [DllImport("opengl32.dll", EntryPoint="glColor4us"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(false)]
    public static extern void glColor4us (short red, short green, ushort blue, short alpha);

    [DllImport("opengl32.dll", EntryPoint="glColor4us"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(false)]
    public static extern void glColor4us (ushort red, short green, ushort blue, short alpha);

    [DllImport("opengl32.dll", EntryPoint="glColor4us"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(false)]
    public static extern void glColor4us (short red, ushort green, ushort blue, short alpha);

    [DllImport("opengl32.dll", EntryPoint="glColor4us"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(false)]
    public static extern void glColor4us (ushort red, ushort green, ushort blue, short alpha);

    [DllImport("opengl32.dll", EntryPoint="glColor4us"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(false)]
    public static extern void glColor4us (short red, short green, short blue, ushort alpha);

    [DllImport("opengl32.dll", EntryPoint="glColor4us"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(false)]
    public static extern void glColor4us (ushort red, short green, short blue, ushort alpha);

    [DllImport("opengl32.dll", EntryPoint="glColor4us"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(false)]
    public static extern void glColor4us (short red, ushort green, short blue, ushort alpha);

    [DllImport("opengl32.dll", EntryPoint="glColor4us"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(false)]
    public static extern void glColor4us (ushort red, ushort green, short blue, ushort alpha);

    [DllImport("opengl32.dll", EntryPoint="glColor4us"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(false)]
    public static extern void glColor4us (short red, short green, ushort blue, ushort alpha);

    [DllImport("opengl32.dll", EntryPoint="glColor4us"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(false)]
    public static extern void glColor4us (ushort red, short green, ushort blue, ushort alpha);

    [DllImport("opengl32.dll", EntryPoint="glColor4us"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(false)]
    public static extern void glColor4us (short red, ushort green, ushort blue, ushort alpha);

    [DllImport("opengl32.dll", EntryPoint="glColor4us"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(false)]
    public static extern void glColor4us (ushort red, ushort green, ushort blue, ushort alpha);

    [DllImport("opengl32.dll", EntryPoint="glColor4usv"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(true)]
    public static extern void glColor4usv (ref short v);

    [DllImport("opengl32.dll", EntryPoint="glColor4usv"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(true)]
    public static extern void glColor4usv (short [] v);

    [DllImport("opengl32.dll", EntryPoint="glColor4usv"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(false)]
    public static extern void glColor4usv (ref ushort v);

    [DllImport("opengl32.dll", EntryPoint="glColor4usv"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(false)]
    public static extern void glColor4usv (ushort [] v);

    [DllImport("opengl32.dll", EntryPoint="glEdgeFlag"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(true)]
    public static extern void glEdgeFlag (int flag);

    [DllImport("opengl32.dll", EntryPoint="glEdgeFlag"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(false)]
    public static extern void glEdgeFlag (bool flag);

    [DllImport("opengl32.dll", EntryPoint="glEdgeFlagv"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(true)]
    public static extern void glEdgeFlagv (ref int flag);

    [DllImport("opengl32.dll", EntryPoint="glEdgeFlagv"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(true)]
    public static extern void glEdgeFlagv (int [] flag);

    [DllImport("opengl32.dll", EntryPoint="glEdgeFlagv"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(false)]
    public static extern void glEdgeFlagv (ref bool flag);

    [DllImport("opengl32.dll", EntryPoint="glEdgeFlagv"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(false)]
    public static extern void glEdgeFlagv (bool [] flag);

    [DllImport("opengl32.dll", EntryPoint="glEnd"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(true)]
    public static extern void glEnd ();

    [DllImport("opengl32.dll", EntryPoint="glIndexd"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(true)]
    public static extern void glIndexd (double c);

    [DllImport("opengl32.dll", EntryPoint="glIndexdv"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(true)]
    public static extern void glIndexdv (ref double c);

    [DllImport("opengl32.dll", EntryPoint="glIndexdv"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(true)]
    public static extern void glIndexdv (double [] c);

    [DllImport("opengl32.dll", EntryPoint="glIndexf"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(true)]
    public static extern void glIndexf (float c);

    [DllImport("opengl32.dll", EntryPoint="glIndexfv"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(true)]
    public static extern void glIndexfv (ref float c);

    [DllImport("opengl32.dll", EntryPoint="glIndexfv"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(true)]
    public static extern void glIndexfv (float [] c);

    [DllImport("opengl32.dll", EntryPoint="glIndexi"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(true)]
    public static extern void glIndexi (int c);

    [DllImport("opengl32.dll", EntryPoint="glIndexiv"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(true)]
    public static extern void glIndexiv (ref int c);

    [DllImport("opengl32.dll", EntryPoint="glIndexiv"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(true)]
    public static extern void glIndexiv (int [] c);

    [DllImport("opengl32.dll", EntryPoint="glIndexs"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(true)]
    public static extern void glIndexs (short c);

    [DllImport("opengl32.dll", EntryPoint="glIndexsv"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(true)]
    public static extern void glIndexsv (ref short c);

    [DllImport("opengl32.dll", EntryPoint="glIndexsv"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(true)]
    public static extern void glIndexsv (short [] c);

    [DllImport("opengl32.dll", EntryPoint="glNormal3b"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(true)]
    public static extern void glNormal3b (byte nx, byte ny, byte nz);

    [DllImport("opengl32.dll", EntryPoint="glNormal3b"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(false)]
    public static extern void glNormal3b (sbyte nx, byte ny, byte nz);

    [DllImport("opengl32.dll", EntryPoint="glNormal3b"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(false)]
    public static extern void glNormal3b (byte nx, sbyte ny, byte nz);

    [DllImport("opengl32.dll", EntryPoint="glNormal3b"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(false)]
    public static extern void glNormal3b (sbyte nx, sbyte ny, byte nz);

    [DllImport("opengl32.dll", EntryPoint="glNormal3b"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(false)]
    public static extern void glNormal3b (byte nx, byte ny, sbyte nz);

    [DllImport("opengl32.dll", EntryPoint="glNormal3b"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(false)]
    public static extern void glNormal3b (sbyte nx, byte ny, sbyte nz);

    [DllImport("opengl32.dll", EntryPoint="glNormal3b"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(false)]
    public static extern void glNormal3b (byte nx, sbyte ny, sbyte nz);

    [DllImport("opengl32.dll", EntryPoint="glNormal3b"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(false)]
    public static extern void glNormal3b (sbyte nx, sbyte ny, sbyte nz);

    [DllImport("opengl32.dll", EntryPoint="glNormal3bv"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(true)]
    public static extern void glNormal3bv (ref byte v);

    [DllImport("opengl32.dll", EntryPoint="glNormal3bv"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(true)]
    public static extern void glNormal3bv (byte [] v);

    [DllImport("opengl32.dll", EntryPoint="glNormal3bv"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(false)]
    public static extern void glNormal3bv (ref sbyte v);

    [DllImport("opengl32.dll", EntryPoint="glNormal3bv"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(false)]
    public static extern void glNormal3bv (sbyte [] v);

    [DllImport("opengl32.dll", EntryPoint="glNormal3d"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(true)]
    public static extern void glNormal3d (double nx, double ny, double nz);

    [DllImport("opengl32.dll", EntryPoint="glNormal3dv"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(true)]
    public static extern void glNormal3dv (ref double v);

    [DllImport("opengl32.dll", EntryPoint="glNormal3dv"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(true)]
    public static extern void glNormal3dv (double [] v);

    [DllImport("opengl32.dll", EntryPoint="glNormal3f"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(true)]
    public static extern void glNormal3f (float nx, float ny, float nz);

    [DllImport("opengl32.dll", EntryPoint="glNormal3fv"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(true)]
    public static extern void glNormal3fv (ref float v);

    [DllImport("opengl32.dll", EntryPoint="glNormal3fv"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(true)]
    public static extern void glNormal3fv (float [] v);

    [DllImport("opengl32.dll", EntryPoint="glNormal3i"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(true)]
    public static extern void glNormal3i (int nx, int ny, int nz);

    [DllImport("opengl32.dll", EntryPoint="glNormal3iv"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(true)]
    public static extern void glNormal3iv (ref int v);

    [DllImport("opengl32.dll", EntryPoint="glNormal3iv"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(true)]
    public static extern void glNormal3iv (int [] v);

    [DllImport("opengl32.dll", EntryPoint="glNormal3s"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(true)]
    public static extern void glNormal3s (short nx, short ny, short nz);

    [DllImport("opengl32.dll", EntryPoint="glNormal3sv"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(true)]
    public static extern void glNormal3sv (ref short v);

    [DllImport("opengl32.dll", EntryPoint="glNormal3sv"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(true)]
    public static extern void glNormal3sv (short [] v);

    [DllImport("opengl32.dll", EntryPoint="glRasterPos2d"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(true)]
    public static extern void glRasterPos2d (double x, double y);

    [DllImport("opengl32.dll", EntryPoint="glRasterPos2dv"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(true)]
    public static extern void glRasterPos2dv (ref double v);

    [DllImport("opengl32.dll", EntryPoint="glRasterPos2dv"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(true)]
    public static extern void glRasterPos2dv (double [] v);

    [DllImport("opengl32.dll", EntryPoint="glRasterPos2f"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(true)]
    public static extern void glRasterPos2f (float x, float y);

    [DllImport("opengl32.dll", EntryPoint="glRasterPos2fv"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(true)]
    public static extern void glRasterPos2fv (ref float v);

    [DllImport("opengl32.dll", EntryPoint="glRasterPos2fv"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(true)]
    public static extern void glRasterPos2fv (float [] v);

    [DllImport("opengl32.dll", EntryPoint="glRasterPos2i"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(true)]
    public static extern void glRasterPos2i (int x, int y);

    [DllImport("opengl32.dll", EntryPoint="glRasterPos2iv"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(true)]
    public static extern void glRasterPos2iv (ref int v);

    [DllImport("opengl32.dll", EntryPoint="glRasterPos2iv"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(true)]
    public static extern void glRasterPos2iv (int [] v);

    [DllImport("opengl32.dll", EntryPoint="glRasterPos2s"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(true)]
    public static extern void glRasterPos2s (short x, short y);

    [DllImport("opengl32.dll", EntryPoint="glRasterPos2sv"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(true)]
    public static extern void glRasterPos2sv (ref short v);

    [DllImport("opengl32.dll", EntryPoint="glRasterPos2sv"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(true)]
    public static extern void glRasterPos2sv (short [] v);

    [DllImport("opengl32.dll", EntryPoint="glRasterPos3d"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(true)]
    public static extern void glRasterPos3d (double x, double y, double z);

    [DllImport("opengl32.dll", EntryPoint="glRasterPos3dv"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(true)]
    public static extern void glRasterPos3dv (ref double v);

    [DllImport("opengl32.dll", EntryPoint="glRasterPos3dv"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(true)]
    public static extern void glRasterPos3dv (double [] v);

