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Friend.cs

//
// Mono.Facebook.Friend.cs:
//
// Authors:
//    George Talusan (george@convolve.ca)
//

// Permission is hereby granted, free of charge, to any person obtaining
// a copy of this software and associated documentation files (the
// "Software"), to deal in the Software without restriction, including
// without limitation the rights to use, copy, modify, merge, publish,
// distribute, sublicense, and/or sell copies of the Software, and to
// permit persons to whom the Software is furnished to do so, subject to
// the following conditions:
//
// The above copyright notice and this permission notice shall be
// included in all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
// EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
// MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
// NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
// LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
// OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
// WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
//
using System;
using System.Collections.Generic;
using System.IO;
using System.Xml.Serialization;
using System.Text;

namespace Mono.Facebook
{
      public class Friend : SessionWrapper
      {
            [XmlElement ("uid")]
            public long UId;

            public Friend (long UId, FacebookSession session)
            {
                  this.UId = UId;
                  this.Session = session;
            }

            public Friend ()
            { }

            public User GetUserInfo ()
            {
                  User[] users = Session.GetUserInfo (new long[] { UId }, User.FIELDS);

                  return users[0];
            }

            public bool IsFriendsWith (Friend friend)
            {
                  FriendInfo[] info = IsFriendsWith (new Friend[] { friend });
                  return info[0].AreFriends;
            }

            public Group[] Groups
            {
                  get { return Session.GetGroups (UId, null); }
            }

            public Event[] Events
            {
                  get { return Session.GetEvents (UId, null, 0, 0, null); }
            }

            public FriendInfo[] IsFriendsWith (Friend[] friends)
            {
                  long[] me = new long[friends.Length];
                  for (int i = 0; i < me.Length; i++)
                        me[i] = UId;

                  long[] them = new long[friends.Length];
                  for (int i = 0; i < friends.Length; i++)
                  {
                        them[i] = friends[i].UId;
                  }

                  return Session.AreFriends (me, them);
            }
      }

      public class Me : Friend
      {
            public Me (long uid, FacebookSession session)
                  : base (uid, session)
            { }

            public Notifications Notifications
            {
                  get { return Session.GetNotifications (); }
            }
      }
}

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