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NodeAttributeAttribute.cs

//
// NodeAttributeAttribute.cs
//
// Author:
//   Lluis Sanchez Gual
//
// Copyright (C) 2007 Novell, Inc (http://www.novell.com)
//
// Permission is hereby granted, free of charge, to any person obtaining
// a copy of this software and associated documentation files (the
// "Software"), to deal in the Software without restriction, including
// without limitation the rights to use, copy, modify, merge, publish,
// distribute, sublicense, and/or sell copies of the Software, and to
// permit persons to whom the Software is furnished to do so, subject to
// the following conditions:
// 
// The above copyright notice and this permission notice shall be
// included in all copies or substantial portions of the Software.
// 
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
// EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
// MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
// NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
// LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
// OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
// WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
//


using System;

namespace Mono.Addins
{
      [AttributeUsage (AttributeTargets.Class | AttributeTargets.Field, AllowMultiple=true)]
      public class NodeAttributeAttribute: Attribute
      {
            string name;
            bool required;
            bool localizable;
            Type type;
            string description;
            
            public NodeAttributeAttribute ()
            {
            }
            
            public NodeAttributeAttribute (string name)
                  :this (name, false, null)
            {
            }
            
            public NodeAttributeAttribute (string name, string description)
                  :this (name, false, description)
            {
            }
            
            public NodeAttributeAttribute (string name, bool required)
                  : this (name, required, null)
            {
            }
            
            public NodeAttributeAttribute (string name, bool required, string description)
            {
                  this.name = name;
                  this.required = required;
                  this.description = description;
            }
            
            public NodeAttributeAttribute (string name, Type type)
                  : this (name, type, false, null)
            {
            }
            
            public NodeAttributeAttribute (string name, Type type, string description)
                  : this (name, type, false, description)
            {
            }
            
            public NodeAttributeAttribute (string name, Type type, bool required)
                  : this (name, type, false, null)
            {
            }
            
            public NodeAttributeAttribute (string name, Type type, bool required, string description)
            {
                  this.name = name;
                  this.type = type;
                  this.required = required;
                  this.description = description;
            }
            
            public string Name {
                  get { return name != null ? name : string.Empty; }
                  set { name = value; }
            }
            
            public bool Required {
                  get { return required; }
                  set { required = value; }
            }
            
            public Type Type {
                  get { return type; }
                  set { type = value; }
            }
            
            public string Description {
                  get { return description != null ? description : string.Empty; }
                  set { description = value; }
            }

            public bool Localizable {
                  get { return localizable; }
                  set { localizable = value; }
            }
      }
}

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