    [DllImport("opengl32.dll", EntryPoint="glRasterPos3f"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(true)]
    public static extern void glRasterPos3f (float x, float y, float z);

    [DllImport("opengl32.dll", EntryPoint="glRasterPos3fv"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(true)]
    public static extern void glRasterPos3fv (ref float v);

    [DllImport("opengl32.dll", EntryPoint="glRasterPos3fv"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(true)]
    public static extern void glRasterPos3fv (float [] v);

    [DllImport("opengl32.dll", EntryPoint="glRasterPos3i"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(true)]
    public static extern void glRasterPos3i (int x, int y, int z);

    [DllImport("opengl32.dll", EntryPoint="glRasterPos3iv"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(true)]
    public static extern void glRasterPos3iv (ref int v);

    [DllImport("opengl32.dll", EntryPoint="glRasterPos3iv"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(true)]
    public static extern void glRasterPos3iv (int [] v);

    [DllImport("opengl32.dll", EntryPoint="glRasterPos3s"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(true)]
    public static extern void glRasterPos3s (short x, short y, short z);

    [DllImport("opengl32.dll", EntryPoint="glRasterPos3sv"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(true)]
    public static extern void glRasterPos3sv (ref short v);

    [DllImport("opengl32.dll", EntryPoint="glRasterPos3sv"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(true)]
    public static extern void glRasterPos3sv (short [] v);

    [DllImport("opengl32.dll", EntryPoint="glRasterPos4d"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(true)]
    public static extern void glRasterPos4d (double x, double y, double z, double w);

    [DllImport("opengl32.dll", EntryPoint="glRasterPos4dv"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(true)]
    public static extern void glRasterPos4dv (ref double v);

    [DllImport("opengl32.dll", EntryPoint="glRasterPos4dv"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(true)]
    public static extern void glRasterPos4dv (double [] v);

    [DllImport("opengl32.dll", EntryPoint="glRasterPos4f"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(true)]
    public static extern void glRasterPos4f (float x, float y, float z, float w);

    [DllImport("opengl32.dll", EntryPoint="glRasterPos4fv"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(true)]
    public static extern void glRasterPos4fv (ref float v);

    [DllImport("opengl32.dll", EntryPoint="glRasterPos4fv"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(true)]
    public static extern void glRasterPos4fv (float [] v);

    [DllImport("opengl32.dll", EntryPoint="glRasterPos4i"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(true)]
    public static extern void glRasterPos4i (int x, int y, int z, int w);

    [DllImport("opengl32.dll", EntryPoint="glRasterPos4iv"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(true)]
    public static extern void glRasterPos4iv (ref int v);

    [DllImport("opengl32.dll", EntryPoint="glRasterPos4iv"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(true)]
    public static extern void glRasterPos4iv (int [] v);

    [DllImport("opengl32.dll", EntryPoint="glRasterPos4s"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(true)]
    public static extern void glRasterPos4s (short x, short y, short z, short w);

    [DllImport("opengl32.dll", EntryPoint="glRasterPos4sv"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(true)]
    public static extern void glRasterPos4sv (ref short v);

    [DllImport("opengl32.dll", EntryPoint="glRasterPos4sv"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(true)]
    public static extern void glRasterPos4sv (short [] v);

    [DllImport("opengl32.dll", EntryPoint="glRectd"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(true)]
    public static extern void glRectd (double x1, double y1, double x2, double y2);

    [DllImport("opengl32.dll", EntryPoint="glRectdv"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(true)]
    public static extern void glRectdv (ref double v1, ref double v2);

    [DllImport("opengl32.dll", EntryPoint="glRectdv"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(true)]
    public static extern void glRectdv (double [] v1, ref double v2);

    [DllImport("opengl32.dll", EntryPoint="glRectdv"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(true)]
    public static extern void glRectdv (ref double v1, double [] v2);

    [DllImport("opengl32.dll", EntryPoint="glRectdv"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(true)]
    public static extern void glRectdv (double [] v1, double [] v2);

    [DllImport("opengl32.dll", EntryPoint="glRectf"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(true)]
    public static extern void glRectf (float x1, float y1, float x2, float y2);

    [DllImport("opengl32.dll", EntryPoint="glRectfv"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(true)]
    public static extern void glRectfv (ref float v1, ref float v2);

    [DllImport("opengl32.dll", EntryPoint="glRectfv"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(true)]
    public static extern void glRectfv (float [] v1, ref float v2);

    [DllImport("opengl32.dll", EntryPoint="glRectfv"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(true)]
    public static extern void glRectfv (ref float v1, float [] v2);

    [DllImport("opengl32.dll", EntryPoint="glRectfv"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(true)]
    public static extern void glRectfv (float [] v1, float [] v2);

    [DllImport("opengl32.dll", EntryPoint="glRecti"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(true)]
    public static extern void glRecti (int x1, int y1, int x2, int y2);

    [DllImport("opengl32.dll", EntryPoint="glRectiv"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(true)]
    public static extern void glRectiv (ref int v1, ref int v2);

    [DllImport("opengl32.dll", EntryPoint="glRectiv"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(true)]
    public static extern void glRectiv (int [] v1, ref int v2);

    [DllImport("opengl32.dll", EntryPoint="glRectiv"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(true)]
    public static extern void glRectiv (ref int v1, int [] v2);

    [DllImport("opengl32.dll", EntryPoint="glRectiv"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(true)]
    public static extern void glRectiv (int [] v1, int [] v2);

    [DllImport("opengl32.dll", EntryPoint="glRects"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(true)]
    public static extern void glRects (short x1, short y1, short x2, short y2);

    [DllImport("opengl32.dll", EntryPoint="glRectsv"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(true)]
    public static extern void glRectsv (ref short v1, ref short v2);

    [DllImport("opengl32.dll", EntryPoint="glRectsv"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(true)]
    public static extern void glRectsv (short [] v1, ref short v2);

    [DllImport("opengl32.dll", EntryPoint="glRectsv"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(true)]
    public static extern void glRectsv (ref short v1, short [] v2);

    [DllImport("opengl32.dll", EntryPoint="glRectsv"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(true)]
    public static extern void glRectsv (short [] v1, short [] v2);

    [DllImport("opengl32.dll", EntryPoint="glTexCoord1d"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(true)]
    public static extern void glTexCoord1d (double s);

    [DllImport("opengl32.dll", EntryPoint="glTexCoord1dv"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(true)]
    public static extern void glTexCoord1dv (ref double v);

    [DllImport("opengl32.dll", EntryPoint="glTexCoord1dv"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(true)]
    public static extern void glTexCoord1dv (double [] v);

    [DllImport("opengl32.dll", EntryPoint="glTexCoord1f"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(true)]
    public static extern void glTexCoord1f (float s);

    [DllImport("opengl32.dll", EntryPoint="glTexCoord1fv"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(true)]
    public static extern void glTexCoord1fv (ref float v);

    [DllImport("opengl32.dll", EntryPoint="glTexCoord1fv"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(true)]
    public static extern void glTexCoord1fv (float [] v);

    [DllImport("opengl32.dll", EntryPoint="glTexCoord1i"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(true)]
    public static extern void glTexCoord1i (int s);

    [DllImport("opengl32.dll", EntryPoint="glTexCoord1iv"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(true)]
    public static extern void glTexCoord1iv (ref int v);

    [DllImport("opengl32.dll", EntryPoint="glTexCoord1iv"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(true)]
    public static extern void glTexCoord1iv (int [] v);

    [DllImport("opengl32.dll", EntryPoint="glTexCoord1s"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(true)]
    public static extern void glTexCoord1s (short s);

    [DllImport("opengl32.dll", EntryPoint="glTexCoord1sv"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(true)]
    public static extern void glTexCoord1sv (ref short v);

    [DllImport("opengl32.dll", EntryPoint="glTexCoord1sv"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(true)]
    public static extern void glTexCoord1sv (short [] v);

    [DllImport("opengl32.dll", EntryPoint="glTexCoord2d"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(true)]
    public static extern void glTexCoord2d (double s, double t);

    [DllImport("opengl32.dll", EntryPoint="glTexCoord2dv"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(true)]
    public static extern void glTexCoord2dv (ref double v);

    [DllImport("opengl32.dll", EntryPoint="glTexCoord2dv"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(true)]
    public static extern void glTexCoord2dv (double [] v);

    [DllImport("opengl32.dll", EntryPoint="glTexCoord2f"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(true)]
    public static extern void glTexCoord2f (float s, float t);

    [DllImport("opengl32.dll", EntryPoint="glTexCoord2fv"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(true)]
    public static extern void glTexCoord2fv (ref float v);

    [DllImport("opengl32.dll", EntryPoint="glTexCoord2fv"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(true)]
    public static extern void glTexCoord2fv (float [] v);

    [DllImport("opengl32.dll", EntryPoint="glTexCoord2i"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(true)]
    public static extern void glTexCoord2i (int s, int t);

    [DllImport("opengl32.dll", EntryPoint="glTexCoord2iv"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(true)]
    public static extern void glTexCoord2iv (ref int v);

    [DllImport("opengl32.dll", EntryPoint="glTexCoord2iv"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(true)]
    public static extern void glTexCoord2iv (int [] v);

    [DllImport("opengl32.dll", EntryPoint="glTexCoord2s"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(true)]
    public static extern void glTexCoord2s (short s, short t);

    [DllImport("opengl32.dll", EntryPoint="glTexCoord2sv"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(true)]
    public static extern void glTexCoord2sv (ref short v);

    [DllImport("opengl32.dll", EntryPoint="glTexCoord2sv"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(true)]
    public static extern void glTexCoord2sv (short [] v);

    [DllImport("opengl32.dll", EntryPoint="glTexCoord3d"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(true)]
    public static extern void glTexCoord3d (double s, double t, double r);

    [DllImport("opengl32.dll", EntryPoint="glTexCoord3dv"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(true)]
    public static extern void glTexCoord3dv (ref double v);

    [DllImport("opengl32.dll", EntryPoint="glTexCoord3dv"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(true)]
    public static extern void glTexCoord3dv (double [] v);

    [DllImport("opengl32.dll", EntryPoint="glTexCoord3f"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(true)]
    public static extern void glTexCoord3f (float s, float t, float r);

    [DllImport("opengl32.dll", EntryPoint="glTexCoord3fv"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(true)]
    public static extern void glTexCoord3fv (ref float v);

    [DllImport("opengl32.dll", EntryPoint="glTexCoord3fv"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(true)]
    public static extern void glTexCoord3fv (float [] v);

    [DllImport("opengl32.dll", EntryPoint="glTexCoord3i"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(true)]
    public static extern void glTexCoord3i (int s, int t, int r);

    [DllImport("opengl32.dll", EntryPoint="glTexCoord3iv"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(true)]
    public static extern void glTexCoord3iv (ref int v);

    [DllImport("opengl32.dll", EntryPoint="glTexCoord3iv"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(true)]
    public static extern void glTexCoord3iv (int [] v);

    [DllImport("opengl32.dll", EntryPoint="glTexCoord3s"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(true)]
    public static extern void glTexCoord3s (short s, short t, short r);

    [DllImport("opengl32.dll", EntryPoint="glTexCoord3sv"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(true)]
    public static extern void glTexCoord3sv (ref short v);

    [DllImport("opengl32.dll", EntryPoint="glTexCoord3sv"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(true)]
    public static extern void glTexCoord3sv (short [] v);

    [DllImport("opengl32.dll", EntryPoint="glTexCoord4d"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(true)]
    public static extern void glTexCoord4d (double s, double t, double r, double q);

    [DllImport("opengl32.dll", EntryPoint="glTexCoord4dv"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(true)]
    public static extern void glTexCoord4dv (ref double v);

    [DllImport("opengl32.dll", EntryPoint="glTexCoord4dv"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(true)]
    public static extern void glTexCoord4dv (double [] v);

    [DllImport("opengl32.dll", EntryPoint="glTexCoord4f"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(true)]
    public static extern void glTexCoord4f (float s, float t, float r, float q);

    [DllImport("opengl32.dll", EntryPoint="glTexCoord4fv"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(true)]
    public static extern void glTexCoord4fv (ref float v);

    [DllImport("opengl32.dll", EntryPoint="glTexCoord4fv"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(true)]
    public static extern void glTexCoord4fv (float [] v);

    [DllImport("opengl32.dll", EntryPoint="glTexCoord4i"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(true)]
    public static extern void glTexCoord4i (int s, int t, int r, int q);

    [DllImport("opengl32.dll", EntryPoint="glTexCoord4iv"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(true)]
    public static extern void glTexCoord4iv (ref int v);

    [DllImport("opengl32.dll", EntryPoint="glTexCoord4iv"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(true)]
    public static extern void glTexCoord4iv (int [] v);

    [DllImport("opengl32.dll", EntryPoint="glTexCoord4s"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(true)]
    public static extern void glTexCoord4s (short s, short t, short r, short q);

    [DllImport("opengl32.dll", EntryPoint="glTexCoord4sv"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(true)]
    public static extern void glTexCoord4sv (ref short v);

    [DllImport("opengl32.dll", EntryPoint="glTexCoord4sv"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(true)]
    public static extern void glTexCoord4sv (short [] v);

    [DllImport("opengl32.dll", EntryPoint="glVertex2d"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(true)]
    public static extern void glVertex2d (double x, double y);

    [DllImport("opengl32.dll", EntryPoint="glVertex2dv"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(true)]
    public static extern void glVertex2dv (ref double v);

    [DllImport("opengl32.dll", EntryPoint="glVertex2dv"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(true)]
    public static extern void glVertex2dv (double [] v);

    [DllImport("opengl32.dll", EntryPoint="glVertex2f"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(true)]
    public static extern void glVertex2f (float x, float y);

    [DllImport("opengl32.dll", EntryPoint="glVertex2fv"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(true)]
    public static extern void glVertex2fv (ref float v);

    [DllImport("opengl32.dll", EntryPoint="glVertex2fv"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(true)]
    public static extern void glVertex2fv (float [] v);

    [DllImport("opengl32.dll", EntryPoint="glVertex2i"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(true)]
    public static extern void glVertex2i (int x, int y);

    [DllImport("opengl32.dll", EntryPoint="glVertex2iv"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(true)]
    public static extern void glVertex2iv (ref int v);

    [DllImport("opengl32.dll", EntryPoint="glVertex2iv"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(true)]
    public static extern void glVertex2iv (int [] v);

    [DllImport("opengl32.dll", EntryPoint="glVertex2s"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(true)]
    public static extern void glVertex2s (short x, short y);

    [DllImport("opengl32.dll", EntryPoint="glVertex2sv"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(true)]
    public static extern void glVertex2sv (ref short v);

    [DllImport("opengl32.dll", EntryPoint="glVertex2sv"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(true)]
    public static extern void glVertex2sv (short [] v);

    [DllImport("opengl32.dll", EntryPoint="glVertex3d"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(true)]
    public static extern void glVertex3d (double x, double y, double z);

    [DllImport("opengl32.dll", EntryPoint="glVertex3dv"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(true)]
    public static extern void glVertex3dv (ref double v);

    [DllImport("opengl32.dll", EntryPoint="glVertex3dv"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(true)]
    public static extern void glVertex3dv (double [] v);

    [DllImport("opengl32.dll", EntryPoint="glVertex3f"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(true)]
    public static extern void glVertex3f (float x, float y, float z);

    [DllImport("opengl32.dll", EntryPoint="glVertex3fv"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(true)]
    public static extern void glVertex3fv (ref float v);

    [DllImport("opengl32.dll", EntryPoint="glVertex3fv"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(true)]
    public static extern void glVertex3fv (float [] v);

    [DllImport("opengl32.dll", EntryPoint="glVertex3i"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(true)]
    public static extern void glVertex3i (int x, int y, int z);

    [DllImport("opengl32.dll", EntryPoint="glVertex3iv"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(true)]
    public static extern void glVertex3iv (ref int v);

    [DllImport("opengl32.dll", EntryPoint="glVertex3iv"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(true)]
    public static extern void glVertex3iv (int [] v);

    [DllImport("opengl32.dll", EntryPoint="glVertex3s"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(true)]
    public static extern void glVertex3s (short x, short y, short z);

    [DllImport("opengl32.dll", EntryPoint="glVertex3sv"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(true)]
    public static extern void glVertex3sv (ref short v);

    [DllImport("opengl32.dll", EntryPoint="glVertex3sv"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(true)]
    public static extern void glVertex3sv (short [] v);

    [DllImport("opengl32.dll", EntryPoint="glVertex4d"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(true)]
    public static extern void glVertex4d (double x, double y, double z, double w);

    [DllImport("opengl32.dll", EntryPoint="glVertex4dv"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(true)]
    public static extern void glVertex4dv (ref double v);

    [DllImport("opengl32.dll", EntryPoint="glVertex4dv"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(true)]
    public static extern void glVertex4dv (double [] v);

    [DllImport("opengl32.dll", EntryPoint="glVertex4f"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(true)]
    public static extern void glVertex4f (float x, float y, float z, float w);

    [DllImport("opengl32.dll", EntryPoint="glVertex4fv"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(true)]
    public static extern void glVertex4fv (ref float v);

    [DllImport("opengl32.dll", EntryPoint="glVertex4fv"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(true)]
    public static extern void glVertex4fv (float [] v);

    [DllImport("opengl32.dll", EntryPoint="glVertex4i"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(true)]
    public static extern void glVertex4i (int x, int y, int z, int w);

    [DllImport("opengl32.dll", EntryPoint="glVertex4iv"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(true)]
    public static extern void glVertex4iv (ref int v);

    [DllImport("opengl32.dll", EntryPoint="glVertex4iv"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(true)]
    public static extern void glVertex4iv (int [] v);

    [DllImport("opengl32.dll", EntryPoint="glVertex4s"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(true)]
    public static extern void glVertex4s (short x, short y, short z, short w);

    [DllImport("opengl32.dll", EntryPoint="glVertex4sv"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(true)]
    public static extern void glVertex4sv (ref short v);

    [DllImport("opengl32.dll", EntryPoint="glVertex4sv"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(true)]
    public static extern void glVertex4sv (short [] v);

    [DllImport("opengl32.dll", EntryPoint="glClipPlane"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(true)]
    public static extern void glClipPlane (int plane, ref double equation);

    [DllImport("opengl32.dll", EntryPoint="glClipPlane"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(true)]
    public static extern void glClipPlane (int plane, double [] equation);

    [DllImport("opengl32.dll", EntryPoint="glColorMaterial"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(true)]
    public static extern void glColorMaterial (int face, int mode);

    [DllImport("opengl32.dll", EntryPoint="glCullFace"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(true)]
    public static extern void glCullFace (int mode);

    [DllImport("opengl32.dll", EntryPoint="glFogf"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(true)]
    public static extern void glFogf (int pname, float param);

    [DllImport("opengl32.dll", EntryPoint="glFogfv"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(true)]
    public static extern void glFogfv (int pname, ref float arg_params);

    [DllImport("opengl32.dll", EntryPoint="glFogfv"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(true)]
    public static extern void glFogfv (int pname, float [] arg_params);

    [DllImport("opengl32.dll", EntryPoint="glFogi"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(true)]
    public static extern void glFogi (int pname, int param);

    [DllImport("opengl32.dll", EntryPoint="glFogiv"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(true)]
    public static extern void glFogiv (int pname, ref int arg_params);

    [DllImport("opengl32.dll", EntryPoint="glFogiv"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(true)]
    public static extern void glFogiv (int pname, int [] arg_params);

    [DllImport("opengl32.dll", EntryPoint="glFrontFace"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(true)]
    public static extern void glFrontFace (int mode);

    [DllImport("opengl32.dll", EntryPoint="glHint"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(true)]
    public static extern void glHint (int target, int mode);

    [DllImport("opengl32.dll", EntryPoint="glLightf"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(true)]
    public static extern void glLightf (int light, int pname, float param);

    [DllImport("opengl32.dll", EntryPoint="glLightfv"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(true)]
    public static extern void glLightfv (int light, int pname, ref float arg_params);

    [DllImport("opengl32.dll", EntryPoint="glLightfv"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(true)]
    public static extern void glLightfv (int light, int pname, float [] arg_params);

    [DllImport("opengl32.dll", EntryPoint="glLighti"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(true)]
    public static extern void glLighti (int light, int pname, int param);

    [DllImport("opengl32.dll", EntryPoint="glLightiv"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(true)]
    public static extern void glLightiv (int light, int pname, ref int arg_params);

    [DllImport("opengl32.dll", EntryPoint="glLightiv"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(true)]
    public static extern void glLightiv (int light, int pname, int [] arg_params);

    [DllImport("opengl32.dll", EntryPoint="glLightModelf"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(true)]
    public static extern void glLightModelf (int pname, float param);

    [DllImport("opengl32.dll", EntryPoint="glLightModelfv"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(true)]
    public static extern void glLightModelfv (int pname, ref float arg_params);

    [DllImport("opengl32.dll", EntryPoint="glLightModelfv"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(true)]
    public static extern void glLightModelfv (int pname, float [] arg_params);

    [DllImport("opengl32.dll", EntryPoint="glLightModeli"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(true)]
    public static extern void glLightModeli (int pname, int param);

    [DllImport("opengl32.dll", EntryPoint="glLightModeliv"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(true)]
    public static extern void glLightModeliv (int pname, ref int arg_params);

    [DllImport("opengl32.dll", EntryPoint="glLightModeliv"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(true)]
    public static extern void glLightModeliv (int pname, int [] arg_params);

    [DllImport("opengl32.dll", EntryPoint="glLineStipple"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(true)]
    public static extern void glLineStipple (int factor, short pattern);

    [DllImport("opengl32.dll", EntryPoint="glLineStipple"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(false)]
    public static extern void glLineStipple (int factor, ushort pattern);

    [DllImport("opengl32.dll", EntryPoint="glLineWidth"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(true)]
    public static extern void glLineWidth (float width);

    [DllImport("opengl32.dll", EntryPoint="glMaterialf"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(true)]
    public static extern void glMaterialf (int face, int pname, float param);

    [DllImport("opengl32.dll", EntryPoint="glMaterialfv"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(true)]
    public static extern void glMaterialfv (int face, int pname, ref float arg_params);

    [DllImport("opengl32.dll", EntryPoint="glMaterialfv"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(true)]
    public static extern void glMaterialfv (int face, int pname, float [] arg_params);

    [DllImport("opengl32.dll", EntryPoint="glMateriali"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(true)]
    public static extern void glMateriali (int face, int pname, int param);

    [DllImport("opengl32.dll", EntryPoint="glMaterialiv"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(true)]
    public static extern void glMaterialiv (int face, int pname, ref int arg_params);

    [DllImport("opengl32.dll", EntryPoint="glMaterialiv"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(true)]
    public static extern void glMaterialiv (int face, int pname, int [] arg_params);

    [DllImport("opengl32.dll", EntryPoint="glPointSize"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(true)]
    public static extern void glPointSize (float size);

    [DllImport("opengl32.dll", EntryPoint="glPolygonMode"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(true)]
    public static extern void glPolygonMode (int face, int mode);

    [DllImport("opengl32.dll", EntryPoint="glPolygonStipple"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(true)]
    public static extern void glPolygonStipple (ref byte mask);

    [DllImport("opengl32.dll", EntryPoint="glPolygonStipple"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(true)]
    public static extern void glPolygonStipple (byte [] mask);

    [DllImport("opengl32.dll", EntryPoint="glScissor"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(true)]
    public static extern void glScissor (int x, int y, int width, int height);

    [DllImport("opengl32.dll", EntryPoint="glShadeModel"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(true)]
    public static extern void glShadeModel (int mode);

    [DllImport("opengl32.dll", EntryPoint="glTexParameterf"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(true)]
    public static extern void glTexParameterf (int target, int pname, float param);

    [DllImport("opengl32.dll", EntryPoint="glTexParameterfv"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(true)]
    public static extern void glTexParameterfv (int target, int pname, ref float arg_params);

    [DllImport("opengl32.dll", EntryPoint="glTexParameterfv"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(true)]
    public static extern void glTexParameterfv (int target, int pname, float [] arg_params);

    [DllImport("opengl32.dll", EntryPoint="glTexParameteri"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(true)]
    public static extern void glTexParameteri (int target, int pname, int param);

    [DllImport("opengl32.dll", EntryPoint="glTexParameteriv"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(true)]
    public static extern void glTexParameteriv (int target, int pname, ref int arg_params);

    [DllImport("opengl32.dll", EntryPoint="glTexParameteriv"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(true)]
    public static extern void glTexParameteriv (int target, int pname, int [] arg_params);

    [DllImport("opengl32.dll", EntryPoint="glTexImage1D"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(true)]
    public static extern void glTexImage1D (int target, int level, int internalformat, int width, int border, int format, int type, bool [] pixels);

    [DllImport("opengl32.dll", EntryPoint="glTexImage1D"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(true)]
    public static extern void glTexImage1D (int target, int level, int internalformat, int width, int border, int format, int type, byte [] pixels);

    [DllImport("opengl32.dll", EntryPoint="glTexImage1D"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(true)]
    public static extern void glTexImage1D (int target, int level, int internalformat, int width, int border, int format, int type, short [] pixels);

    [DllImport("opengl32.dll", EntryPoint="glTexImage1D"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(true)]
    public static extern void glTexImage1D (int target, int level, int internalformat, int width, int border, int format, int type, int [] pixels);

    [DllImport("opengl32.dll", EntryPoint="glTexImage1D"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(true)]
    public static extern void glTexImage1D (int target, int level, int internalformat, int width, int border, int format, int type, float [] pixels);

    [DllImport("opengl32.dll", EntryPoint="glTexImage1D"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(true)]
    public static extern void glTexImage1D (int target, int level, int internalformat, int width, int border, int format, int type, double [] pixels);

    [DllImport("opengl32.dll", EntryPoint="glTexImage1D"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(true)]
    public static extern void glTexImage1D (int target, int level, int internalformat, int width, int border, int format, int type, string pixels);

    [DllImport("opengl32.dll", EntryPoint="glTexImage1D"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(true)]
    public static extern void glTexImage1D (int target, int level, int internalformat, int width, int border, int format, int type, IntPtr pixels);

    [DllImport("opengl32.dll", EntryPoint="glTexImage1D"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(false)]
    public static extern void glTexImage1D (int target, int level, int internalformat, int width, int border, int format, int type, ref sbyte pixels);

    [DllImport("opengl32.dll", EntryPoint="glTexImage1D"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(false)]
    public static extern void glTexImage1D (int target, int level, int internalformat, int width, int border, int format, int type, sbyte [] pixels);

    [DllImport("opengl32.dll", EntryPoint="glTexImage1D"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(false)]
    public static extern void glTexImage1D (int target, int level, int internalformat, int width, int border, int format, int type, sbyte [,] pixels);

    [DllImport("opengl32.dll", EntryPoint="glTexImage1D"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(false)]
    public static extern void glTexImage1D (int target, int level, int internalformat, int width, int border, int format, int type, sbyte [,,] pixels);

    [DllImport("opengl32.dll", EntryPoint="glTexImage1D"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(false)]
    public static extern void glTexImage1D (int target, int level, int internalformat, int width, int border, int format, int type, ref ushort pixels);

    [DllImport("opengl32.dll", EntryPoint="glTexImage1D"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(false)]
    public static extern void glTexImage1D (int target, int level, int internalformat, int width, int border, int format, int type, ushort [] pixels);

    [DllImport("opengl32.dll", EntryPoint="glTexImage1D"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(false)]
    public static extern void glTexImage1D (int target, int level, int internalformat, int width, int border, int format, int type, ushort [,] pixels);

    [DllImport("opengl32.dll", EntryPoint="glTexImage1D"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(false)]
    public static extern void glTexImage1D (int target, int level, int internalformat, int width, int border, int format, int type, ushort [,,] pixels);

    [DllImport("opengl32.dll", EntryPoint="glTexImage1D"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(false)]
    public static extern void glTexImage1D (int target, int level, int internalformat, int width, int border, int format, int type, ref uint pixels);

    [DllImport("opengl32.dll", EntryPoint="glTexImage1D"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(false)]
    public static extern void glTexImage1D (int target, int level, int internalformat, int width, int border, int format, int type, uint [] pixels);

    [DllImport("opengl32.dll", EntryPoint="glTexImage1D"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(false)]
    public static extern void glTexImage1D (int target, int level, int internalformat, int width, int border, int format, int type, uint [,] pixels);

    [DllImport("opengl32.dll", EntryPoint="glTexImage1D"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(false)]
    public static extern void glTexImage1D (int target, int level, int internalformat, int width, int border, int format, int type, uint [,,] pixels);

    [DllImport("opengl32.dll", EntryPoint="glTexImage1D"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(false)]
    public static extern void glTexImage1D (int target, int level, int internalformat, int width, int border, int format, int type, ref bool pixels);

    [DllImport("opengl32.dll", EntryPoint="glTexImage1D"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(false)]
    public static extern void glTexImage1D (int target, int level, int internalformat, int width, int border, int format, int type, bool [,] pixels);

    [DllImport("opengl32.dll", EntryPoint="glTexImage1D"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(false)]
    public static extern void glTexImage1D (int target, int level, int internalformat, int width, int border, int format, int type, bool [,,] pixels);

    [DllImport("opengl32.dll", EntryPoint="glTexImage1D"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(false)]
    public static extern void glTexImage1D (int target, int level, int internalformat, int width, int border, int format, int type, ref byte pixels);

    [DllImport("opengl32.dll", EntryPoint="glTexImage1D"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(false)]
    public static extern void glTexImage1D (int target, int level, int internalformat, int width, int border, int format, int type, byte [,] pixels);

    [DllImport("opengl32.dll", EntryPoint="glTexImage1D"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(false)]
    public static extern void glTexImage1D (int target, int level, int internalformat, int width, int border, int format, int type, byte [,,] pixels);

    [DllImport("opengl32.dll", EntryPoint="glTexImage1D"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(false)]
    public static extern void glTexImage1D (int target, int level, int internalformat, int width, int border, int format, int type, ref short pixels);

    [DllImport("opengl32.dll", EntryPoint="glTexImage1D"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(false)]
    public static extern void glTexImage1D (int target, int level, int internalformat, int width, int border, int format, int type, short [,] pixels);

    [DllImport("opengl32.dll", EntryPoint="glTexImage1D"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(false)]
    public static extern void glTexImage1D (int target, int level, int internalformat, int width, int border, int format, int type, short [,,] pixels);

    [DllImport("opengl32.dll", EntryPoint="glTexImage1D"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(false)]
    public static extern void glTexImage1D (int target, int level, int internalformat, int width, int border, int format, int type, ref int pixels);

    [DllImport("opengl32.dll", EntryPoint="glTexImage1D"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(false)]
    public static extern void glTexImage1D (int target, int level, int internalformat, int width, int border, int format, int type, int [,] pixels);

    [DllImport("opengl32.dll", EntryPoint="glTexImage1D"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(false)]
    public static extern void glTexImage1D (int target, int level, int internalformat, int width, int border, int format, int type, int [,,] pixels);

    [DllImport("opengl32.dll", EntryPoint="glTexImage1D"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(false)]
    public static extern void glTexImage1D (int target, int level, int internalformat, int width, int border, int format, int type, ref float pixels);

    [DllImport("opengl32.dll", EntryPoint="glTexImage1D"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(false)]
    public static extern void glTexImage1D (int target, int level, int internalformat, int width, int border, int format, int type, float [,] pixels);

    [DllImport("opengl32.dll", EntryPoint="glTexImage1D"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(false)]
    public static extern void glTexImage1D (int target, int level, int internalformat, int width, int border, int format, int type, float [,,] pixels);

    [DllImport("opengl32.dll", EntryPoint="glTexImage1D"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(false)]
    public static extern void glTexImage1D (int target, int level, int internalformat, int width, int border, int format, int type, ref double pixels);

    [DllImport("opengl32.dll", EntryPoint="glTexImage1D"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(false)]
    public static extern void glTexImage1D (int target, int level, int internalformat, int width, int border, int format, int type, double [,] pixels);

    [DllImport("opengl32.dll", EntryPoint="glTexImage1D"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(false)]
    public static extern void glTexImage1D (int target, int level, int internalformat, int width, int border, int format, int type, double [,,] pixels);

    [DllImport("opengl32.dll", EntryPoint="glTexImage2D"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(true)]
    public static extern void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, bool [] pixels);

    [DllImport("opengl32.dll", EntryPoint="glTexImage2D"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(true)]
    public static extern void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, byte [] pixels);

    [DllImport("opengl32.dll", EntryPoint="glTexImage2D"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(true)]
    public static extern void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, short [] pixels);

    [DllImport("opengl32.dll", EntryPoint="glTexImage2D"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(true)]
    public static extern void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, int [] pixels);

    [DllImport("opengl32.dll", EntryPoint="glTexImage2D"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(true)]
    public static extern void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, float [] pixels);

    [DllImport("opengl32.dll", EntryPoint="glTexImage2D"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(true)]
    public static extern void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, double [] pixels);

    [DllImport("opengl32.dll", EntryPoint="glTexImage2D"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(true)]
    public static extern void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, string pixels);

    [DllImport("opengl32.dll", EntryPoint="glTexImage2D"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(true)]
    public static extern void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, IntPtr pixels);

    [DllImport("opengl32.dll", EntryPoint="glTexImage2D"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(false)]
    public static extern void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, ref sbyte pixels);

    [DllImport("opengl32.dll", EntryPoint="glTexImage2D"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(false)]
    public static extern void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, sbyte [] pixels);

    [DllImport("opengl32.dll", EntryPoint="glTexImage2D"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(false)]
    public static extern void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, sbyte [,] pixels);

    [DllImport("opengl32.dll", EntryPoint="glTexImage2D"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(false)]
    public static extern void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, sbyte [,,] pixels);

    [DllImport("opengl32.dll", EntryPoint="glTexImage2D"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(false)]
    public static extern void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, ref ushort pixels);

    [DllImport("opengl32.dll", EntryPoint="glTexImage2D"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(false)]
    public static extern void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, ushort [] pixels);

    [DllImport("opengl32.dll", EntryPoint="glTexImage2D"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(false)]
    public static extern void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, ushort [,] pixels);

    [DllImport("opengl32.dll", EntryPoint="glTexImage2D"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(false)]
    public static extern void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, ushort [,,] pixels);

    [DllImport("opengl32.dll", EntryPoint="glTexImage2D"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(false)]
    public static extern void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, ref uint pixels);

    [DllImport("opengl32.dll", EntryPoint="glTexImage2D"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(false)]
    public static extern void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, uint [] pixels);

    [DllImport("opengl32.dll", EntryPoint="glTexImage2D"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(false)]
    public static extern void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, uint [,] pixels);

    [DllImport("opengl32.dll", EntryPoint="glTexImage2D"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(false)]
    public static extern void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, uint [,,] pixels);

    [DllImport("opengl32.dll", EntryPoint="glTexImage2D"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(false)]
    public static extern void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, ref bool pixels);

    [DllImport("opengl32.dll", EntryPoint="glTexImage2D"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(false)]
    public static extern void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, bool [,] pixels);

    [DllImport("opengl32.dll", EntryPoint="glTexImage2D"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(false)]
    public static extern void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, bool [,,] pixels);

    [DllImport("opengl32.dll", EntryPoint="glTexImage2D"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(false)]
    public static extern void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, ref byte pixels);

    [DllImport("opengl32.dll", EntryPoint="glTexImage2D"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(false)]
    public static extern void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, byte [,] pixels);

    [DllImport("opengl32.dll", EntryPoint="glTexImage2D"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(false)]
    public static extern void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, byte [,,] pixels);

    [DllImport("opengl32.dll", EntryPoint="glTexImage2D"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(false)]
    public static extern void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, ref short pixels);

    [DllImport("opengl32.dll", EntryPoint="glTexImage2D"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(false)]
    public static extern void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, short [,] pixels);

    [DllImport("opengl32.dll", EntryPoint="glTexImage2D"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(false)]
    public static extern void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, short [,,] pixels);

    [DllImport("opengl32.dll", EntryPoint="glTexImage2D"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(false)]
    public static extern void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, ref int pixels);

    [DllImport("opengl32.dll", EntryPoint="glTexImage2D"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(false)]
    public static extern void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, int [,] pixels);

    [DllImport("opengl32.dll", EntryPoint="glTexImage2D"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(false)]
    public static extern void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, int [,,] pixels);

    [DllImport("opengl32.dll", EntryPoint="glTexImage2D"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(false)]
    public static extern void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, ref float pixels);

    [DllImport("opengl32.dll", EntryPoint="glTexImage2D"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(false)]
    public static extern void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, float [,] pixels);

    [DllImport("opengl32.dll", EntryPoint="glTexImage2D"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(false)]
    public static extern void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, float [,,] pixels);

    [DllImport("opengl32.dll", EntryPoint="glTexImage2D"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(false)]
    public static extern void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, ref double pixels);

    [DllImport("opengl32.dll", EntryPoint="glTexImage2D"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(false)]
    public static extern void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, double [,] pixels);

    [DllImport("opengl32.dll", EntryPoint="glTexImage2D"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(false)]
    public static extern void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, double [,,] pixels);

    [DllImport("opengl32.dll", EntryPoint="glTexEnvf"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(true)]
    public static extern void glTexEnvf (int target, int pname, float param);

    [DllImport("opengl32.dll", EntryPoint="glTexEnvfv"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(true)]
    public static extern void glTexEnvfv (int target, int pname, ref float arg_params);

    [DllImport("opengl32.dll", EntryPoint="glTexEnvfv"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(true)]
    public static extern void glTexEnvfv (int target, int pname, float [] arg_params);

    [DllImport("opengl32.dll", EntryPoint="glTexEnvi"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(true)]
    public static extern void glTexEnvi (int target, int pname, int param);

    [DllImport("opengl32.dll", EntryPoint="glTexEnviv"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(true)]
    public static extern void glTexEnviv (int target, int pname, ref int arg_params);

    [DllImport("opengl32.dll", EntryPoint="glTexEnviv"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(true)]
    public static extern void glTexEnviv (int target, int pname, int [] arg_params);

    [DllImport("opengl32.dll", EntryPoint="glTexGend"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(true)]
    public static extern void glTexGend (int coord, int pname, double param);

    [DllImport("opengl32.dll", EntryPoint="glTexGendv"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(true)]
    public static extern void glTexGendv (int coord, int pname, ref double arg_params);

    [DllImport("opengl32.dll", EntryPoint="glTexGendv"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(true)]
    public static extern void glTexGendv (int coord, int pname, double [] arg_params);

    [DllImport("opengl32.dll", EntryPoint="glTexGenf"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(true)]
    public static extern void glTexGenf (int coord, int pname, float param);

    [DllImport("opengl32.dll", EntryPoint="glTexGenfv"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(true)]
    public static extern void glTexGenfv (int coord, int pname, ref float arg_params);

    [DllImport("opengl32.dll", EntryPoint="glTexGenfv"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(true)]
    public static extern void glTexGenfv (int coord, int pname, float [] arg_params);

    [DllImport("opengl32.dll", EntryPoint="glTexGeni"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(true)]
    public static extern void glTexGeni (int coord, int pname, int param);

    [DllImport("opengl32.dll", EntryPoint="glTexGeniv"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(true)]
    public static extern void glTexGeniv (int coord, int pname, ref int arg_params);

    [DllImport("opengl32.dll", EntryPoint="glTexGeniv"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(true)]
    public static extern void glTexGeniv (int coord, int pname, int [] arg_params);

    [DllImport("opengl32.dll", EntryPoint="glFeedbackBuffer"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(true)]
    public static extern void glFeedbackBuffer (int size, int type, out float buffer);

    [DllImport("opengl32.dll", EntryPoint="glFeedbackBuffer"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(true)]
    public static extern void glFeedbackBuffer (int size, int type, [Out] float [] buffer);

    [DllImport("opengl32.dll", EntryPoint="glSelectBuffer"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(true)]
    public static extern void glSelectBuffer (int size, out int buffer);

    [DllImport("opengl32.dll", EntryPoint="glSelectBuffer"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(true)]
    public static extern void glSelectBuffer (int size, [Out] int [] buffer);

    [DllImport("opengl32.dll", EntryPoint="glSelectBuffer"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(false)]
    public static extern void glSelectBuffer (int size, out uint buffer);

    [DllImport("opengl32.dll", EntryPoint="glSelectBuffer"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(false)]
    public static extern void glSelectBuffer (int size, [Out] uint [] buffer);

    [DllImport("opengl32.dll", EntryPoint="glRenderMode"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(true)]
    public static extern int glRenderMode (int mode);

    [DllImport("opengl32.dll", EntryPoint="glInitNames"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(true)]
    public static extern void glInitNames ();

    [DllImport("opengl32.dll", EntryPoint="glLoadName"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(true)]
    public static extern void glLoadName (int name);

    [DllImport("opengl32.dll", EntryPoint="glLoadName"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(false)]
    public static extern void glLoadName (uint name);

    [DllImport("opengl32.dll", EntryPoint="glPassThrough"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(true)]
    public static extern void glPassThrough (float token);

    [DllImport("opengl32.dll", EntryPoint="glPopName"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(true)]
    public static extern void glPopName ();

    [DllImport("opengl32.dll", EntryPoint="glPushName"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(true)]
    public static extern void glPushName (int name);

    [DllImport("opengl32.dll", EntryPoint="glPushName"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(false)]
    public static extern void glPushName (uint name);

    [DllImport("opengl32.dll", EntryPoint="glDrawBuffer"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(true)]
    public static extern void glDrawBuffer (int mode);

    [DllImport("opengl32.dll", EntryPoint="glClear"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(true)]
    public static extern void glClear (int mask);

    [DllImport("opengl32.dll", EntryPoint="glClear"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(false)]
    public static extern void glClear (uint mask);

    [DllImport("opengl32.dll", EntryPoint="glClearAccum"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(true)]
    public static extern void glClearAccum (float red, float green, float blue, float alpha);

    [DllImport("opengl32.dll", EntryPoint="glClearIndex"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(true)]
    public static extern void glClearIndex (float c);

    [DllImport("opengl32.dll", EntryPoint="glClearColor"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(true)]
    public static extern void glClearColor (float red, float green, float blue, float alpha);

    [DllImport("opengl32.dll", EntryPoint="glClearStencil"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(true)]
    public static extern void glClearStencil (int s);

    [DllImport("opengl32.dll", EntryPoint="glClearDepth"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(true)]
    public static extern void glClearDepth (double depth);

    [DllImport("opengl32.dll", EntryPoint="glStencilMask"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(true)]
    public static extern void glStencilMask (int mask);

    [DllImport("opengl32.dll", EntryPoint="glStencilMask"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(false)]
    public static extern void glStencilMask (uint mask);

    [DllImport("opengl32.dll", EntryPoint="glColorMask"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(true)]
    public static extern void glColorMask (int red, int green, int blue, int alpha);

    [DllImport("opengl32.dll", EntryPoint="glColorMask"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(false)]
    public static extern void glColorMask (bool red, int green, int blue, int alpha);

    [DllImport("opengl32.dll", EntryPoint="glColorMask"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(false)]
    public static extern void glColorMask (int red, bool green, int blue, int alpha);

    [DllImport("opengl32.dll", EntryPoint="glColorMask"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(false)]
    public static extern void glColorMask (bool red, bool green, int blue, int alpha);

    [DllImport("opengl32.dll", EntryPoint="glColorMask"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(false)]
    public static extern void glColorMask (int red, int green, bool blue, int alpha);

    [DllImport("opengl32.dll", EntryPoint="glColorMask"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(false)]
    public static extern void glColorMask (bool red, int green, bool blue, int alpha);

    [DllImport("opengl32.dll", EntryPoint="glColorMask"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(false)]
    public static extern void glColorMask (int red, bool green, bool blue, int alpha);

    [DllImport("opengl32.dll", EntryPoint="glColorMask"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(false)]
    public static extern void glColorMask (bool red, bool green, bool blue, int alpha);

    [DllImport("opengl32.dll", EntryPoint="glColorMask"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(false)]
    public static extern void glColorMask (int red, int green, int blue, bool alpha);

    [DllImport("opengl32.dll", EntryPoint="glColorMask"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(false)]
    public static extern void glColorMask (bool red, int green, int blue, bool alpha);

    [DllImport("opengl32.dll", EntryPoint="glColorMask"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(false)]
    public static extern void glColorMask (int red, bool green, int blue, bool alpha);

    [DllImport("opengl32.dll", EntryPoint="glColorMask"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(false)]
    public static extern void glColorMask (bool red, bool green, int blue, bool alpha);

    [DllImport("opengl32.dll", EntryPoint="glColorMask"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(false)]
    public static extern void glColorMask (int red, int green, bool blue, bool alpha);

    [DllImport("opengl32.dll", EntryPoint="glColorMask"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(false)]
    public static extern void glColorMask (bool red, int green, bool blue, bool alpha);

    [DllImport("opengl32.dll", EntryPoint="glColorMask"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(false)]
    public static extern void glColorMask (int red, bool green, bool blue, bool alpha);

    [DllImport("opengl32.dll", EntryPoint="glColorMask"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(false)]
    public static extern void glColorMask (bool red, bool green, bool blue, bool alpha);

    [DllImport("opengl32.dll", EntryPoint="glDepthMask"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(true)]
    public static extern void glDepthMask (int flag);

    [DllImport("opengl32.dll", EntryPoint="glDepthMask"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(false)]
    public static extern void glDepthMask (bool flag);

    [DllImport("opengl32.dll", EntryPoint="glIndexMask"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(true)]
    public static extern void glIndexMask (int mask);

    [DllImport("opengl32.dll", EntryPoint="glIndexMask"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(false)]
    public static extern void glIndexMask (uint mask);

    [DllImport("opengl32.dll", EntryPoint="glAccum"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(true)]
    public static extern void glAccum (int op, float value);

    [DllImport("opengl32.dll", EntryPoint="glDisable"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(true)]
    public static extern void glDisable (int cap);

    [DllImport("opengl32.dll", EntryPoint="glEnable"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(true)]
    public static extern void glEnable (int cap);

    [DllImport("opengl32.dll", EntryPoint="glFinish"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(true)]
    public static extern void glFinish ();

    [DllImport("opengl32.dll", EntryPoint="glFlush"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(true)]
    public static extern void glFlush ();

    [DllImport("opengl32.dll", EntryPoint="glPopAttrib"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(true)]
    public static extern void glPopAttrib ();

    [DllImport("opengl32.dll", EntryPoint="glPushAttrib"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(true)]
    public static extern void glPushAttrib (int mask);

    [DllImport("opengl32.dll", EntryPoint="glPushAttrib"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(false)]
    public static extern void glPushAttrib (uint mask);

    [DllImport("opengl32.dll", EntryPoint="glMap1d"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(true)]
    public static extern void glMap1d (int target, double u1, double u2, int stride, int order, ref double points);

    [DllImport("opengl32.dll", EntryPoint="glMap1d"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(true)]
    public static extern void glMap1d (int target, double u1, double u2, int stride, int order, double [] points);

    [DllImport("opengl32.dll", EntryPoint="glMap1f"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(true)]
    public static extern void glMap1f (int target, float u1, float u2, int stride, int order, ref float points);

    [DllImport("opengl32.dll", EntryPoint="glMap1f"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(true)]
    public static extern void glMap1f (int target, float u1, float u2, int stride, int order, float [] points);

    [DllImport("opengl32.dll", EntryPoint="glMap2d"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(true)]
    public static extern void glMap2d (int target, double u1, double u2, int ustride, int uorder, double v1, double v2, int vstride, int vorder, ref double points);

    [DllImport("opengl32.dll", EntryPoint="glMap2d"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(true)]
    public static extern void glMap2d (int target, double u1, double u2, int ustride, int uorder, double v1, double v2, int vstride, int vorder, double [] points);

    [DllImport("opengl32.dll", EntryPoint="glMap2f"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(true)]
    public static extern void glMap2f (int target, float u1, float u2, int ustride, int uorder, float v1, float v2, int vstride, int vorder, ref float points);

    [DllImport("opengl32.dll", EntryPoint="glMap2f"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(true)]
    public static extern void glMap2f (int target, float u1, float u2, int ustride, int uorder, float v1, float v2, int vstride, int vorder, float [] points);

    [DllImport("opengl32.dll", EntryPoint="glMapGrid1d"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(true)]
    public static extern void glMapGrid1d (int un, double u1, double u2);

    [DllImport("opengl32.dll", EntryPoint="glMapGrid1f"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(true)]
    public static extern void glMapGrid1f (int un, float u1, float u2);

    [DllImport("opengl32.dll", EntryPoint="glMapGrid2d"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(true)]
    public static extern void glMapGrid2d (int un, double u1, double u2, int vn, double v1, double v2);

    [DllImport("opengl32.dll", EntryPoint="glMapGrid2f"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(true)]
    public static extern void glMapGrid2f (int un, float u1, float u2, int vn, float v1, float v2);

    [DllImport("opengl32.dll", EntryPoint="glEvalCoord1d"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(true)]
    public static extern void glEvalCoord1d (double u);

    [DllImport("opengl32.dll", EntryPoint="glEvalCoord1dv"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(true)]
    public static extern void glEvalCoord1dv (ref double u);

    [DllImport("opengl32.dll", EntryPoint="glEvalCoord1dv"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(true)]
    public static extern void glEvalCoord1dv (double [] u);

    [DllImport("opengl32.dll", EntryPoint="glEvalCoord1f"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(true)]
    public static extern void glEvalCoord1f (float u);

    [DllImport("opengl32.dll", EntryPoint="glEvalCoord1fv"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(true)]
    public static extern void glEvalCoord1fv (ref float u);

    [DllImport("opengl32.dll", EntryPoint="glEvalCoord1fv"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(true)]
    public static extern void glEvalCoord1fv (float [] u);

    [DllImport("opengl32.dll", EntryPoint="glEvalCoord2d"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(true)]
    public static extern void glEvalCoord2d (double u, double v);

    [DllImport("opengl32.dll", EntryPoint="glEvalCoord2dv"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(true)]
    public static extern void glEvalCoord2dv (ref double u);

    [DllImport("opengl32.dll", EntryPoint="glEvalCoord2dv"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(true)]
    public static extern void glEvalCoord2dv (double [] u);

    [DllImport("opengl32.dll", EntryPoint="glEvalCoord2f"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(true)]
    public static extern void glEvalCoord2f (float u, float v);

    [DllImport("opengl32.dll", EntryPoint="glEvalCoord2fv"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(true)]
    public static extern void glEvalCoord2fv (ref float u);

    [DllImport("opengl32.dll", EntryPoint="glEvalCoord2fv"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(true)]
    public static extern void glEvalCoord2fv (float [] u);

    [DllImport("opengl32.dll", EntryPoint="glEvalMesh1"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(true)]
    public static extern void glEvalMesh1 (int mode, int i1, int i2);

    [DllImport("opengl32.dll", EntryPoint="glEvalPoint1"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(true)]
    public static extern void glEvalPoint1 (int i);

    [DllImport("opengl32.dll", EntryPoint="glEvalMesh2"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(true)]
    public static extern void glEvalMesh2 (int mode, int i1, int i2, int j1, int j2);

    [DllImport("opengl32.dll", EntryPoint="glEvalPoint2"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(true)]
    public static extern void glEvalPoint2 (int i, int j);

    [DllImport("opengl32.dll", EntryPoint="glAlphaFunc"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(true)]
    public static extern void glAlphaFunc (int func, float arg_ref);

    [DllImport("opengl32.dll", EntryPoint="glBlendFunc"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(true)]
    public static extern void glBlendFunc (int sfactor, int dfactor);

    [DllImport("opengl32.dll", EntryPoint="glLogicOp"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(true)]
    public static extern void glLogicOp (int opcode);

    [DllImport("opengl32.dll", EntryPoint="glStencilFunc"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(true)]
    public static extern void glStencilFunc (int func, int arg_ref, int mask);

    [DllImport("opengl32.dll", EntryPoint="glStencilFunc"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(false)]
    public static extern void glStencilFunc (int func, int arg_ref, uint mask);

    [DllImport("opengl32.dll", EntryPoint="glStencilOp"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(true)]
    public static extern void glStencilOp (int fail, int zfail, int zpass);

    [DllImport("opengl32.dll", EntryPoint="glDepthFunc"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(true)]
    public static extern void glDepthFunc (int func);

    [DllImport("opengl32.dll", EntryPoint="glPixelZoom"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(true)]
    public static extern void glPixelZoom (float xfactor, float yfactor);

    [DllImport("opengl32.dll", EntryPoint="glPixelTransferf"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(true)]
    public static extern void glPixelTransferf (int pname, float param);

    [DllImport("opengl32.dll", EntryPoint="glPixelTransferi"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(true)]
    public static extern void glPixelTransferi (int pname, int param);

    [DllImport("opengl32.dll", EntryPoint="glPixelStoref"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(true)]
    public static extern void glPixelStoref (int pname, float param);

    [DllImport("opengl32.dll", EntryPoint="glPixelStorei"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(true)]
    public static extern void glPixelStorei (int pname, int param);

    [DllImport("opengl32.dll", EntryPoint="glPixelMapfv"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(true)]
    public static extern void glPixelMapfv (int map, int mapsize, ref float values);

    [DllImport("opengl32.dll", EntryPoint="glPixelMapfv"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(true)]
    public static extern void glPixelMapfv (int map, int mapsize, float [] values);

    [DllImport("opengl32.dll", EntryPoint="glPixelMapuiv"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(true)]
    public static extern void glPixelMapuiv (int map, int mapsize, ref int values);

    [DllImport("opengl32.dll", EntryPoint="glPixelMapuiv"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(true)]
    public static extern void glPixelMapuiv (int map, int mapsize, int [] values);

    [DllImport("opengl32.dll", EntryPoint="glPixelMapuiv"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(false)]
    public static extern void glPixelMapuiv (int map, int mapsize, ref uint values);

    [DllImport("opengl32.dll", EntryPoint="glPixelMapuiv"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(false)]
    public static extern void glPixelMapuiv (int map, int mapsize, uint [] values);

    [DllImport("opengl32.dll", EntryPoint="glPixelMapusv"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(true)]
    public static extern void glPixelMapusv (int map, int mapsize, ref short values);

    [DllImport("opengl32.dll", EntryPoint="glPixelMapusv"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(true)]
    public static extern void glPixelMapusv (int map, int mapsize, short [] values);

    [DllImport("opengl32.dll", EntryPoint="glPixelMapusv"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(false)]
    public static extern void glPixelMapusv (int map, int mapsize, ref ushort values);

    [DllImport("opengl32.dll", EntryPoint="glPixelMapusv"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(false)]
    public static extern void glPixelMapusv (int map, int mapsize, ushort [] values);

    [DllImport("opengl32.dll", EntryPoint="glReadBuffer"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(true)]
    public static extern void glReadBuffer (int mode);

    [DllImport("opengl32.dll", EntryPoint="glCopyPixels"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(true)]
    public static extern void glCopyPixels (int x, int y, int width, int height, int type);

    [DllImport("opengl32.dll", EntryPoint="glReadPixels"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(true)]
    public static extern void glReadPixels (int x, int y, int width, int height, int format, int type, [Out] bool [] pixels);

    [DllImport("opengl32.dll", EntryPoint="glReadPixels"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(true)]
    public static extern void glReadPixels (int x, int y, int width, int height, int format, int type, [Out] byte [] pixels);

    [DllImport("opengl32.dll", EntryPoint="glReadPixels"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(true)]
    public static extern void glReadPixels (int x, int y, int width, int height, int format, int type, [Out] short [] pixels);

    [DllImport("opengl32.dll", EntryPoint="glReadPixels"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(true)]
    public static extern void glReadPixels (int x, int y, int width, int height, int format, int type, [Out] int [] pixels);

    [DllImport("opengl32.dll", EntryPoint="glReadPixels"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(true)]
    public static extern void glReadPixels (int x, int y, int width, int height, int format, int type, [Out] float [] pixels);

    [DllImport("opengl32.dll", EntryPoint="glReadPixels"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(true)]
    public static extern void glReadPixels (int x, int y, int width, int height, int format, int type, [Out] double [] pixels);

    [DllImport("opengl32.dll", EntryPoint="glReadPixels"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(true)]
    public static extern void glReadPixels (int x, int y, int width, int height, int format, int type, IntPtr pixels);

    [DllImport("opengl32.dll", EntryPoint="glReadPixels"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(false)]
    public static extern void glReadPixels (int x, int y, int width, int height, int format, int type, out bool pixels);

    [DllImport("opengl32.dll", EntryPoint="glReadPixels"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(false)]
    public static extern void glReadPixels (int x, int y, int width, int height, int format, int type, out byte pixels);

    [DllImport("opengl32.dll", EntryPoint="glReadPixels"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(false)]
    public static extern void glReadPixels (int x, int y, int width, int height, int format, int type, out short pixels);

    [DllImport("opengl32.dll", EntryPoint="glReadPixels"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(false)]
    public static extern void glReadPixels (int x, int y, int width, int height, int format, int type, out int pixels);

    [DllImport("opengl32.dll", EntryPoint="glReadPixels"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(false)]
    public static extern void glReadPixels (int x, int y, int width, int height, int format, int type, out float pixels);

    [DllImport("opengl32.dll", EntryPoint="glReadPixels"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(false)]
    public static extern void glReadPixels (int x, int y, int width, int height, int format, int type, out double pixels);

    [DllImport("opengl32.dll", EntryPoint="glReadPixels"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(false)]
    public static extern void glReadPixels (int x, int y, int width, int height, int format, int type, out sbyte pixels);

    [DllImport("opengl32.dll", EntryPoint="glReadPixels"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(false)]
    public static extern void glReadPixels (int x, int y, int width, int height, int format, int type, [Out] sbyte [] pixels);

    [DllImport("opengl32.dll", EntryPoint="glReadPixels"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(false)]
    public static extern void glReadPixels (int x, int y, int width, int height, int format, int type, out ushort pixels);

    [DllImport("opengl32.dll", EntryPoint="glReadPixels"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(false)]
    public static extern void glReadPixels (int x, int y, int width, int height, int format, int type, [Out] ushort [] pixels);

    [DllImport("opengl32.dll", EntryPoint="glReadPixels"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(false)]
    public static extern void glReadPixels (int x, int y, int width, int height, int format, int type, out uint pixels);

    [DllImport("opengl32.dll", EntryPoint="glReadPixels"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(false)]
    public static extern void glReadPixels (int x, int y, int width, int height, int format, int type, [Out] uint [] pixels);

    [DllImport("opengl32.dll", EntryPoint="glDrawPixels"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(true)]
    public static extern void glDrawPixels (int width, int height, int format, int type, bool [] pixels);

    [DllImport("opengl32.dll", EntryPoint="glDrawPixels"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(true)]
    public static extern void glDrawPixels (int width, int height, int format, int type, byte [] pixels);

    [DllImport("opengl32.dll", EntryPoint="glDrawPixels"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(true)]
    public static extern void glDrawPixels (int width, int height, int format, int type, short [] pixels);

    [DllImport("opengl32.dll", EntryPoint="glDrawPixels"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(true)]
    public static extern void glDrawPixels (int width, int height, int format, int type, int [] pixels);

    [DllImport("opengl32.dll", EntryPoint="glDrawPixels"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(true)]
    public static extern void glDrawPixels (int width, int height, int format, int type, float [] pixels);

    [DllImport("opengl32.dll", EntryPoint="glDrawPixels"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(true)]
    public static extern void glDrawPixels (int width, int height, int format, int type, double [] pixels);

    [DllImport("opengl32.dll", EntryPoint="glDrawPixels"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(true)]
    public static extern void glDrawPixels (int width, int height, int format, int type, string pixels);

    [DllImport("opengl32.dll", EntryPoint="glDrawPixels"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(true)]
    public static extern void glDrawPixels (int width, int height, int format, int type, IntPtr pixels);

    [DllImport("opengl32.dll", EntryPoint="glDrawPixels"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(false)]
    public static extern void glDrawPixels (int width, int height, int format, int type, ref sbyte pixels);

    [DllImport("opengl32.dll", EntryPoint="glDrawPixels"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(false)]
    public static extern void glDrawPixels (int width, int height, int format, int type, sbyte [] pixels);

    [DllImport("opengl32.dll", EntryPoint="glDrawPixels"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(false)]
    public static extern void glDrawPixels (int width, int height, int format, int type, sbyte [,] pixels);

    [DllImport("opengl32.dll", EntryPoint="glDrawPixels"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(false)]
    public static extern void glDrawPixels (int width, int height, int format, int type, sbyte [,,] pixels);

    [DllImport("opengl32.dll", EntryPoint="glDrawPixels"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(false)]
    public static extern void glDrawPixels (int width, int height, int format, int type, ref ushort pixels);

    [DllImport("opengl32.dll", EntryPoint="glDrawPixels"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(false)]
    public static extern void glDrawPixels (int width, int height, int format, int type, ushort [] pixels);

    [DllImport("opengl32.dll", EntryPoint="glDrawPixels"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(false)]
    public static extern void glDrawPixels (int width, int height, int format, int type, ushort [,] pixels);

    [DllImport("opengl32.dll", EntryPoint="glDrawPixels"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(false)]
    public static extern void glDrawPixels (int width, int height, int format, int type, ushort [,,] pixels);

    [DllImport("opengl32.dll", EntryPoint="glDrawPixels"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(false)]
    public static extern void glDrawPixels (int width, int height, int format, int type, ref uint pixels);

    [DllImport("opengl32.dll", EntryPoint="glDrawPixels"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(false)]
    public static extern void glDrawPixels (int width, int height, int format, int type, uint [] pixels);

    [DllImport("opengl32.dll", EntryPoint="glDrawPixels"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(false)]
    public static extern void glDrawPixels (int width, int height, int format, int type, uint [,] pixels);

    [DllImport("opengl32.dll", EntryPoint="glDrawPixels"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(false)]
    public static extern void glDrawPixels (int width, int height, int format, int type, uint [,,] pixels);

    [DllImport("opengl32.dll", EntryPoint="glDrawPixels"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(false)]
    public static extern void glDrawPixels (int width, int height, int format, int type, ref bool pixels);

    [DllImport("opengl32.dll", EntryPoint="glDrawPixels"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(false)]
    public static extern void glDrawPixels (int width, int height, int format, int type, bool [,] pixels);

    [DllImport("opengl32.dll", EntryPoint="glDrawPixels"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(false)]
    public static extern void glDrawPixels (int width, int height, int format, int type, bool [,,] pixels);

    [DllImport("opengl32.dll", EntryPoint="glDrawPixels"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(false)]
    public static extern void glDrawPixels (int width, int height, int format, int type, ref byte pixels);

    [DllImport("opengl32.dll", EntryPoint="glDrawPixels"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(false)]
    public static extern void glDrawPixels (int width, int height, int format, int type, byte [,] pixels);

    [DllImport("opengl32.dll", EntryPoint="glDrawPixels"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(false)]
    public static extern void glDrawPixels (int width, int height, int format, int type, byte [,,] pixels);

    [DllImport("opengl32.dll", EntryPoint="glDrawPixels"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(false)]
    public static extern void glDrawPixels (int width, int height, int format, int type, ref short pixels);

    [DllImport("opengl32.dll", EntryPoint="glDrawPixels"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(false)]
    public static extern void glDrawPixels (int width, int height, int format, int type, short [,] pixels);

    [DllImport("opengl32.dll", EntryPoint="glDrawPixels"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(false)]
    public static extern void glDrawPixels (int width, int height, int format, int type, short [,,] pixels);

    [DllImport("opengl32.dll", EntryPoint="glDrawPixels"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(false)]
    public static extern void glDrawPixels (int width, int height, int format, int type, ref int pixels);

    [DllImport("opengl32.dll", EntryPoint="glDrawPixels"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(false)]
    public static extern void glDrawPixels (int width, int height, int format, int type, int [,] pixels);

    [DllImport("opengl32.dll", EntryPoint="glDrawPixels"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(false)]
    public static extern void glDrawPixels (int width, int height, int format, int type, int [,,] pixels);

    [DllImport("opengl32.dll", EntryPoint="glDrawPixels"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(false)]
    public static extern void glDrawPixels (int width, int height, int format, int type, ref float pixels);

    [DllImport("opengl32.dll", EntryPoint="glDrawPixels"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(false)]
    public static extern void glDrawPixels (int width, int height, int format, int type, float [,] pixels);

    [DllImport("opengl32.dll", EntryPoint="glDrawPixels"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(false)]
    public static extern void glDrawPixels (int width, int height, int format, int type, float [,,] pixels);

    [DllImport("opengl32.dll", EntryPoint="glDrawPixels"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(false)]
    public static extern void glDrawPixels (int width, int height, int format, int type, ref double pixels);

    [DllImport("opengl32.dll", EntryPoint="glDrawPixels"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(false)]
    public static extern void glDrawPixels (int width, int height, int format, int type, double [,] pixels);

    [DllImport("opengl32.dll", EntryPoint="glDrawPixels"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(false)]
    public static extern void glDrawPixels (int width, int height, int format, int type, double [,,] pixels);

    [DllImport("opengl32.dll", EntryPoint="glGetBooleanv"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(true)]
    public static extern void glGetBooleanv (int pname, out int arg_params);

    [DllImport("opengl32.dll", EntryPoint="glGetBooleanv"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(true)]
    public static extern void glGetBooleanv (int pname, [Out] int [] arg_params);

    [DllImport("opengl32.dll", EntryPoint="glGetBooleanv"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(false)]
    public static extern void glGetBooleanv (int pname, out bool arg_params);

    [DllImport("opengl32.dll", EntryPoint="glGetBooleanv"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(false)]
    public static extern void glGetBooleanv (int pname, [Out] bool [] arg_params);

    [DllImport("opengl32.dll", EntryPoint="glGetClipPlane"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(true)]
    public static extern void glGetClipPlane (int plane, out double equation);

    [DllImport("opengl32.dll", EntryPoint="glGetClipPlane"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(true)]
    public static extern void glGetClipPlane (int plane, [Out] double [] equation);

    [DllImport("opengl32.dll", EntryPoint="glGetDoublev"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(true)]
    public static extern void glGetDoublev (int pname, out double arg_params);

    [DllImport("opengl32.dll", EntryPoint="glGetDoublev"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(true)]
    public static extern void glGetDoublev (int pname, [Out] double [] arg_params);

    [DllImport("opengl32.dll", EntryPoint="glGetError"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(true)]
    public static extern int glGetError ();

    [DllImport("opengl32.dll", EntryPoint="glGetFloatv"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(true)]
    public static extern void glGetFloatv (int pname, out float arg_params);

    [DllImport("opengl32.dll", EntryPoint="glGetFloatv"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(true)]
    public static extern void glGetFloatv (int pname, [Out] float [] arg_params);

    [DllImport("opengl32.dll", EntryPoint="glGetIntegerv"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(true)]
    public static extern void glGetIntegerv (int pname, out int arg_params);

    [DllImport("opengl32.dll", EntryPoint="glGetIntegerv"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(true)]
    public static extern void glGetIntegerv (int pname, [Out] int [] arg_params);

    [DllImport("opengl32.dll", EntryPoint="glGetLightfv"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(true)]
    public static extern void glGetLightfv (int light, int pname, out float arg_params);

    [DllImport("opengl32.dll", EntryPoint="glGetLightfv"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(true)]
    public static extern void glGetLightfv (int light, int pname, [Out] float [] arg_params);

    [DllImport("opengl32.dll", EntryPoint="glGetLightiv"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(true)]
    public static extern void glGetLightiv (int light, int pname, out int arg_params);

    [DllImport("opengl32.dll", EntryPoint="glGetLightiv"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(true)]
    public static extern void glGetLightiv (int light, int pname, [Out] int [] arg_params);

    [DllImport("opengl32.dll", EntryPoint="glGetMapdv"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(true)]
    public static extern void glGetMapdv (int target, int query, out double v);

    [DllImport("opengl32.dll", EntryPoint="glGetMapdv"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(true)]
    public static extern void glGetMapdv (int target, int query, [Out] double [] v);

    [DllImport("opengl32.dll", EntryPoint="glGetMapfv"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(true)]
    public static extern void glGetMapfv (int target, int query, out float v);

    [DllImport("opengl32.dll", EntryPoint="glGetMapfv"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(true)]
    public static extern void glGetMapfv (int target, int query, [Out] float [] v);

    [DllImport("opengl32.dll", EntryPoint="glGetMapiv"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(true)]
    public static extern void glGetMapiv (int target, int query, out int v);

    [DllImport("opengl32.dll", EntryPoint="glGetMapiv"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(true)]
    public static extern void glGetMapiv (int target, int query, [Out] int [] v);

    [DllImport("opengl32.dll", EntryPoint="glGetMaterialfv"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(true)]
    public static extern void glGetMaterialfv (int face, int pname, out float arg_params);

    [DllImport("opengl32.dll", EntryPoint="glGetMaterialfv"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(true)]
    public static extern void glGetMaterialfv (int face, int pname, [Out] float [] arg_params);

    [DllImport("opengl32.dll", EntryPoint="glGetMaterialiv"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(true)]
    public static extern void glGetMaterialiv (int face, int pname, out int arg_params);

    [DllImport("opengl32.dll", EntryPoint="glGetMaterialiv"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(true)]
    public static extern void glGetMaterialiv (int face, int pname, [Out] int [] arg_params);

    [DllImport("opengl32.dll", EntryPoint="glGetPixelMapfv"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(true)]
    public static extern void glGetPixelMapfv (int map, out float values);

    [DllImport("opengl32.dll", EntryPoint="glGetPixelMapfv"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(true)]
    public static extern void glGetPixelMapfv (int map, [Out] float [] values);

    [DllImport("opengl32.dll", EntryPoint="glGetPixelMapuiv"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(true)]
    public static extern void glGetPixelMapuiv (int map, out int values);

    [DllImport("opengl32.dll", EntryPoint="glGetPixelMapuiv"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(true)]
    public static extern void glGetPixelMapuiv (int map, [Out] int [] values);

    [DllImport("opengl32.dll", EntryPoint="glGetPixelMapuiv"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(false)]
    public static extern void glGetPixelMapuiv (int map, out uint values);

    [DllImport("opengl32.dll", EntryPoint="glGetPixelMapuiv"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(false)]
    public static extern void glGetPixelMapuiv (int map, [Out] uint [] values);

    [DllImport("opengl32.dll", EntryPoint="glGetPixelMapusv"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(true)]
    public static extern void glGetPixelMapusv (int map, out short values);

    [DllImport("opengl32.dll", EntryPoint="glGetPixelMapusv"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(true)]
    public static extern void glGetPixelMapusv (int map, [Out] short [] values);

    [DllImport("opengl32.dll", EntryPoint="glGetPixelMapusv"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(false)]
    public static extern void glGetPixelMapusv (int map, out ushort values);

    [DllImport("opengl32.dll", EntryPoint="glGetPixelMapusv"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(false)]
    public static extern void glGetPixelMapusv (int map, [Out] ushort [] values);

    [DllImport("opengl32.dll", EntryPoint="glGetPolygonStipple"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(true)]
    public static extern void glGetPolygonStipple (out byte mask);

    [DllImport("opengl32.dll", EntryPoint="glGetPolygonStipple"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(true)]
    public static extern void glGetPolygonStipple ([Out] byte [] mask);

    [DllImport("opengl32.dll", EntryPoint="glGetString"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(true)]
    public static extern IntPtr glGetString (int name);

    [DllImport("opengl32.dll", EntryPoint="glGetTexEnvfv"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(true)]
    public static extern void glGetTexEnvfv (int target, int pname, out float arg_params);

    [DllImport("opengl32.dll", EntryPoint="glGetTexEnvfv"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(true)]
    public static extern void glGetTexEnvfv (int target, int pname, [Out] float [] arg_params);

    [DllImport("opengl32.dll", EntryPoint="glGetTexEnviv"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(true)]
    public static extern void glGetTexEnviv (int target, int pname, out int arg_params);

    [DllImport("opengl32.dll", EntryPoint="glGetTexEnviv"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(true)]
    public static extern void glGetTexEnviv (int target, int pname, [Out] int [] arg_params);

    [DllImport("opengl32.dll", EntryPoint="glGetTexGendv"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(true)]
    public static extern void glGetTexGendv (int coord, int pname, out double arg_params);

    [DllImport("opengl32.dll", EntryPoint="glGetTexGendv"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(true)]
    public static extern void glGetTexGendv (int coord, int pname, [Out] double [] arg_params);

    [DllImport("opengl32.dll", EntryPoint="glGetTexGenfv"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(true)]
    public static extern void glGetTexGenfv (int coord, int pname, out float arg_params);

    [DllImport("opengl32.dll", EntryPoint="glGetTexGenfv"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(true)]
    public static extern void glGetTexGenfv (int coord, int pname, [Out] float [] arg_params);

    [DllImport("opengl32.dll", EntryPoint="glGetTexGeniv"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(true)]
    public static extern void glGetTexGeniv (int coord, int pname, out int arg_params);

    [DllImport("opengl32.dll", EntryPoint="glGetTexGeniv"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(true)]
    public static extern void glGetTexGeniv (int coord, int pname, [Out] int [] arg_params);

    [DllImport("opengl32.dll", EntryPoint="glGetTexImage"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(true)]
    public static extern void glGetTexImage (int target, int level, int format, int type, [Out] bool [] pixels);

    [DllImport("opengl32.dll", EntryPoint="glGetTexImage"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(true)]
    public static extern void glGetTexImage (int target, int level, int format, int type, [Out] byte [] pixels);

    [DllImport("opengl32.dll", EntryPoint="glGetTexImage"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(true)]
    public static extern void glGetTexImage (int target, int level, int format, int type, [Out] short [] pixels);

    [DllImport("opengl32.dll", EntryPoint="glGetTexImage"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(true)]
    public static extern void glGetTexImage (int target, int level, int format, int type, [Out] int [] pixels);

    [DllImport("opengl32.dll", EntryPoint="glGetTexImage"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(true)]
    public static extern void glGetTexImage (int target, int level, int format, int type, [Out] float [] pixels);

    [DllImport("opengl32.dll", EntryPoint="glGetTexImage"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(true)]
    public static extern void glGetTexImage (int target, int level, int format, int type, [Out] double [] pixels);

    [DllImport("opengl32.dll", EntryPoint="glGetTexImage"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(true)]
    public static extern void glGetTexImage (int target, int level, int format, int type, IntPtr pixels);

    [DllImport("opengl32.dll", EntryPoint="glGetTexImage"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(false)]
    public static extern void glGetTexImage (int target, int level, int format, int type, out bool pixels);

    [DllImport("opengl32.dll", EntryPoint="glGetTexImage"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(false)]
    public static extern void glGetTexImage (int target, int level, int format, int type, out byte pixels);

    [DllImport("opengl32.dll", EntryPoint="glGetTexImage"), SuppressUnmanagedCodeSecurity, CLSCompliantAttribute(false)]
    public static extern void